DXF Arc & Ellipse: Improved approximate formation.

The ellipse is divided into 4 parts (as per 4 quadrants). 
These 4 arcs are drawn separately by approximating them as arcs of circles.



git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@2760 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
abhishekm71
2014-01-20 11:46:34 +00:00
parent 6b56b344b0
commit 80bed0af5f

View File

@@ -441,9 +441,9 @@ void ExportDialog::generateDxf(Diagram *diagram, int width, int height, bool kee
y -= fontSize*1.06;
else if (int(angle - 180) % 360 == 0) // 180 degrees rotation
y += fontSize*1.06;
else if (int(angle - 270) % 360 == 0) // 90 degrees rotation
else if (int(angle - 270) % 360 == 0) // 270 degrees rotation
x -= fontSize*1.06;
else // ((angle - 90) % 360 == 0) 270 degrees rotation
else // ((angle - 90) % 360 == 0) 90 degrees rotation
x += fontSize*1.06;
}
@@ -579,9 +579,9 @@ void ExportDialog::generateDxf(Diagram *diagram, int width, int height, bool kee
y -= fontSize*1.06;
else if (int(angle - 180) % 360 == 0) // 180 degrees rotation
y += fontSize*1.06;
else if (int(angle - 270) % 360 == 0) // 90 degrees rotation
else if (int(angle - 270) % 360 == 0) // 270 degrees rotation
x -= fontSize*1.06;
else // ((angle - 90) % 360 == 0) 270 degrees rotation
else // ((angle - 90) % 360 == 0) 90 degrees rotation
x += fontSize*1.06;
}
@@ -608,9 +608,9 @@ void ExportDialog::generateDxf(Diagram *diagram, int width, int height, bool kee
y -= fontSize*1.06;
else if (int(angle - 180) % 360 == 0) // 180 degrees rotation
y += fontSize*1.06;
else if (int(angle - 270) % 360 == 0) // 90 degrees rotation
else if (int(angle - 270) % 360 == 0) // 270 degrees rotation
x -= fontSize*1.06;
else // ((angle - 90) % 360 == 0) 270 degrees rotation
else // ((angle - 90) % 360 == 0) 90 degrees rotation
x += fontSize*1.06;
}
}
@@ -621,27 +621,125 @@ void ExportDialog::generateDxf(Diagram *diagram, int width, int height, bool kee
void ExportDialog::drawDxfArcEllipse(QString file_path, qreal x, qreal y, qreal w, qreal h, qreal startAngle,
qreal spanAngle, qreal hotspot_x, qreal hotspot_y, qreal rotation_angle) {
/*//if horizontal ellipse
if (w > h) {
qreal sin1 = sin(startAngle);
qreal sin2 = sin(startAngle + spanAngle);
if (sin1 > 0 && sin2 < 0) {
// vector of parts of arc (stored as a pair of startAngle and spanAngle) for each quadrant.
QVector< QPair<qreal,qreal> > arc_parts_vector;
if (spanAngle > 0) {
qreal start = startAngle;
qreal span;
int i;
for ( i = startAngle; i < startAngle+spanAngle; i++ ) {
int absolute_theta = (i > 0) ? i : -i;
if (absolute_theta == 0 || absolute_theta == 90 ||
absolute_theta == 180 || absolute_theta == 270 ||
absolute_theta == 360) {
span = i - start;
QPair<qreal, qreal> newPart(start,span);
arc_parts_vector.push_back(newPart);
start = i;
}
}
}*/
qreal center_x = x + w/2;
qreal center_y = y - w/2;
qreal radius = (w+h)/4;
qreal endAngle = startAngle + spanAngle;
QPointF transformed_point = rotation_transformed(center_x, center_y, hotspot_x, hotspot_y, rotation_angle);
center_x = transformed_point.x();
center_y = transformed_point.y();
if (startAngle == 0 && spanAngle == 360)
Createdxf::drawCircle(file_path, radius, center_x, center_y, 0);
