Wrap code for better readability

This commit is contained in:
Simon De Backer
2020-09-07 22:03:40 +02:00
parent 8ee38fab9e
commit 5d92393ee7
202 changed files with 4031 additions and 2153 deletions

View File

@@ -48,7 +48,8 @@ ElementPrimitiveDecorator::~ElementPrimitiveDecorator()
@return the internal bouding rect, i.e. the smallest rectangle containing
the bounding rectangle of every selected item.
*/
QRectF ElementPrimitiveDecorator::internalBoundingRect() const {
QRectF ElementPrimitiveDecorator::internalBoundingRect() const
{
if (!decorated_items_.count() || !scene()) return(QRectF());
//if @decorated_items_ contain one item and if this item is a vertical or horizontal partline, apply a specific methode
@@ -139,14 +140,16 @@ void ElementPrimitiveDecorator::setItems(const QList<QGraphicsItem *> &items)
/**
@return the list of items this decorator is supposed to manipulate
*/
QList<CustomElementPart *> ElementPrimitiveDecorator::items() const {
QList<CustomElementPart *> ElementPrimitiveDecorator::items() const
{
return(decorated_items_);
}
/**
@return the list of items this decorator is supposed to manipulate
*/
QList<QGraphicsItem *> ElementPrimitiveDecorator::graphicsItems() const {
QList<QGraphicsItem *> ElementPrimitiveDecorator::graphicsItems() const
{
QList<QGraphicsItem *> list;
foreach (CustomElementPart *part_item, decorated_items_) {
if (QGraphicsItem *item = dynamic_cast<QGraphicsItem *>(part_item)) {
@@ -337,7 +340,8 @@ void ElementPrimitiveDecorator::init()
/**
Save the original bounding rectangle.
*/
void ElementPrimitiveDecorator::saveOriginalBoundingRect() {
void ElementPrimitiveDecorator::saveOriginalBoundingRect()
{
original_bounding_rect_ = internalBoundingRect();
}
@@ -345,7 +349,8 @@ void ElementPrimitiveDecorator::saveOriginalBoundingRect() {
Adjust the effective bounding rect. This method should be called after the
modified_bouding_rect_ attribute was modified.
*/
void ElementPrimitiveDecorator::adjustEffectiveBoundingRect() {
void ElementPrimitiveDecorator::adjustEffectiveBoundingRect()
{
prepareGeometryChange();
effective_bounding_rect_ = modified_bounding_rect_ | effective_bounding_rect_;
update();
@@ -355,7 +360,8 @@ void ElementPrimitiveDecorator::adjustEffectiveBoundingRect() {
/**
Start a movement (i.e. either a move or scaling operation)
*/
void ElementPrimitiveDecorator::startMovement() {
void ElementPrimitiveDecorator::startMovement()
{
adjust();
foreach(CustomElementPart *item, decorated_items_) {
@@ -409,7 +415,8 @@ void ElementPrimitiveDecorator::applyMovementToRect(int movement_type, const QPo
}
}
CustomElementPart *ElementPrimitiveDecorator::singleItem() const {
CustomElementPart *ElementPrimitiveDecorator::singleItem() const
{
if (decorated_items_.count() == 1) {
return(decorated_items_.first());
}
@@ -450,7 +457,8 @@ void ElementPrimitiveDecorator::scaleItems(const QRectF &original_rect, const QR
/**
@return the bounding rectangle of \a item, in scene coordinates
*/
QRectF ElementPrimitiveDecorator::getSceneBoundingRect(QGraphicsItem *item) const {
QRectF ElementPrimitiveDecorator::getSceneBoundingRect(QGraphicsItem *item) const
{
if (!item) return(QRectF());
return(item -> mapRectToScene(item -> boundingRect()));
}
@@ -655,7 +663,8 @@ QPointF ElementPrimitiveDecorator::deltaForRoundScaling(const QRectF &original,
Round the coordinates of \a point so it is snapped to the grid defined by the
grid_step_x_ and grid_step_y_ attributes.
*/
QPointF ElementPrimitiveDecorator::snapConstPointToGrid(const QPointF &point) const {
QPointF ElementPrimitiveDecorator::snapConstPointToGrid(const QPointF &point) const
{
return(
QPointF(
qRound(point.x() / grid_step_x_) * grid_step_x_,
@@ -668,7 +677,8 @@ QPointF ElementPrimitiveDecorator::snapConstPointToGrid(const QPointF &point) co
Round the coordinates of \a point so it is snapped to the grid defined by the
grid_step_x_ and grid_step_y_ attributes.
*/
void ElementPrimitiveDecorator::snapPointToGrid(QPointF &point) const {
void ElementPrimitiveDecorator::snapPointToGrid(QPointF &point) const
{
point.rx() = qRound(point.x() / grid_step_x_) * grid_step_x_;
point.ry() = qRound(point.y() / grid_step_y_) * grid_step_y_;
}