Update old fashioned SIGNAL/SLOT to point-to-member. Only simple and clear cases.

This commit is contained in:
Andre Rummler
2026-08-05 23:33:54 +02:00
parent 484ab9ed87
commit 62ad49a6d3
36 changed files with 182 additions and 238 deletions
+6 -11
View File
@@ -69,10 +69,8 @@ ElementScene::ElementScene(QETElementEditor *editor, QObject *parent) :
initPasteArea();
m_undo_stack.setClean();
m_decorator_lock = new QMutex();
connect(&m_undo_stack, SIGNAL(indexChanged(int)),
this, SLOT(managePrimitivesGroups()));
connect(this, SIGNAL(selectionChanged()),
this, SLOT(managePrimitivesGroups()));
connect(&m_undo_stack, &QUndoStack::indexChanged, this, &ElementScene::managePrimitivesGroups);
connect(this, &ElementScene::selectionChanged, this, &ElementScene::managePrimitivesGroups);
}
/**
@@ -102,8 +100,7 @@ void ElementScene::setElementData(ElementData data)
ElementScene::~ElementScene()
{
//Disconnect to avoid crash, see bug report N° 122.
disconnect(&m_undo_stack, SIGNAL(indexChanged(int)),
this, SLOT(managePrimitivesGroups()));
disconnect(&m_undo_stack, &QUndoStack::indexChanged, this, &ElementScene::managePrimitivesGroups);
delete m_decorator_lock;
if (m_event_interface)
@@ -907,8 +904,8 @@ void ElementScene::slot_editAuthorInformations()
QDialogButtonBox::Ok
| QDialogButtonBox::Cancel);
dialog_layout -> addWidget(dialog_buttons);
connect(dialog_buttons, SIGNAL(accepted()),&dialog_author, SLOT(accept()));
connect(dialog_buttons, SIGNAL(rejected()),&dialog_author, SLOT(reject()));
connect(dialog_buttons, &QDialogButtonBox::accepted, &dialog_author, &QDialog::accept);
connect(dialog_buttons, &QDialogButtonBox::rejected, &dialog_author, &QDialog::reject);
// start the dialogue
// lance le dialogue
@@ -1399,9 +1396,7 @@ void ElementScene::managePrimitivesGroups()
if (!m_decorator)
{
m_decorator = new ElementPrimitiveDecorator();
connect(m_decorator,
SIGNAL(actionFinished(ElementEditionCommand*)),
this, SLOT(stackAction(ElementEditionCommand *)));
connect(m_decorator, &ElementPrimitiveDecorator::actionFinished, this, &ElementScene::stackAction);
addItem(m_decorator);
m_decorator -> hide();
}