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NameList widget : add a combo box for easily paste texts, like the variables for title block.
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@5687 bfdf4180-ca20-0410-9c96-a3a8aa849046
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@@ -18,10 +18,12 @@
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#include "templatecellwidget.h"
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#include "titleblockcell.h"
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#include "nameslist.h"
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#include "nameslistwidget.h"
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#include "titleblocktemplate.h"
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#include "templatecommands.h"
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#include "qeticons.h"
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#include "namelistdialog.h"
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#include "namelistwidget.h"
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#include "qetinformation.h"
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/**
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Constructor
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@@ -374,33 +376,20 @@ bool TitleBlockTemplateCellWidget::isReadOnly() const {
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@param attribute Name of the edited cell attribute
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@param title Title of the dialog window
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*/
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void TitleBlockTemplateCellWidget::editTranslatableValue(NamesList &names, const QString &attribute, const QString &title) const {
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NamesListWidget *names_widget = new NamesListWidget();
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names_widget -> setNames(names);
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QDialogButtonBox * buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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void TitleBlockTemplateCellWidget::editTranslatableValue(NamesList &names, const QString &attribute, const QString &title) const
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{
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NameListDialog dialog_;
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dialog_.setWindowTitle(title);
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dialog_.setInformationText(labelValueInformationString());
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dialog_.setHelpText(defaultVariablesString());
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QLabel *information = new QLabel(labelValueInformationString());
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information -> setTextFormat(Qt::RichText);
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information -> setWordWrap(true);
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NameListWidget *nlw_ = dialog_.namelistWidget();
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nlw_->setNames(names);
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nlw_->setClipboardValue(QETInformation::titleblockTranslatedKeyHashVar());
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QLabel *def_var_label = new QLabel(defaultVariablesString());
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def_var_label -> setTextFormat(Qt::RichText);
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def_var_label -> setTextInteractionFlags(Qt::TextSelectableByMouse);
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QVBoxLayout *editor_layout = new QVBoxLayout();
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editor_layout -> addWidget(information);
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editor_layout -> addWidget(names_widget);
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editor_layout -> addWidget(def_var_label);
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editor_layout -> addWidget(buttons);
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QDialog edit_dialog;
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edit_dialog.setWindowTitle(title);
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connect(buttons, SIGNAL(rejected()), &edit_dialog, SLOT(reject()));
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connect(buttons, SIGNAL(accepted()), &edit_dialog, SLOT(accept()));
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edit_dialog.setLayout(editor_layout);
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if (edit_dialog.exec() == QDialog::Accepted) {
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emitModification(attribute, qVariantFromValue(names_widget -> names()));
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if(dialog_.exec() == QDialog::Accepted) {
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emitModification(attribute, qVariantFromValue(nlw_->names()));
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}
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}
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