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Nettoyage du trunk : deplacement des sources dans un sous-repertoire
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@364 bfdf4180-ca20-0410-9c96-a3a8aa849046
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253
sources/editor/partline.cpp
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253
sources/editor/partline.cpp
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/*
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Copyright 2006-2007 Xavier Guerrin
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "partline.h"
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#include "lineeditor.h"
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#include <cmath>
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/**
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Constructeur
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@param editor L'editeur d'element concerne
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@param parent Le QGraphicsItem parent de cette ligne
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@param scene La scene sur laquelle figure cette ligne
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*/
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PartLine::PartLine(QETElementEditor *editor, QGraphicsItem *parent, QGraphicsScene *scene) : QGraphicsLineItem(parent, scene), CustomElementGraphicPart(editor) {
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setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
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setAcceptedMouseButtons(Qt::LeftButton);
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informations = new LineEditor(elementEditor(), this);
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informations -> setElementTypeName(name());
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style_editor -> appendWidget(informations);
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style_editor -> setElementTypeName(name());
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}
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/// Destructeur
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PartLine::~PartLine() {
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}
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/**
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Dessine la ligne
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@param painter QPainter a utiliser pour rendre le dessin
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@param options Options pour affiner le rendu
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@param widget Widget sur lequel le rendu est effectue
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*/
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void PartLine::paint(QPainter *painter, const QStyleOptionGraphicsItem */*q*/, QWidget */*w*/) {
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applyStylesToQPainter(*painter);
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QPen t = painter -> pen();
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if (isSelected()) {
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t.setColor(Qt::red);
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painter -> setPen(t);
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}
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painter -> setBrush(Qt::NoBrush);
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painter -> drawLine(line());
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}
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/**
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Exporte la ligne en XML
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@param xml_document Document XML a utiliser pour creer l'element XML
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@return un element XML decrivant la ligne
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*/
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const QDomElement PartLine::toXml(QDomDocument &xml_document) const {
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QPointF p1(sceneP1());
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QPointF p2(sceneP2());
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QDomElement xml_element = xml_document.createElement("line");
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xml_element.setAttribute("x1", p1.x());
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xml_element.setAttribute("y1", p1.y());
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xml_element.setAttribute("x2", p2.x());
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xml_element.setAttribute("y2", p2.y());
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stylesToXml(xml_element);
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return(xml_element);
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}
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/**
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Importe les proprietes d'une ligne depuis un element XML
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@param qde Element XML a lire
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*/
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void PartLine::fromXml(const QDomElement &qde) {
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stylesFromXml(qde);
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setLine(
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QLineF(
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mapFromScene(
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qde.attribute("x1", "0").toDouble(),
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qde.attribute("y1", "0").toDouble()
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),
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mapFromScene(
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qde.attribute("x2", "0").toDouble(),
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qde.attribute("y2", "0").toDouble()
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)
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)
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);
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}
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/**
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Specifie la valeur d'une propriete donnee de la ligne
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@param property propriete a modifier. Valeurs acceptees :
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* x1 : abscisse du premier point
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* y1 : ordonnee du second point
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* x2 : abscisse du premier point
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* y2 : ordonnee du second point
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@param value Valeur a attribuer a la propriete
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*/
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void PartLine::setProperty(const QString &property, const QVariant &value) {
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CustomElementGraphicPart::setProperty(property, value);
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if (!value.canConvert(QVariant::Double)) return;
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QPointF new_p1(sceneP1()), new_p2(sceneP2());
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bool setline = true;
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if (property == "x1") {
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new_p1.setX(value.toDouble());
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} else if (property == "y1") {
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new_p1.setY(value.toDouble());
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} else if (property == "x2") {
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new_p2.setX(value.toDouble());
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} else if (property == "y2") {
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new_p2.setY(value.toDouble());
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} else setline = false;
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setLine(QLineF(mapFromScene(new_p1), mapFromScene(new_p2)));
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}
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/**
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Permet d'acceder a la valeur d'une propriete donnee de la ligne
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@param property propriete lue. Valeurs acceptees :
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* x1 : abscisse du premier point
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* y1 : ordonnee du second point
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* x2 : abscisse du premier point
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* y2 : ordonnee du second point
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@return La valeur de la propriete property
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*/
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QVariant PartLine::property(const QString &property) {
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// appelle la methode property de CustomElementGraphicpart pour les styles
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QVariant style_property = CustomElementGraphicPart::property(property);
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if (style_property != QVariant()) return(style_property);
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if (property == "x1") {
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return(sceneP1().x());
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} else if (property == "y1") {
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return(sceneP1().y());
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} else if (property == "x2") {
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return(sceneP2().x());
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} else if (property == "y2") {
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return(sceneP2().y());
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}
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return(QVariant());
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}
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/**
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Gere les changements intervenant sur cette partie
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@param change Type de changement
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@param value Valeur numerique relative au changement
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*/
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QVariant PartLine::itemChange(GraphicsItemChange change, const QVariant &value) {
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if (scene()) {
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if (change == QGraphicsItem::ItemPositionChange || change == QGraphicsItem::ItemSelectedChange) {
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informations -> updateForm();
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}
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}
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return(QGraphicsLineItem::itemChange(change, value));
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}
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/**
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@return le premier point, dans les coordonnees de la scene.
