Move several items : shape item now move with the others selected item

git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3140 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
blacksun
2014-06-15 18:03:25 +00:00
parent da1277566b
commit 8627b6541d
3 changed files with 83 additions and 116 deletions

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@@ -401,12 +401,13 @@ CutDiagramCommand::~CutDiagramCommand() {
} }
/** /**
Constructeur * @brief MoveElementsCommand::MoveElementsCommand
@param dia Schema sur lequel on deplace des elements * Constructor
@param diagram_content Contenu a deplacer * @param dia diagram
@param m translation subie par les elements * @param diagram_content diagram content (contain all items to be moved)
@param parent QUndoCommand parent * @param m movement to applied
*/ * @param parent parent undo command
*/
MoveElementsCommand::MoveElementsCommand( MoveElementsCommand::MoveElementsCommand(
Diagram *dia, Diagram *dia,
const DiagramContent &diagram_content, const DiagramContent &diagram_content,
@@ -438,17 +439,24 @@ MoveElementsCommand::MoveElementsCommand(
); );
} }
/// Destructeur /**
* @brief MoveElementsCommand::~MoveElementsCommand
* Destructor
*/
MoveElementsCommand::~MoveElementsCommand() { MoveElementsCommand::~MoveElementsCommand() {
} }
/// annule le deplacement /**
* @brief MoveElementsCommand::undo
*/
void MoveElementsCommand::undo() { void MoveElementsCommand::undo() {
diagram -> showMe(); diagram -> showMe();
move(-movement); move(-movement);
} }
/// refait le deplacement /**
* @brief MoveElementsCommand::redo
*/
void MoveElementsCommand::redo() { void MoveElementsCommand::redo() {
diagram -> showMe(); diagram -> showMe();
if (first_redo) first_redo = false; if (first_redo) first_redo = false;
@@ -456,52 +464,27 @@ void MoveElementsCommand::redo() {
} }
/** /**
deplace les elements et conducteurs * @brief MoveElementsCommand::move
@param actual_movement translation a effectuer sur les elements et conducteurs * Move item and conductor to @actual_movement
*/ * @param actual_movement movement to be applied
*/
void MoveElementsCommand::move(const QPointF &actual_movement) { void MoveElementsCommand::move(const QPointF &actual_movement) {
// deplace les elements typedef DiagramContent dc;
foreach(Element *element, content_to_move.elements) {
element -> setPos(element -> pos() + actual_movement); //Move every movable item, except conductor
foreach (QGraphicsItem *qgi, content_to_move.items(dc::Elements | dc::TextFields | dc::Images | dc::Shapes)) {
qgi -> setPos(qgi->pos() + actual_movement);
} }
// deplace certains conducteurs // Move some conductors
foreach(Conductor *conductor, content_to_move.conductorsToMove) { foreach(Conductor *conductor, content_to_move.conductorsToMove) {
conductor -> setPos(conductor -> pos() + actual_movement); conductor -> setPos(conductor -> pos() + actual_movement);
} }
// recalcule les autres conducteurs // Recalcul the path of other conductor
foreach(Conductor *conductor, content_to_move.conductorsToUpdate) { foreach(Conductor *conductor, content_to_move.conductorsToUpdate) {
conductor -> updatePath(); conductor -> updatePath();
} }
// repositionne les textes des conducteurs mis a jour
foreach(ConductorTextItem *text_item, moved_conductor_texts_.keys()) {
// determine s'il s'agit d'un undo ou d'un redo
qreal coef = actual_movement.x() / movement.x();
// -1 : undo, 1 : redo
QPointF desired_pos = coef > 0 ? moved_conductor_texts_[text_item].second : moved_conductor_texts_[text_item].first;
text_item -> setPos(desired_pos);
}
// deplace les textes
foreach(DiagramTextItem *text, content_to_move.textFields) {
text -> setPos(text -> pos() + actual_movement);
}
// deplace les images
foreach (DiagramImageItem *dii, content_to_move.images) {
dii -> setPos(dii -> pos() + actual_movement);
}
// deplace les shapes
foreach (QetShapeItem *dsi, content_to_move.shapes) {
dsi -> setPos(dsi -> pos() + actual_movement);
/*QRectF rec = dsi -> boundingRect();
rec.translate(actual_movement);
dsi -> setBoundingRect(rec);
dsi -> setPos(dsi -> pos() - actual_movement);*/
}
} }
/** /**

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@@ -25,8 +25,8 @@
#include "qetgraphicsitem/diagramimageitem.h" #include "qetgraphicsitem/diagramimageitem.h"
/** /**
Constructeur * @brief ElementsMover::ElementsMover Constructor
*/ */
ElementsMover::ElementsMover() : ElementsMover::ElementsMover() :
movement_running_(false), movement_running_(false),
current_movement_(), current_movement_(),
@@ -38,50 +38,46 @@ ElementsMover::ElementsMover() :
} }
/** /**
Destructeur * @brief ElementsMover::~ElementsMover Destructor
*/ */
ElementsMover::~ElementsMover() { ElementsMover::~ElementsMover() {
} }
/** /**
@return true si ce gestionnaire de deplacement est pret a etre utilise, * @brief ElementsMover::isReady
false sinon. Un gestionnaire de deplacement est pret a etre utilise a partir * @return True if this element mover is ready to be used.
