Element editor : improve code

Better use of signal partsAdded and partsRemoved
This commit is contained in:
joshua
2022-07-26 16:17:47 +02:00
parent cae7cbdbd8
commit 5a497cd6b5
17 changed files with 192 additions and 99 deletions

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@@ -0,0 +1,84 @@
/*
Copyright 2006-2022 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "addpartcommand.h"
#include "../elementscene.h"
/**
* @brief AddPartCommand::AddPartCommand
* @param text : text of the undo command
* @param scene : scene where @a part must be added
* @param part : part to add
* @param parent : parent undo command
*/
AddPartCommand::AddPartCommand(const QString &text,
QPointer<ElementScene> scene,
QGraphicsItem *part,
QUndoCommand *parent) :
QUndoCommand{parent},
m_scene{scene},
m_part{part}
{
setText(text);
m_scene->qgiManager().manage(part);
}
/**
* @brief AddPartCommand::~AddPartCommand
*/
AddPartCommand::~AddPartCommand()
{
if (m_scene) {
m_scene->qgiManager().release(m_part.first());
}
}
/**
* @brief AddPartCommand::undo
*/
void AddPartCommand::undo()
{
if (m_scene) {
m_scene->removeItems(m_part);
}
}
/**
* @brief AddPartCommand::redo
*/
void AddPartCommand::redo()
{
if (!m_scene) {
return;
}
if (m_first_redo)
{
auto part_{m_part.first()};
if (!part_->zValue())
{
// the added part has no specific zValue already defined, we put it
// above existing items (but still under terminals)
const auto existing_items = m_scene->zItems(ElementScene::SortByZValue | ElementScene::SelectedOrNot);
const auto z_{existing_items.count() ? existing_items.last()->zValue() + 1 : 1};
part_->setZValue(z_);
}
m_scene->clearSelection();
m_first_redo = false;
}
m_scene->addItems(m_part);
}

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@@ -0,0 +1,50 @@
/*
Copyright 2006-2022 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ADDPARTCOMMAND_H
#define ADDPARTCOMMAND_H
#include <QUndoCommand>
#include <QPointer>
class ElementScene;
class QGraphicsItem;
/**
* @brief The AddPartCommand class
* Undo command use to add a graphics part into an element scene.
*/
class AddPartCommand : public QUndoCommand
{
public:
AddPartCommand(const QString &text, QPointer<ElementScene> scene, QGraphicsItem *part, QUndoCommand *parent = nullptr);
~AddPartCommand() override;
private:
AddPartCommand(const AddPartCommand &);
public:
void undo() override;
void redo() override;
private:
QPointer<ElementScene> m_scene;
QVector<QGraphicsItem *> m_part;
bool m_first_redo{true};
};
#endif // ADDPARTCOMMAND_H

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@@ -31,11 +31,16 @@ OpenElmtCommand::OpenElmtCommand(const QDomDocument &document,
setText(QObject::tr("Ouvrir un element"));
}
OpenElmtCommand::~OpenElmtCommand()
{
if (m_scene) {
m_scene->qgiManager().release(m_graphics_item);
}
}
void OpenElmtCommand::undo()
{
for (const auto &item : qAsConst(m_graphics_item)) {
m_scene->removeItem(item);
}
m_scene->removeItems(m_graphics_item.toVector());
}
void OpenElmtCommand::redo()
@@ -47,6 +52,7 @@ void OpenElmtCommand::redo()
if (m_first_redo)
{
m_scene->fromXml(m_document, QPointF(), true, &m_graphics_item);
m_scene->qgiManager().manage(m_graphics_item);
m_first_redo = false;
//m_document is now useless,
@@ -54,9 +60,8 @@ void OpenElmtCommand::redo()
m_document.clear();
}
else {
for (const auto &item : qAsConst(m_graphics_item)) {
m_scene->addItem(item);
}
m_scene->addItems(m_graphics_item.toVector());
}
m_scene->slot_select(m_graphics_item);
}

