Element editor : start work for change how draw primitive (work in progress)

git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3451 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
blacksun
2014-11-04 22:08:42 +00:00
parent 5f26e47a8a
commit 46ddc4741a
7 changed files with 452 additions and 73 deletions

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/*
Copyright 2006-2014 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ESEVENTADDLINE_H
#define ESEVENTADDLINE_H
#include "eseventinterface.h"
class ElementScene;
class PartLine;
class QGraphicsSceneMouseEvent;
class ESEventAddLine : public ESEventInterface
{
public:
ESEventAddLine(ElementScene *scene);
virtual ~ESEventAddLine();
virtual bool mousePressEvent(QGraphicsSceneMouseEvent *event);
virtual bool mouseMoveEvent (QGraphicsSceneMouseEvent *event);
private:
PartLine *m_line;
};
#endif // ESEVENTADDLINE_H