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Element editor: add ellipse is managed by an esevent
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3461 bfdf4180-ca20-0410-9c96-a3a8aa849046
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43
sources/editor/esevent/eseventaddellipse.h
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43
sources/editor/esevent/eseventaddellipse.h
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/*
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Copyright 2006-2014 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ESEVENTADDELLIPSE_H
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#define ESEVENTADDELLIPSE_H
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#include "eseventinterface.h"
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#include <QPointF>
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class ElementScene;
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class PartEllipse;
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class QGraphicsSceneMouseEvent;
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class ESEventAddEllipse : public ESEventInterface
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{
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public:
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ESEventAddEllipse(ElementScene *scene);
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~ESEventAddEllipse();
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virtual bool mousePressEvent (QGraphicsSceneMouseEvent *event);
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virtual bool mouseMoveEvent (QGraphicsSceneMouseEvent *event);
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virtual bool mouseReleaseEvent (QGraphicsSceneMouseEvent *event);
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private:
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PartEllipse *m_ellipse;
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QPointF m_origin;
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};
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#endif // ESEVENTADDELLIPSE_H
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