else {
endAngle += rotation_angle;
startAngle += rotation_angle;
Createdxf::drawArc(file_path, center_x, center_y, radius, endAngle, startAngle, 0);
if (start != i) {
span = i - start;
QPair<qreal, qreal> newPart(start,span);
arc_parts_vector.push_back(newPart);
}
} else {
qreal start = startAngle;
qreal span;
int i;
for ( i = startAngle; i > startAngle+spanAngle; i-- ) {
int absolute_theta = (i > 0) ? i : -i;
if (absolute_theta == 0 || absolute_theta == 90 ||
absolute_theta == 180 || absolute_theta == 270 ||
absolute_theta == 360) {
span = i - start;
QPair<qreal, qreal> newPart(start,span);
arc_parts_vector.push_back(newPart);
start = i;
}
}
if (start != i) {
span = i - start;
QPair<qreal, qreal> newPart(start,span);
arc_parts_vector.push_back(newPart);
}
}
for (int i = 0; i < arc_parts_vector.size(); i++) {
QPair<qreal,qreal> arc = arc_parts_vector[i];
if (arc.second == 0)
continue;
qreal arc_startAngle = arc.first * 3.142/180;
qreal arc_spanAngle = arc.second * 3.142/180;
qreal a = w/2;
qreal b = h/2;
qreal x1 = x + w/2 + a*cos(arc_startAngle);
qreal y1 = y - h/2 + b*sin(arc_startAngle);
qreal x2 = x + w/2 + a*cos(arc_startAngle + arc_spanAngle);
qreal y2 = y - h/2 + b*sin(arc_startAngle + arc_spanAngle);
qreal mid_ellipse_x = x + w/2 + a*cos(arc_startAngle + arc_spanAngle/2);
qreal mid_ellipse_y = y - h/2 + b*sin(arc_startAngle + arc_spanAngle/2);
qreal mid_line_x = (x1+x2)/2;
qreal mid_line_y = (y1+y2)/2;
qreal x3 = (mid_ellipse_x + mid_line_x)/2;
qreal y3 = (mid_ellipse_y + mid_line_y)/2;
// find circumcenter of points (x1,y1), (x3,y3) and (x2,y2)
qreal a1 = 2*x2 - 2*x1;
qreal b1 = 2*y2 - 2*y1;
qreal c1 = x1*x1 + y1*y1 - x2*x2 - y2*y2;
qreal a2 = 2*x3 - 2*x1;
qreal b2 = 2*y3 - 2*y1;
qreal c2 = x1*x1 + y1*y1 - x3*x3 - y3*y3;
qreal center_x = (b1*c2 - b2*c1) / (a1*b2 - a2*b1);
qreal center_y = (a1*c2 - a2*c1) / (b1*a2 - b2*a1);
qreal radius = sqrt( (x1-center_x)*(x1-center_x) + (y1-center_y)*(y1-center_y) );
if ( x1 > center_x && y1 > center_y )
arc_startAngle = asin( (y1 - center_y) / radius );
else if ( x1 > center_x && y1 < center_y )
arc_startAngle = 3.142*2 - asin( (center_y - y1) / radius );
else if ( x1 < center_x && y1 < center_y )
arc_startAngle = 3.142 + asin( (center_y - y1) / radius );
else
arc_startAngle = 3.142 - asin( (y1 - center_y) / radius );
qreal arc_endAngle;
if ( x2 > center_x && y2 > center_y )
arc_endAngle = asin( (y2 - center_y) / radius );
else if ( x2 > center_x && y2 < center_y )
arc_endAngle = 3.142*2 - asin( (center_y - y2) / radius );
else if ( x2 < center_x && y2 < center_y )
arc_endAngle = 3.142 + asin( (center_y - y2) / radius );
else
arc_endAngle = 3.142 - asin( (y2 - center_y) / radius );
if (arc_endAngle < arc_startAngle) {
qreal temp = arc_startAngle;
arc_startAngle = arc_endAngle;
arc_endAngle = temp;
}
QPointF transformed_point = rotation_transformed(center_x, center_y, hotspot_x, hotspot_y, rotation_angle);
center_x = transformed_point.x();
center_y = transformed_point.y();
arc_endAngle *= 180/3.142;
arc_startAngle *= 180/3.142;
arc_endAngle -= rotation_angle;
arc_startAngle -= rotation_angle;
Createdxf::drawArc(file_path, center_x, center_y, radius, arc_startAngle, arc_endAngle, 0);
}
}