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Element editor : improve code
Better use of signal partsAdded and partsRemoved
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50
sources/editor/UndoCommand/addpartcommand.h
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50
sources/editor/UndoCommand/addpartcommand.h
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/*
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Copyright 2006-2022 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ADDPARTCOMMAND_H
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#define ADDPARTCOMMAND_H
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#include <QUndoCommand>
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#include <QPointer>
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class ElementScene;
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class QGraphicsItem;
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/**
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* @brief The AddPartCommand class
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* Undo command use to add a graphics part into an element scene.
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*/
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class AddPartCommand : public QUndoCommand
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{
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public:
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AddPartCommand(const QString &text, QPointer<ElementScene> scene, QGraphicsItem *part, QUndoCommand *parent = nullptr);
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~AddPartCommand() override;
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private:
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AddPartCommand(const AddPartCommand &);
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public:
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void undo() override;
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void redo() override;
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private:
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QPointer<ElementScene> m_scene;
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QVector<QGraphicsItem *> m_part;
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bool m_first_redo{true};
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};
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#endif // ADDPARTCOMMAND_H
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