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Nettoyage du trunk : deplacement des sources dans un sous-repertoire
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@364 bfdf4180-ca20-0410-9c96-a3a8aa849046
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sources/editor/editorcommands.h
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311
sources/editor/editorcommands.h
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/*
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Copyright 2006-2007 Xavier Guerrin
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EDITOR_COMMANDS_H
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#define EDITOR_COMMANDS_H
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#include "customelementpart.h"
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#include "partpolygon.h"
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#include "elementscene.h"
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#include "qgimanager.h"
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#include <QtGui>
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/**
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Cette classe represente l'action de supprimer une ou plusieurs
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parties lors de l'edition d'un element
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*/
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class DeletePartsCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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DeletePartsCommand(ElementScene *, const QList<QGraphicsItem *>, QUndoCommand * = 0);
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virtual ~DeletePartsCommand();
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private:
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DeletePartsCommand(const DeletePartsCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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// attributs
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private:
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/// Liste des parties supprimees
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QList<QGraphicsItem *> deleted_parts;
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/// scene sur laquelle se produisent les actions
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ElementScene *editor_scene;
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};
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/**
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Cette classe represente l'action de deplacer une ou plusieurs
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parties lors de l'edition d'un element
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*/
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class MovePartsCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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MovePartsCommand(const QPointF &, ElementScene *, const QList<QGraphicsItem *>, QUndoCommand * = 0);
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virtual ~MovePartsCommand();
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private:
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MovePartsCommand(const MovePartsCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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// attributs
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private:
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/// Liste des parties supprimees
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QList<QGraphicsItem *> moved_parts;
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/// scene sur laquelle se produisent les actions
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ElementScene *editor_scene;
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/// translation appliquee
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QPointF movement;
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/// booleen pour eviter d'appeler redo() lors de la construction de l'objet
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bool first_redo;
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};
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/**
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Cette classe represente l'action d'ajouter une partie lors de l'edition
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d'un element
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*/
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class AddPartCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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AddPartCommand(const QString &, ElementScene *, QGraphicsItem *, QUndoCommand * = 0);
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virtual ~AddPartCommand();
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private:
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AddPartCommand(const AddPartCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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// attributs
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private:
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/// Liste des parties supprimees
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QGraphicsItem *part;
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/// scene sur laquelle se produisent les actions
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ElementScene *editor_scene;
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/// booleen pour eviter d'appeler redo() lors de la construction de l'objet
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bool first_redo;
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};
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/**
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Cette classe represente l'action de modifier une propriete d'une partie
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lors de l'edition d'un element
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*/
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class ChangePartCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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ChangePartCommand(const QString &, CustomElementPart *, const QString &, const QVariant &, const QVariant &, QUndoCommand * = 0);
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virtual ~ChangePartCommand();
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private:
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ChangePartCommand(const ChangePartCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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// attributs
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private:
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/// Partie modifiee
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CustomElementPart *cep;
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/// Propriete modifiee
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QString property;
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/// ancienne valeur
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QVariant old_value;
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/// nouvelle valeur
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QVariant new_value;
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};
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/**
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Cette classe represente l'action de modifier les points composants un polygone
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*/
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class ChangePolygonPointsCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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ChangePolygonPointsCommand(PartPolygon *, const QVector<QPointF> &, const QVector<QPointF> &, QUndoCommand * = 0);
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virtual ~ChangePolygonPointsCommand();
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private:
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ChangePolygonPointsCommand(const ChangePolygonPointsCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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// attributs
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/// Polygone modifie
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PartPolygon *polygon;
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/// anciens points
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QVector<QPointF> old_points;
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/// nouveaux points
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QVector<QPointF> new_points;
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};
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/**
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Cette classe represente l'action de modifier les dimensions et le point de saisie d'un element
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*/
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class ChangeHotspotCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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ChangeHotspotCommand(ElementScene *, const QSize &, const QSize &, const QPoint &, const QPoint &, const QPoint & = QPoint(), QUndoCommand * = 0);