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@@ -29,6 +29,7 @@ class OpenElmtCommand : public QUndoCommand
{
public:
OpenElmtCommand(const QDomDocument &document, QPointer<ElementScene> scene, QUndoCommand *parent = nullptr);
~OpenElmtCommand() override;
virtual void undo() override;
virtual void redo() override;

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@@ -203,58 +203,6 @@ void MovePartsCommand::redo()
foreach(QGraphicsItem *qgi, moved_parts) qgi -> moveBy(movement.x(), movement.y());
}
/*** AddPartCommand ***/
/**
Constructeur
@param name Nom de la partie ajoutee
@param scene ElementScene concernee
@param p partie ajoutee
@param parent QUndoCommand parent
*/
AddPartCommand::AddPartCommand(
const QString &name,
ElementScene *scene,
QGraphicsItem *p,
QUndoCommand *parent
) :
ElementEditionCommand(QString(QObject::tr("ajout %1", "undo caption")).arg(name), scene, nullptr, parent),
part(p),
first_redo(true)
{
m_scene -> qgiManager().manage(part);
}
/// Destructeur
AddPartCommand::~AddPartCommand()
{
m_scene -> qgiManager().release(part);
}
/// Annule l'ajout
void AddPartCommand::undo()
{
m_scene -> removeItem(part);
}
/// Refait l'ajout
void AddPartCommand::redo()
{
// le premier appel a redo, lors de la construction de l'objet, ne doit pas se faire
if (first_redo) {
if (!part -> zValue()) {
// the added part has no specific zValue already defined, we put it
// above existing items (but still under terminals)
QList<QGraphicsItem *> existing_items = m_scene -> zItems(ElementScene::SortByZValue | ElementScene::SelectedOrNot);
qreal z = existing_items.count() ? existing_items.last() -> zValue() + 1 : 1;
part -> setZValue(z);
}
m_scene -> clearSelection();
first_redo = false;
return;
}
m_scene -> addItem(part);
}
/**
Constructeur
@param element_scene Element edite

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@@ -132,30 +132,6 @@ class MovePartsCommand : public ElementEditionCommand {
bool first_redo;
};
/**
This command adds a primitive when editing an electrical element.
*/
class AddPartCommand : public ElementEditionCommand {
// constructors, destructor
public:
AddPartCommand(const QString &, ElementScene *, QGraphicsItem *, QUndoCommand * = nullptr);
~AddPartCommand() override;
private:
AddPartCommand(const AddPartCommand &);
// methods
public:
void undo() override;
void redo() override;
// attributes
private:
/// Added primitive
QGraphicsItem *part;
/// Prevent the first call to redo()
bool first_redo;
};
/**
This command changes the translated names of an electrical element.
*/
@@ -311,5 +287,4 @@ private:
};
#endif

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@@ -119,7 +119,6 @@ void ElementScene::mouseMoveEvent(QGraphicsSceneMouseEvent *e)
if (m_event_interface->isFinish()) {
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
@@ -151,7 +150,6 @@ void ElementScene::mousePressEvent(QGraphicsSceneMouseEvent *e)
if (m_event_interface->isFinish()) {
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
@@ -171,7 +169,6 @@ void ElementScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *e)
if (m_event_interface->isFinish()) {
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
@@ -199,7 +196,6 @@ void ElementScene::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
if (m_event_interface->isFinish()) {
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
@@ -223,7 +219,6 @@ void ElementScene::keyPressEvent(QKeyEvent *event)
{
delete m_event_interface;
m_event_interface = nullptr;
emit(partsAdded());
}
return;
}
@@ -725,6 +720,38 @@ QETElementEditor* ElementScene::editor() const
return m_element_editor;
}
/**
* @brief ElementScene::addItems
* Add items to the scene and emit partsAdded.
* Prefer always use this method instead of QGraphicsScene::addItem
* even if you want to add one item, for gain the signal emission
* @param items
*/
void ElementScene::addItems(QVector<QGraphicsItem *> items)
{
for (const auto &item : items) {
addItem(item);
}
emit partsAdded();
}
/**
* @brief ElementScene::removeItems
* Remove items from the scene and emit partsRemoved.
* Prefer always use this method instead of QGraphicsScene::removeItem
* even if you want to remove one item, for gain the signal emission
* @param items
*/
void ElementScene::removeItems(QVector<QGraphicsItem *> items)
{
for (const auto &item : items) {
removeItem(item);
}
emit partsRemoved();
}
/**
@brief ElementScene::slot_select
Select the item in content,
@@ -806,8 +833,7 @@ void ElementScene::slot_delete()
m_undo_stack.push(new DeletePartsCommand(this, selected_items));
// removing items does not trigger QGraphicsScene::selectionChanged()
emit(partsRemoved());
emit(selectionChanged());
emit selectionChanged();
}
/**

