Element editor: add polygon is managed by an esevent

git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3466 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
blacksun
2014-11-08 11:14:56 +00:00
parent f3e86766c1
commit 217cb4939c
9 changed files with 249 additions and 56 deletions

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@@ -0,0 +1,46 @@
/*
Copyright 2006-2014 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ESEVENTADDPOLYGON_H
#define ESEVENTADDPOLYGON_H
#include "eseventinterface.h"
class ElementScene;
class PartPolygon;
class QGraphicsSceneMouseEvent;
/**
* @brief The ESEventAddPolygon class
* This ESEvent manage creation of polygon in an ElementScene
*/
class ESEventAddPolygon : public ESEventInterface
{
public:
ESEventAddPolygon(ElementScene *scene);
virtual ~ESEventAddPolygon();
virtual bool mousePressEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseMoveEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseReleaseEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseDoubleClickEvent (QGraphicsSceneMouseEvent *event);
private:
PartPolygon *m_polygon;
};
#endif // ESEVENTADDPOLYGON_H