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Element editor : Add animation for some undo/redo
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@4060 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
138
sources/QPropertyUndoCommand/qpropertyundocommand.cpp
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138
sources/QPropertyUndoCommand/qpropertyundocommand.cpp
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/*
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Copyright 2006-2015 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "qpropertyundocommand.h"
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#include <QAnimationGroup>
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/**
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* @brief QPropertyUndoCommand::QPropertyUndoCommand
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* Default constructor with old and new value
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* This command don't take ownership of @object
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* @param object
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* @param old_value
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* @param new_value
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*/
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QPropertyUndoCommand::QPropertyUndoCommand(QObject *object, const char *property_name, const QVariant &old_value, const QVariant &new_value, QUndoCommand *parent) :
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QUndoCommand(parent),
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m_object(object),
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m_property_name(property_name),
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m_old_value(old_value),
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m_new_value(new_value),
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m_animate(false)
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{
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m_animation.setTargetObject(object);
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m_animation.setPropertyName(property_name);
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m_animation.setStartValue(old_value);
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m_animation.setEndValue(new_value);
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}
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/**
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* @brief QPropertyUndoCommand::QPropertyUndoCommand
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* Default constructor with old value.
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* Call setNewValue to setup the new value of the edited QObject
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* This command don't take ownership of @object
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* @param object
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* @param old_value
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* @param parent
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*/
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QPropertyUndoCommand::QPropertyUndoCommand(QObject *object, const char *property_name, const QVariant &old_value, QUndoCommand *parent) :
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QUndoCommand(parent),
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m_object(object),
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m_property_name(property_name),
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m_old_value(old_value),
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m_animate(false)
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{
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m_animation.setTargetObject(object);
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m_animation.setPropertyName(property_name);
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m_animation.setStartValue(old_value);
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}
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/**
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* @brief QPropertyUndoCommand::setNewValue
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* Set the new value of the property (set with redo) to @new_value
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* @param new_value
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*/
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void QPropertyUndoCommand::setNewValue(const QVariant &new_value)
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{
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m_new_value = new_value;
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m_animation.setEndValue(new_value);
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}
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/**
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* @brief QPropertyUndoCommand::enableAnimation
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* True to enable animation
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* @param animate
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*/
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void QPropertyUndoCommand::enableAnimation (bool animate) {
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m_animate = animate;
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}
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/**
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* @brief QPropertyUndoCommand::mergeWith
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* Try to merge this command with other command
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* @param other
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* @return true if was merged, else false
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*/
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bool QPropertyUndoCommand::mergeWith(const QUndoCommand *other)
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{
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if (id() != other->id() || other->childCount()) return false;
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QPropertyUndoCommand const *undo = static_cast<const QPropertyUndoCommand *>(other);
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if (m_object != undo->m_object || m_property_name != undo->m_property_name) return false;
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m_new_value = undo->m_new_value;
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m_animation.setEndValue(m_new_value);
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return true;
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}
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/**
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* @brief QPropertyUndoCommand::redo
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* Redo this command
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*/
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void QPropertyUndoCommand::redo()
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{
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if (m_object->property(m_property_name) != m_new_value)
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{
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if (m_animate)
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{
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m_animation.setDirection(QAnimationGroup::Forward);
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m_animation.start();
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}
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else
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m_object->setProperty(m_property_name, m_new_value);
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}
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QUndoCommand::redo();
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}
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/**
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* @brief QPropertyUndoCommand::undo
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* Undo this command
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*/
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void QPropertyUndoCommand::undo()
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{
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if (m_object->property(m_property_name) != m_old_value)
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{
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if (m_animate)
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{
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m_animation.setDirection(QAnimationGroup::Backward);
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m_animation.start();
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}
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else
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m_object->setProperty(m_property_name, m_old_value);
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}
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QUndoCommand::undo();
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}
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