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@@ -37,6 +37,9 @@ class QKeyEvent;
This class is the canvas allowing the visual edition of an electrial element.
It displays the various primitives composing the drawing of the element,
the border due to its fixed size and its hotspot.
For add and remove item prefer use custom method addItems and removeItems instead of
addItem and removeItem, because these methods emit signal partAdded and partRemoved.
*/
class ElementScene : public QGraphicsScene
{
@@ -124,6 +127,8 @@ class ElementScene : public QGraphicsScene
void cut();
void copy();
QETElementEditor* editor() const;
void addItems(QVector<QGraphicsItem *> items);
void removeItems(QVector<QGraphicsItem *> items);
protected:
void mouseMoveEvent (QGraphicsSceneMouseEvent *) override;

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@@ -17,7 +17,7 @@
*/
#include "eseventaddarc.h"
#include "../editorcommands.h"
#include "../UndoCommand/addpartcommand.h"
#include "../elementscene.h"
#include "../graphicspart/partarc.h"

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@@ -17,7 +17,7 @@
*/
#include "eseventadddynamictextfield.h"
#include "../editorcommands.h"
#include "../UndoCommand/addpartcommand.h"
#include "../elementscene.h"
#include "../graphicspart/partdynamictextfield.h"

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@@ -17,7 +17,7 @@
*/
#include "eseventaddellipse.h"
#include "../editorcommands.h"
#include "../UndoCommand/addpartcommand.h"
#include "../elementscene.h"
#include "../graphicspart/partellipse.h"

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@@ -17,7 +17,7 @@
*/
#include "eseventaddline.h"
#include "../editorcommands.h"
#include "../UndoCommand/addpartcommand.h"
#include "../elementscene.h"
#include "../graphicspart/partline.h"
#include "../ui/qetelementeditor.h"

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@@ -17,7 +17,7 @@
*/
#include "eseventaddpolygon.h"
#include "../editorcommands.h"
#include "../UndoCommand/addpartcommand.h"
#include "../elementscene.h"
#include "../graphicspart/partpolygon.h"

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@@ -17,7 +17,7 @@
*/
#include "eseventaddrect.h"
#include "../editorcommands.h"
#include "../UndoCommand/addpartcommand.h"
#include "../elementscene.h"
#include "../graphicspart/partrectangle.h"

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@@ -17,7 +17,7 @@
*/
#include "eseventaddterminal.h"
#include "../editorcommands.h"
#include "../UndoCommand/addpartcommand.h"
#include "../elementscene.h"
#include "../graphicspart/partterminal.h"

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@@ -17,7 +17,7 @@
*/
#include "eseventaddtext.h"
#include "../editorcommands.h"
#include "../UndoCommand/addpartcommand.h"
#include "../elementscene.h"
#include "../graphicspart/parttext.h"

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@@ -1130,7 +1130,6 @@ void QETElementEditor::setupConnection()
});
connect(&(m_elmt_scene -> undoStack()), &QUndoStack::indexChanged, [this]() {
this->updatePartsList();
this->updateInformations();
});
}