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Fix indentation code + Mod doc
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@@ -18,62 +18,70 @@ class QGraphicsObject;
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*/
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class TerminalData : public PropertiesInterface
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{
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public:
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TerminalData();
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TerminalData(QGraphicsObject* parent);
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~TerminalData();
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public:
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TerminalData();
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TerminalData(QGraphicsObject* parent);
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~TerminalData();
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void init();
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void init();
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void setParent(QGraphicsObject* parent);
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void setParent(QGraphicsObject* parent);
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void toSettings(QSettings &settings,
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const QString = QString()) const override;
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void fromSettings(const QSettings &settings,
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const QString = QString()) override;
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QDomElement toXml(QDomDocument &xml_element) const override;
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bool fromXml(const QDomElement &xml_element) override;
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// Save/load properties to setting file. QString is use for prefix a word befor the name of each paramètre
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void toSettings(QSettings &settings, const QString = QString()) const override;
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void fromSettings(const QSettings &settings, const QString = QString()) override;
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// Save/load properties to xml element
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// This method is only called from the PartTerminal and should never called from the Terminal class
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QDomElement toXml(QDomDocument &xml_element) const override;
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bool fromXml(const QDomElement &xml_element) override;
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// must be public, because this class is a private member
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// of PartTerminal/Terminal and they must access this data
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public:
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/**
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@brief m_orientation
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Orientation of the terminal
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*/
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Qet::Orientation m_orientation;
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/**
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@brief second_point
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Position of the second point of the terminal
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in scene coordinates
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*/
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QPointF second_point;
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/**
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@brief m_uuid
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Uuid of the terminal.
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// must be public, because this class is a private member of PartTerminal/Terminal and they must
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// access this data
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public:
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/*!
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* \brief m_orientation
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* Orientation of the terminal
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*/
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Qet::Orientation m_orientation;
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/*!
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* \brief second_point
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* Position of the second point of the terminal in scene coordinates
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*/
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QPointF second_point;
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/*!
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* \brief m_uuid
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* Uuid of the terminal.
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*
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* In elementscene.cpp an element gets a new uuid when saving the element. In the current state
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* each connection is made by using the local position of the terminal and a dynamic id. In the new
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* case, each terminal should have it's own uuid to identify it uniquely. When changing each time this
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* uuid, the conductor after updating the part is anymore valid. So if in the loaded document a uuid exists,
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* use this one and don't create a new one.
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*/
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QUuid m_uuid;
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/*!
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* \brief m_name
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* Name of the element. It can be used to create wiring harness tables
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*/
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QString m_name;
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In elementscene.cpp an element gets a new uuid when
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saving the element. In the current state
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each connection is made by using the local position
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of the terminal and a dynamic id. In the new
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case, each terminal should have it's own uuid to
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identify it uniquely. When changing each time this
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uuid, the conductor after updating the part is anymore
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valid. So if in the loaded document a uuid exists,
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use this one and don't create a new one.
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*/
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QUuid m_uuid;
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/**
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@brief m_name
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Name of the element.
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It can be used to create wiring harness tables
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*/
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QString m_name;
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/*!
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* \brief m_pos
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* Position of the terminal. The second point is calculated from this position and the orientation
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* Important: this variable is only updated during read from xml and not during mouse move!
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* It is used to store the initial position so that PartTerminal and Terminal have access to it.
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*/
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QPointF m_pos;
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private:
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QGraphicsObject* q{nullptr};
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/**
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@brief m_pos
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Position of the terminal. The second point is calculated
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from this position and the orientation
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@note
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Important: this variable is only updated during read
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from xml and not during mouse move!
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It is used to store the initial position so that
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PartTerminal and Terminal have access to it.
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*/
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QPointF m_pos;
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private:
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QGraphicsObject* q{nullptr};
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};
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#endif // TERMINALDATA_H
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