du moment ou le mouvement precedemment gere n'est plus en cours. * A element mover is ready when the previous managed movement is finish.
*/ */
bool ElementsMover::isReady() const { bool ElementsMover::isReady() const {
return(!movement_running_); return(!movement_running_);
} }
/** /**
Demarre un nouveau mouvement d'element * @brief ElementsMover::beginMovement
@param diagram Schema sur lequel se deroule le deplacement * Start a new movement
@param driver_item Item deplace par la souris et ne necessitant donc pas * @param diagram diagram where the movement is applied
d'etre deplace lors des appels a continueMovement. * @param driver_item item moved by mouse and don't be moved by Element mover
@return le nombre d'items concernes par le deplacement, ou -1 si le * @return the numbers of items to be moved or -1 if movement can't be init.
mouvement n'a pas ete initie */
*/
int ElementsMover::beginMovement(Diagram *diagram, QGraphicsItem *driver_item) { int ElementsMover::beginMovement(Diagram *diagram, QGraphicsItem *driver_item) {
// il ne doit pas y avoir de mouvement en cours // They must be no movement in progress
if (movement_running_) return(-1); if (movement_running_) return(-1);
// on s'assure que l'on dispose d'un schema pour travailler // Be sure we have diagram to work
if (!diagram) return(-1); if (!diagram) return(-1);
diagram_ = diagram; diagram_ = diagram;
// on prend en compte le driver_item // Take count of driver item
movement_driver_ = driver_item; movement_driver_ = driver_item;
// au debut du mouvement, le deplacement est nul // At the beginning of movement, move is NULL
current_movement_ = QPointF(0.0, 0.0); current_movement_ = QPointF(0.0, 0.0);
// on stocke dans cet objet les items concernes par le deplacement
moved_content_ = diagram -> selectedContent(); moved_content_ = diagram -> selectedContent();
// on a egalement besoin de retenir la position des champs de textes /* We need to save the position of conductor text (ConductorTextItem)
// rattaches a un conducteur (ConductorTextItem) si cette position a ete * if the position is defined by user
// personnalisee. * It's needed only for conductors whose the path will be recalculated */
// ceci n'est necessaire que pour les conducteurs dont le trajet sera
// recalcule a cause du mouvement
foreach(Conductor *conductor, moved_content_.conductorsToUpdate) { foreach(Conductor *conductor, moved_content_.conductorsToUpdate) {
if (ConductorTextItem *text_item = conductor -> textItem()) { if (ConductorTextItem *text_item = conductor -> textItem()) {
if (text_item -> wasMovedByUser()) { if (text_item -> wasMovedByUser()) {
@@ -92,82 +88,62 @@ int ElementsMover::beginMovement(Diagram *diagram, QGraphicsItem *driver_item) {
} }
} }
} }
// on s'assure qu'il y a quelque chose a deplacer
if (!moved_content_.count()) return(-1); if (!moved_content_.count()) return(-1);
// a ce stade, on dispose de toutes les informations necessaires pour /* At this point, we've got all info to manage movement.
// prendre en compte les mouvements * There is now a move in progress */
// il y a desormais un mouvement en cours
movement_running_ = true; movement_running_ = true;
return(moved_content_.count()); return(moved_content_.count());
} }
/** /**
Ajoute un mouvement au deplacement en cours. Cette methode * @brief ElementsMover::continueMovement
@param movement mouvement a ajouter au deplacement en cours * Add a move to the current movement.