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*/
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QPointF PartLine::sceneP1() const {
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return(mapToScene(line().p1()));
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}
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/**
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@return le second point, dans les coordonnees de la scene.
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*/
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QPointF PartLine::sceneP2() const {
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return(mapToScene(line().p2()));
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}
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/**
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@return la forme selectionnable de la ligne
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*/
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QPainterPath PartLine::shape() const {
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QList<QPointF> points = fourShapePoints();
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QPainterPath t;
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t.setFillRule(Qt::WindingFill);
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t.moveTo(points.at(0));
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t.lineTo(points.at(1));
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t.lineTo(points.at(2));
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t.lineTo(points.at(3));
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t.lineTo(points.at(0));
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return(t);
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}
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/**
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@return une liste contenant les deux points de la droite + les 4 points entourant ces deux points
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*/
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QList<QPointF> PartLine::fourShapePoints() const {
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const qreal marge = 2.0;
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// on a donc A(xa , ya) et B(xb, yb)
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QPointF a = line().p1();
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QPointF b = line().p2();
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QList<QPointF> result;
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// cas particulier : la droite se ramene a un point
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if (a == b) {
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result << QPointF(a.x() - marge, a.y() - marge);
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result << QPointF(a.x() - marge, a.y() + marge);
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result << QPointF(a.x() + marge, a.y() + marge);
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result << QPointF(a.x() + marge, a.y() - marge);
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} else {
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// on calcule le vecteur AB : (xb-xa, yb-ya)
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QPointF v_ab = b - a;
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// et la distance AB : racine des coordonnees du vecteur au carre
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qreal ab = sqrt(pow(v_ab.x(), 2) + pow(v_ab.y(), 2));
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// ensuite on definit le vecteur u(a, b) qui est egal au vecteur AB divise
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// par sa longueur et multiplie par la longueur de la marge que tu veux
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// laisser
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QPointF u = v_ab / ab * marge;
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// on definit le vecteur v(-b , a) qui est perpendiculaire a AB
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QPointF v(-u.y(), u.x());
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QPointF m = -u + v; // on a le vecteur M = -u + v
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QPointF n = -u - v; // et le vecteur N=-u-v
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QPointF h = a + m; // H = A + M
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QPointF k = a + n; // K = A + N
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QPointF i = b - n; // I = B - N
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QPointF j = b - m; // J = B - M
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result << h << i << j << k;
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}
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return(result);
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}
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/**
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@return le rectangle delimitant cette partie.
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*/
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QRectF PartLine::boundingRect() const {
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qreal adjust = 1.5;
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QRectF r(QGraphicsLineItem::boundingRect());
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r.adjust(-adjust, -adjust, adjust, adjust);
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return(r);
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}
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/**
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@return true si cette partie n'est pas pertinente et ne merite pas d'etre
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conservee / enregistree.
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Une ligne est pertinente des lors que ses deux points sont differents
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*/
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bool PartLine::isUseless() const {
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return(sceneP1() == sceneP2());
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}
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