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Project properties dialog launch a little more faster (especially on windows)
Instead of build machine_info class which take time, only to get the max width and height of screens, call of methods Machine_info::i_max_screen_width() and Machine_info::i_max_screen_height() are now static and compute only this. The project properties dialog is now faster because don't wait the end build of machine_info.
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@@ -322,7 +322,22 @@ void Machine_info::init_get_cpu_info_macos()
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*/
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int32_t Machine_info::i_max_screen_width()
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{
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return pc.screen.Max_width;
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const auto screens = qApp->screens();
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auto screen_count = screens.count();
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int32_t width_[10];
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int32_t Max_width = 0;
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for (int ii = 0; ii < screen_count; ++ii)
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{
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width_[ii]=
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screens[ii]->geometry().width()
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* screens[ii]->devicePixelRatio();
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if(Max_width < width_[ii])
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Max_width = width_[ii];
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}
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return Max_width;
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}
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/**
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@@ -330,8 +345,23 @@ int32_t Machine_info::i_max_screen_width()
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@return max screen height
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*/
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int32_t Machine_info::i_max_screen_height()
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{
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return pc.screen.Max_height;
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{
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const auto screens = qApp->screens();
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auto screen_count = screens.count();
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int32_t height_[10];
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int32_t Max_height = 0;
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for (int ii = 0; ii < screen_count; ++ii)
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{
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height_[ii]=
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screens[ii]->geometry().height()
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* screens[ii]->devicePixelRatio();
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if(Max_height<height_[ii])
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Max_height = height_[ii];
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}
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return Max_height;
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}
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/**
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