Element editor : replace home made property by Q_PROPERTY for all primitive,

Add combo box for input to set the tagg (nothing or label, actually)
Remove terminal text because unused.


git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3088 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
blacksun
2014-05-29 13:46:04 +00:00
parent f639871057
commit 6f51f1eb0d
49 changed files with 777 additions and 1342 deletions

View File

@@ -23,7 +23,8 @@
This class represents an elliptical arc primitive which may be used to
compose the drawing of an electrical element within the element editor.
*/
class PartArc : public QGraphicsEllipseItem, public CustomElementGraphicPart {
class PartArc : public CustomElementGraphicPart, public QGraphicsEllipseItem {
Q_OBJECT
// constructors, destructor
public:
PartArc(QETElementEditor *, QGraphicsItem * = 0, QGraphicsScene * = 0);
@@ -53,16 +54,37 @@ class PartArc : public QGraphicsEllipseItem, public CustomElementGraphicPart {
virtual void fromXml(const QDomElement &);
virtual QPointF sceneTopLeft() const;
virtual QRectF boundingRect() const;
virtual void setAngle(int);
virtual void setStartAngle(int);
virtual int angle() const;
virtual int startAngle() const;
virtual void setProperty(const QString &, const QVariant &);
virtual QVariant property(const QString &);
virtual bool isUseless() const;
virtual QRectF sceneGeometricRect() const;
virtual void startUserTransformation(const QRectF &);
virtual void handleUserTransformation(const QRectF &, const QRectF &);
///PROPERT
// X value
Q_PROPERTY(qreal x READ x WRITE setX)
qreal x() const {return mapToScene(rect().center()).x() ;}
void setX(const qreal x);
//Y value
Q_PROPERTY(qreal y READ y WRITE setY)
qreal y() const {return mapToScene(rect().center()).y();}
void setY(const qreal y);
// horizontal diameter
Q_PROPERTY(qreal diameter_h READ width WRITE setWidth)
qreal width() const {return rect().width();}
void setWidth(const qreal w);
// vertical diameter
Q_PROPERTY(qreal diameter_v READ height WRITE setHeight)
qreal height() const {return rect().height();}
void setHeight (const qreal h);
// start angle
Q_PROPERTY(int start_angle READ startAngle WRITE setStartAngle)
int startAngle() const {return start_angle;}
void setStartAngle(const int sa){start_angle = sa;}
// angle value
Q_PROPERTY(int angle READ angle WRITE setAngle)
int angle() const {return _angle;}
void setAngle(const int a) {_angle = a;}
protected:
QVariant itemChange(GraphicsItemChange, const QVariant &);