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virtual ~ChangeHotspotCommand();
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private:
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ChangeHotspotCommand(const ChangeHotspotCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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private:
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void applyOffset(const QPointF &);
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// attributs
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/// Element edite auquel il faut appliquer les modifications
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ElementScene *element;
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/// dimensions avant l'action
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QSize size_before;
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/// dimensions apres l'action
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QSize size_after;
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/// point de saisie avant l'action
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QPoint hotspot_before;
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/// point de saisie apres l'action
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QPoint hotspot_after;
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/// decalage a appliquer aux elements
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QPoint offset;
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};
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/**
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Cette classe represente l'action de changer les noms d'un element
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*/
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class ChangeNamesCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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ChangeNamesCommand(ElementScene *, const NamesList &, const NamesList &, QUndoCommand * = 0);
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virtual ~ChangeNamesCommand();
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private:
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ChangeNamesCommand(const ChangeNamesCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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// attributs
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private:
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/// Liste des noms avant changement
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NamesList names_before;
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/// Liste des noms apres changement
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NamesList names_after;
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/// Element edite auquel il faut appliquer les modifications
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ElementScene *element;
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};
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/**
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Cette classe represente l'action de changer les noms d'un element
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*/
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class ChangeOrientationsCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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ChangeOrientationsCommand(ElementScene *, const OrientationSet &, const OrientationSet &, QUndoCommand * = 0);
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virtual ~ChangeOrientationsCommand();
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private:
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ChangeOrientationsCommand(const ChangeOrientationsCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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// attributs
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private:
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/// Orientations avant changement
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OrientationSet ori_before;
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/// Orientations apres changement
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OrientationSet ori_after;
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/// Element edite auquel il faut appliquer les modifications
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ElementScene *element;
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};
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/**
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Cette classe represente l'action de changer les noms d'un element
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*/
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class ChangeZValueCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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/// Qualifie le type de changement de zValue
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enum Option {
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BringForward, ///< Amene la partie a l'avant-plan ; elle a alors la plus haute zValue
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Raise, ///< Amene la partie un plan au-dessus ; la zValue de la partie est incrementee
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Lower, ///< Envoie la partie un plan en-dessous ; la zValue de la partie est decrementee
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SendBackward ///< Envoie la partie a l'arriere-plan ; elle a alors la plus faible zValue
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};
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ChangeZValueCommand(ElementScene *, Option, QUndoCommand * = 0);
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virtual ~ChangeZValueCommand();
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private:
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ChangeZValueCommand(const ChangeZValueCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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private:
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void applyBringForward(const QList<QGraphicsItem *> &);
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void applyRaise(const QList<QGraphicsItem *> &);
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void applyLower(const QList<QGraphicsItem *> &);
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void applySendBackward(const QList<QGraphicsItem *> &);
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// attributs
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private:
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/// zValues avant changement
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QHash<QGraphicsItem *, qreal> undo_hash;
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/// zValues apres changement
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QHash<QGraphicsItem *, qreal> redo_hash;
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/// Element edite auquel il faut appliquer les modifications
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ElementScene *element;
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/// type de traitement
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Option option;
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};
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/**
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Cette classe represente l'action d'autoriser ou non les connexions
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internes pour un element.
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*/
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class AllowInternalConnectionsCommand : public QUndoCommand {
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// constructeurs, destructeur
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public:
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AllowInternalConnectionsCommand(ElementScene *, bool, QUndoCommand * = 0);
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virtual ~AllowInternalConnectionsCommand();
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private:
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AllowInternalConnectionsCommand(const AllowInternalConnectionsCommand &);
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// methodes
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public:
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virtual void undo();
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virtual void redo();
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// attributs
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private:
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/// Element edite auquel il faut appliquer les modifications
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ElementScene *element;
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/// autorisation des connexions internes apres modification
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bool ic;
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};
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#endif
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