mirror of
https://github.com/qelectrotech/qelectrotech-source-mirror.git
synced 2025-12-21 00:30:53 +01:00
Ajout de l'editeur d'elements
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@94 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
143
editor/partline.cpp
Normal file
143
editor/partline.cpp
Normal file
@@ -0,0 +1,143 @@
|
||||
#include "partline.h"
|
||||
#include "lineeditor.h"
|
||||
#include <cmath>
|
||||
|
||||
PartLine::PartLine(QGraphicsItem *parent, QGraphicsScene *scene) : QGraphicsLineItem(parent, scene), CustomElementGraphicPart() {
|
||||
setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
|
||||
setAcceptedMouseButtons(Qt::LeftButton);
|
||||
informations = new LineEditor(this);
|
||||
style_editor -> appendWidget(informations);
|
||||
}
|
||||
|
||||
void PartLine::paint(QPainter *painter, const QStyleOptionGraphicsItem */*q*/, QWidget */*w*/) {
|
||||
applyStylesToQPainter(*painter);
|
||||
QPen t = painter -> pen();
|
||||
if (isSelected()) {
|
||||
t.setColor(Qt::red);
|
||||
painter -> setPen(t);
|
||||
}
|
||||
painter -> setBrush(Qt::NoBrush);
|
||||
painter -> drawLine(line());
|
||||
}
|
||||
|
||||
const QDomElement PartLine::toXml(QDomDocument &xml_document) const {
|
||||
QDomElement xml_element = xml_document.createElement("line");
|
||||
QPointF p1(sceneP1());
|
||||
QPointF p2(sceneP2());
|
||||
xml_element.setAttribute("x1", p1.x());
|
||||
xml_element.setAttribute("y1", p1.y());
|
||||
xml_element.setAttribute("x2", p2.x());
|
||||
xml_element.setAttribute("y2", p2.y());
|
||||
stylesToXml(xml_element);
|
||||
return(xml_element);
|
||||
}
|
||||
|
||||
void PartLine::fromXml(const QDomElement &qde) {
|
||||
stylesFromXml(qde);
|
||||
setLine(
|
||||
QLineF(
|
||||
mapFromScene(
|
||||
qde.attribute("x1", "0").toDouble(),
|
||||
qde.attribute("y1", "0").toDouble()
|
||||
),
|
||||
mapFromScene(
|
||||
qde.attribute("x2", "0").toDouble(),
|
||||
qde.attribute("y2", "0").toDouble()
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
QVariant PartLine::itemChange(GraphicsItemChange change, const QVariant &value) {
|
||||
if (scene()) {
|
||||
if (change == QGraphicsItem::ItemPositionChange || change == QGraphicsItem::ItemSelectedChange) {
|
||||
informations -> updateForm();
|
||||
}
|
||||
}
|
||||
return(QGraphicsLineItem::itemChange(change, value));
|
||||
}
|
||||
|
||||
QPointF PartLine::sceneP1() const {
|
||||
return(mapToScene(line().p1()));
|
||||
}
|
||||
|
||||
QPointF PartLine::sceneP2() const {
|
||||
return(mapToScene(line().p2()));
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
QPainterPath PartLine::shape() const {
|
||||
QList<QPointF> points = fourShapePoints();
|
||||
QPainterPath t;
|
||||
t.setFillRule(Qt::WindingFill);
|
||||
t.moveTo(points.at(0));
|
||||
t.lineTo(points.at(1));
|
||||
t.lineTo(points.at(2));
|
||||
t.lineTo(points.at(3));
|
||||
t.lineTo(points.at(0));
|
||||
return(t);
|
||||
}
|
||||
|
||||
/*
|
||||
QRectF PartLine::boundingRect() const {
|
||||
QList<QPointF> points = fourShapePoints();
|
||||
qreal min_x = points.first().x();
|
||||
qreal max_x = points.first().x();
|
||||
qreal min_y = points.first().y();
|
||||
qreal max_y = points.first().y();
|
||||
foreach(QPointF p, points) {
|
||||
if (p.x() > max_x) max_x = p.x();
|
||||
if (p.x() < min_x) min_x = p.x();
|
||||
if (p.y() > max_y) max_y = p.y();
|
||||
if (p.y() < min_y) min_y = p.y();
|
||||
}
|
||||
QRectF r;
|
||||
r.setCoords(min_x, min_y, max_x, max_y);
|
||||
return(r);
|
||||
}
|
||||
*/
|
||||
/**
|
||||
@return une liste contenant les deux points de la droite + les 4 points entourant ces deux points
|
||||
*/
|
||||
QList<QPointF> PartLine::fourShapePoints() const {
|
||||
// on a donc A(xa , ya) et B(xb, yb)
|
||||
QPointF a = line().p1();
|
||||
QPointF b = line().p2();
|
||||
|
||||
// on calcule le vecteur AB : (xb-xa, yb-ya)
|
||||
QPointF v_ab = b - a;
|
||||
|
||||
// et la distance AB : racine des coordonnees du vecteur au carre
|
||||
qreal ab = sqrt(pow(v_ab.x(), 2) + pow(v_ab.y(), 2));
|
||||
|
||||
// ensuite on definit le vecteur u(a, b) qui est egal au vecteur AB divise
|
||||
// par sa longueur et multiplie par la longueur de la marge que tu veux
|
||||
// laisser
|
||||
QPointF u = v_ab / ab * 2.0;
|
||||
|
||||
// on définit le vecteur v(-b , a) qui est perpendiculaire à AB
|
||||
QPointF v(-u.y(), u.x());
|
||||
QPointF m = -u + v; // on a le vecteur M = -u + v
|
||||
QPointF n = -u - v; // et le vecteur N=-u-v
|
||||
QPointF h = a + m; // H = A + M
|
||||
QPointF k = a + n; // K = A + N
|
||||
QPointF i = b - n; // I = B - N
|
||||
QPointF j = b - m; // J = B - M
|
||||
|
||||
QList<QPointF> result;
|
||||
result << h << i << j << k;
|
||||
return(result);
|
||||
}
|
||||
|
||||
QRectF PartLine::boundingRect() const {
|
||||
qreal adjust = 1.5;
|
||||
QRectF r(QGraphicsLineItem::boundingRect());
|
||||
r.adjust(-adjust, -adjust, adjust, adjust);
|
||||
return(r);
|
||||
}
|
||||
Reference in New Issue
Block a user