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Element editor : improve code
Better use of signal partsAdded and partsRemoved
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66
sources/editor/UndoCommand/deletepartscommand.cpp
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66
sources/editor/UndoCommand/deletepartscommand.cpp
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/*
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Copyright 2006-2022 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "deletepartscommand.h"
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#include "../elementscene.h"
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/**
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* @brief DeletePartsCommand::DeletePartsCommand
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* @param scene
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* @param parts
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* @param parent
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*/
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DeletePartsCommand::DeletePartsCommand(QPointer<ElementScene> scene,
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const QVector<QGraphicsItem *> &parts,
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QUndoCommand *parent) :
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QUndoCommand{parent},
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m_scene{scene},
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m_parts{parts}
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{
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setText(QObject::tr("suppression", "undo caption"));
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m_scene->qgiManager().manage(parts);
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}
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/**
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* @brief DeletePartsCommand::~DeletePartsCommand
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*/
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DeletePartsCommand::~DeletePartsCommand()
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{
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if (m_scene) {
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m_scene->qgiManager().release(m_parts);
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}
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}
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/**
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* @brief DeletePartsCommand::undo
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*/
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void DeletePartsCommand::undo()
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{
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if (m_scene) {
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m_scene->addItems(m_parts);
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}
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}
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/**
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* @brief DeletePartsCommand::redo
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*/
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void DeletePartsCommand::redo()
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{
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if (m_scene) {
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m_scene->removeItems(m_parts);
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}
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}
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