*/ * @param movement movement to applied
*/
void ElementsMover::continueMovement(const QPointF &movement) { void ElementsMover::continueMovement(const QPointF &movement) {
// un mouvement doit avoir ete initie if (!movement_running_ || movement.isNull()) return;
if (!movement_running_) return;
// inutile de faire quoi que ce soit s'il n'y a pas eu de mouvement concret
if (movement.isNull()) return;
// prise en compte du mouvement
current_movement_ += movement; current_movement_ += movement;
// deplace les elements selectionnes //Move every movable item, except conductor
foreach(Element *element, moved_content_.elements) { typedef DiagramContent dc;
if (movement_driver_ && element == movement_driver_) continue; foreach (QGraphicsItem *qgi, moved_content_.items(dc::Elements | dc::TextFields | dc::Images | dc::Shapes)) {
element -> setPos(element -> pos() + movement); if (qgi == movement_driver_) continue;
qgi -> setPos(qgi->pos() + movement);
} }
// deplace certains conducteurs // Move some conductors
foreach(Conductor *conductor, moved_content_.conductorsToMove) { foreach(Conductor *conductor, moved_content_.conductorsToMove) {
conductor -> setPos(conductor -> pos() + movement); conductor -> setPos(conductor -> pos() + movement);
} }
// recalcule les autres conducteurs // Recalcul the path of other conductors
foreach(Conductor *conductor, moved_content_.conductorsToUpdate) { foreach(Conductor *conductor, moved_content_.conductorsToUpdate) {
conductor -> updatePath(); conductor -> updatePath();
} }
// deplace les champs de texte
foreach(IndependentTextItem *text_field, moved_content_.textFields) {
if (movement_driver_ && text_field == movement_driver_) continue;
text_field -> setPos(text_field -> pos() + movement);
}
//deplace les images
foreach(DiagramImageItem *dii, moved_content_.images) {
if (movement_driver_ && dii == movement_driver_) continue;
dii -> setPos(dii -> pos() + movement);
}
} }
/** /**
Termine le deplacement en creant un objet d'annulation et en l'ajoutant a * @brief ElementsMover::endMovement
la QUndoStack du schema concerne. * Ended the current movement by creating an undo added to the undostack of the diagram.
@see Diagram::undoStack() */
*/
void ElementsMover::endMovement() { void ElementsMover::endMovement() {
// un mouvement doit avoir ete initie // A movement must be inited
if (!movement_running_) return; if (!movement_running_) return;
// inutile de faire quoi que ce soit s'il n'y a pas eu de mouvement concret // No need of an undo command if the movement is NULL
if (!current_movement_.isNull()) { if (!current_movement_.isNull()) {
// cree un objet d'annulation pour le mouvement ainsi realise // Create an undo object for this new movement
MoveElementsCommand *undo_object = new MoveElementsCommand( MoveElementsCommand *undo_object = new MoveElementsCommand(
diagram_, diagram_,
moved_content_, moved_content_,
current_movement_ current_movement_
); );
// ajoute les informations necessaires au repositionnement des champs // Add info needed to the position of conductors texte
// de textes des conducteurs
foreach(ConductorTextItem *text_item, updated_conductors_text_pos_.keys()) { foreach(ConductorTextItem *text_item, updated_conductors_text_pos_.keys()) {
if (text_item -> pos() != updated_conductors_text_pos_[text_item]) { if (text_item -> pos() != updated_conductors_text_pos_[text_item]) {
undo_object -> addConductorTextItemMovement( undo_object -> addConductorTextItemMovement(
@@ -181,6 +157,6 @@ void ElementsMover::endMovement() {
diagram_ -> undoStack().push(undo_object); diagram_ -> undoStack().push(undo_object);
} }
// il n'y a plus de mouvement en cours // There is no movement in progress now
movement_running_ = false; movement_running_ = false;
} }

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@@ -23,7 +23,15 @@ class ConductorTextItem;
class Diagram; class Diagram;
/** /**
This class manages the interactive movement of different items (elements, This class manages the interactive movement of different items (elements,
conductors, text items) on a particular diagram. conductors, text items etc...) on a particular diagram.
A movement work in 3 steps:
1: beginMovement -> init a new movement
2: continueMovement -> continue the curent movement
3: endMovement -> finish the curent movement
A movement in progress must finish befor start a new movement. We can know if
element mover is ready for a new movement by calling isReady().
*/ */
class ElementsMover { class ElementsMover {
// constructors, destructor // constructors, destructor