Element editor : replace home made property by Q_PROPERTY for all primitive,

Add combo box for input to set the tagg (nothing or label, actually)
Remove terminal text because unused.


git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3088 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
blacksun
2014-05-29 13:46:04 +00:00
parent f639871057
commit 6f51f1eb0d
49 changed files with 777 additions and 1342 deletions

View File

@@ -23,7 +23,8 @@
This class represents a rectangle primitive which may be used to compose the
drawing of an electrical element within the element editor.
*/
class PartRectangle : public QGraphicsRectItem, public CustomElementGraphicPart {
class PartRectangle : public CustomElementGraphicPart, public QGraphicsRectItem {
Q_OBJECT
// constructors, destructor
public:
PartRectangle(QETElementEditor *, QGraphicsItem * = 0, QGraphicsScene * = 0);
@@ -48,12 +49,28 @@ class PartRectangle : public QGraphicsRectItem, public CustomElementGraphicPart
virtual void fromXml(const QDomElement &);
virtual QPointF sceneTopLeft() const;
virtual QRectF boundingRect() const;
virtual void setProperty(const QString &, const QVariant &);
virtual QVariant property(const QString &);
virtual bool isUseless() const;
virtual QRectF sceneGeometricRect() const;
virtual void startUserTransformation(const QRectF &);
virtual void handleUserTransformation(const QRectF &, const QRectF &);
///PROPERTY
// X value
Q_PROPERTY(qreal x READ x WRITE setX)
qreal x() const {return mapToScene(rect().topLeft()).x();}
void setX(qreal x);
// Y value
Q_PROPERTY(qreal y READ y WRITE setY)
qreal y() const {return mapToScene(rect().topLeft()).y();}
void setY(qreal y);
// Width value
Q_PROPERTY(qreal width READ width WRITE setWidth)
qreal width() const {return rect().width();}
void setWidth(qreal w);
// Height value
Q_PROPERTY(qreal height READ height WRITE setHeight)
qreal height() const { return rect().height();}
void setHeight(qreal h);
protected:
QVariant itemChange(GraphicsItemChange, const QVariant &);