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Nettoyage du trunk : deplacement des sources dans un sous-repertoire
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@364 bfdf4180-ca20-0410-9c96-a3a8aa849046
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sources/editor/elementscene.h
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238
sources/editor/elementscene.h
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/*
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Copyright 2006-2007 Xavier Guerrin
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ELEMENT_SCENE_H
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#define ELEMENT_SCENE_H
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#include <QtGui>
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#include <QtXml>
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#include "nameslistwidget.h"
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#include "orientationsetwidget.h"
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#include "qgimanager.h"
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class QETElementEditor;
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class PartLine;
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class PartEllipse;
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class PartCircle;
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class PartPolygon;
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class PartArc;
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/**
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Cette classe est le canevas permettant l'edition d'un element electrique.
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Elle regroupe les differentes parties composant le dessin de l'element mais
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egalement les informations complementaires : dimensions, orientations,
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noms.
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*/
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class ElementScene : public QGraphicsScene {
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Q_OBJECT
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// enum
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enum Behavior { Normal, Line, Circle, Ellipse, Polygon, Text, Terminal, Arc, TextField };
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// constructeurs, destructeur
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public:
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ElementScene(QETElementEditor *, QObject * = 0);
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virtual ~ElementScene();
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private:
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ElementScene(const ElementScene &);
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// attributs
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public:
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static const int xGrid; ///< Taille horizontale de la grille
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static const int yGrid; ///< Taille verticale de la grille
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private:
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/// longueur de l'element en dizaines de pixels
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uint _width;
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/// hauteur de l'element en dizaines de pixels
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uint _height;
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/// position du point de saisie
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QPoint _hotspot;
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/// Liste des noms de l'element
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NamesList _names;
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/// Liste des orientations de l'element
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OrientationSet ori;
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/// booleen indiquant si les bornes de l'element peuvent etre reliees a des bornes de ce meme element
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bool internal_connections;
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/// Gestionnaire de QGraphicsItem
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QGIManager qgi_manager;
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/// Pile des actions annulables
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QUndoStack undo_stack;
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/// Position du premier item selectionne (utilise pour annuler les deplacements)
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QPointF fsi_pos;
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/// Variables relatives a la gestion du dessin des parties sur la scene
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Behavior behavior;
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PartLine *current_line;
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PartEllipse *current_ellipse;
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PartCircle *current_circle;
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PartPolygon *current_polygon;
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PartArc *current_arc;
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QETElementEditor *element_editor;
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// methodes
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public:
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void setWidth(const uint &);
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uint width() const;
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void setHeight(const uint &);
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uint height() const;
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void setHotspot(const QPoint &);
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QPoint hotspot() const;
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void setNames(const NamesList &);
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NamesList names() const;
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OrientationSet orientations();
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void setOrientations(const OrientationSet &);
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bool internalConnections();
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void setInternalConnections(bool);
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virtual const QDomDocument toXml() const;
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virtual void fromXml(const QDomDocument &);
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virtual void reset();
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virtual QList<QGraphicsItem *> zItems(bool = false) const;
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QRectF sceneContent() const;
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QUndoStack &undoStack();
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QGIManager &qgiManager();
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protected:
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virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *);
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virtual void mousePressEvent(QGraphicsSceneMouseEvent *);
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virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *);
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virtual void drawBackground(QPainter *, const QRectF &);
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virtual void drawForeground(QPainter *, const QRectF &);
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public slots:
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void slot_move();
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void slot_addLine();
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void slot_addCircle();
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void slot_addEllipse();
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void slot_addPolygon();
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void slot_addText();
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void slot_addArc();
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void slot_addTerminal();
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void slot_addTextField();
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void slot_selectAll();
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void slot_deselectAll();
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void slot_invertSelection();
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void slot_delete();
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void slot_editSizeHotSpot();
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void slot_editNames();
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void slot_editOrientations();
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void slot_bringForward();
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void slot_raise();
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void slot_lower();
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void slot_sendBackward();
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signals:
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/**
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Signal emis lorsque la scene exige que l'editeur d'element repasse
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en mode normal
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*/
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void needNormalMode();
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/// Signal emis lorsqu'une ou plusieurs parties sont ajoutees
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void partsAdded();
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/// Signal emis lorsqu'une ou plusieurs parties sont enlevees
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void partsRemoved();
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/// Signal emis lorsque la zValue d'une ou plusieurs parties change
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void partsZValueChanged();
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};
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/**
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@param wid Nouvelle largeur de l'element edite
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*/
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inline void ElementScene::setWidth(const uint &wid) {
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_width = wid;
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while (_width % 10) ++ _width;
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_width /= 10;
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}
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/**
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@return la largeur de l'element edite
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*/
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inline uint ElementScene::width() const {
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return(_width * 10);
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}
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/**
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@param hei Nouvelle hauteur de l'element edite
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*/
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inline void ElementScene::setHeight(const uint &hei) {
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_height = hei;
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while (_height % 10) ++ _height;
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_height /= 10;
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}
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/**
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@return la largeur de l'element edite
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*/
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inline uint ElementScene::height() const {
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return(_height * 10);
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}
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/**
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@param hs Nouveau point de saisie de l'element edite
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*/
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inline void ElementScene::setHotspot(const QPoint &hs) {
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_hotspot = hs;
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}
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/**
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@return le point de saisie de l'element edite
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*/
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inline QPoint ElementScene::hotspot() const {
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return(_hotspot);
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}
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/**
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@param nameslist Nouvel ensemble de noms de l'element edite
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*/
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inline void ElementScene::setNames(const NamesList &nameslist) {
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_names = nameslist;
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}
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/**
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@return l'ensemble de noms de l'element edite
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*/
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inline NamesList ElementScene::names() const {
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return(_names);
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}
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/**
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@return l'ensemble d'orientations de l'element edite
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*/
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inline OrientationSet ElementScene::orientations() {
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return(ori);
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}
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/**
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@param orientation_set Nouvel ensemble d'orientations de l'element edite
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*/
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inline void ElementScene::setOrientations(const OrientationSet &orientation_set) {
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ori = orientation_set;
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}
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/**
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@return true si les connexions internes sont acceptees, false sinon
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*/
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inline bool ElementScene::internalConnections() {
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return(internal_connections);
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}
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/**
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@param ic true pour que les connexions internes soient acceptees, false sinon
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*/
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inline void ElementScene::setInternalConnections(bool ic) {
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internal_connections = ic;
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}
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#endif
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