Merge pull request #1563 from DaTweety/feature/place-symbol-texts

Place symbol texts: label and notes as one block, at one of nine points
This commit is contained in:
ispyisail
2026-10-21 21:46:42 +13:00
committed by GitHub
46 changed files with 2869 additions and 2 deletions
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@@ -122,6 +122,15 @@ if(Python3_Interpreter_FOUND AND CMAKE_GENERATOR STREQUAL "Ninja")
--fixture ${CMAKE_CURRENT_SOURCE_DIR}/fixtures/linked_reports.qet)
set_tests_properties(tst_reportjumpintegration PROPERTIES TIMEOUT 300 RUN_SERIAL TRUE
ENVIRONMENT "QT_QPA_PLATFORM=offscreen")
# "Place symbol texts": label and notes as one block at one of nine
# points beside the drawing, aligned to hang on it; one undo step.
add_test(NAME tst_symboltextplacementintegration
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/run_symbol_text_placement_probe.py
--build ${CMAKE_BINARY_DIR} --binary $<TARGET_FILE:qelectrotech>
--source ${CMAKE_CURRENT_SOURCE_DIR}/symbol_text_placement_probe.cpp
--fixture ${CMAKE_CURRENT_SOURCE_DIR}/fixtures/unlinked_contact_label.qet)
set_tests_properties(tst_symboltextplacementintegration PROPERTIES TIMEOUT 300 RUN_SERIAL TRUE
ENVIRONMENT "QT_QPA_PLATFORM=offscreen")
endif()
if(Python3_Interpreter_FOUND AND CMAKE_GENERATOR STREQUAL "Ninja")
add_test(NAME tst_darkimageintegration
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@@ -0,0 +1,60 @@
#!/usr/bin/env python3
"""Link the symbol text placement integration probe using an existing Ninja app build.
Reuses app objects without duplicating the app or introducing a core-library
refactor. No application source or existing executable is replaced. The
generated manifest, probe binary, reports and export fixtures stay in build/.
"""
import argparse
import pathlib
import re
import shutil
import subprocess
import sys
parser = argparse.ArgumentParser()
parser.add_argument('--build', required=True)
parser.add_argument('--binary', required=True)
parser.add_argument('--source', required=True)
parser.add_argument('--fixture', required=True)
args = parser.parse_args()
build = pathlib.Path(args.build).resolve()
binary = pathlib.Path(args.binary).resolve()
source = pathlib.Path(args.source).resolve()
fixture = pathlib.Path(args.fixture).resolve()
manifest = (build / 'build.ninja').read_text(encoding='utf-8')
match = re.search(r'^build (\S*?/sources/main\.cpp\.(?:obj|o)):', manifest, re.MULTILINE)
if not match:
sys.exit('Cannot find the application main object in the Ninja build.')
main_object = match.group(1)
probe_object = main_object.replace('main.cpp.', 'symbol_text_placement_probe.cpp.')
probe_binary = binary.with_name('symbol_text_placement_probe' + binary.suffix)
def escape(path):
return pathlib.Path(path).as_posix().replace('$', '$$').replace(':', '$:').replace(' ', '$ ')
main_source = source.parents[2] / 'sources' / 'main.cpp'
manifest = manifest.replace(main_object, probe_object)
manifest = manifest.replace(escape(main_source), escape(source))
if binary.suffix:
manifest = manifest.replace(binary.name, probe_binary.name)
else:
old_target = escape(binary.name if binary.parent == build else binary)
new_target = escape(probe_binary.name if probe_binary.parent == build else probe_binary)
manifest = manifest.replace('build ' + old_target + ':', 'build ' + new_target + ':')
old_file = binary.name if binary.parent == build else binary.as_posix()
new_file = probe_binary.name if probe_binary.parent == build else probe_binary.as_posix()
manifest = re.sub(r'^ TARGET_FILE = ' + re.escape(old_file) + r'$',
' TARGET_FILE = ' + new_file, manifest, flags=re.MULTILINE)
probe_manifest = build / 'symbol-text-placement-probe.ninja'
probe_manifest.write_text(manifest, encoding='utf-8')
ninja = shutil.which('ninja')
if not ninja:
sys.exit('Ninja is required for the integration probe.')
target = probe_binary.name if probe_binary.parent == build else str(probe_binary)
subprocess.run([ninja, '-C', str(build), '-f', probe_manifest.name, target], check=True)
output = build / 'symbol-text-placement'
output.mkdir(exist_ok=True)
report = output / 'results.txt'
result = subprocess.run([str(probe_binary), str(fixture), str(report), str(output)], timeout=90)
if report.exists():
print(report.read_text(encoding='utf-8', errors='replace'))
sys.exit(result.returncode)
@@ -0,0 +1,206 @@
// SPDX-License-Identifier: GPL-2.0-or-later
// Placing the texts of a symbol at one of nine points, linked against the
// application's objects.
//
// "Place symbol texts" puts the label and the notes of a symbol as one
// block beside its drawing, 3 px away, at one of the nine points of the
// text alignment dialog. Left of the symbol the lines are aligned right,
// so that they hang on it and a longer text grows away from it; right of
// it aligned left; above it centred. The lines keep their order and their
// spacing, a group of texts is placed as one line, a turned symbol is
// placed in the folio's directions, and one undo puts everything back.
#include <QApplication>
#include <QFontDatabase>
#include <QImage>
#include <QPainter>
#include <QSettings>
#include <QTemporaryDir>
#include <QUndoCommand>
#include <cstdio>
#include <stdexcept>
#include "../../sources/diagram.h"
#include "../../sources/qetproject.h"
#include "../../sources/qetmessagebox.h"
#include "../../sources/symboltextplacement.h"
#include "../../sources/qetgraphicsitem/element.h"
#include "../../sources/qetgraphicsitem/dynamicelementtextitem.h"
#include "../../sources/qetgraphicsitem/elementtextitemgroup.h"
static void check(bool value, const char *message)
{
if (!value) throw std::runtime_error(message);
std::printf("ok: %s\n", message);
}
static bool same(qreal a, qreal b) { return qAbs(a - b) < 0.6; }
static QRectF body(Element *e) { return e->mapRectToScene(e->drawingRect()); }
static QRectF block(const QList<DynamicElementTextItem *> &texts)
{
QRectF r;
for (DynamicElementTextItem *t : texts) r |= t->sceneBoundingRect();
return r;
}
int main(int argc, char **argv)
{
QApplication app(argc, argv);
std::freopen(argv[2], "w", stdout);
QTemporaryDir settings;
QSettings::setDefaultFormat(QSettings::IniFormat);
QSettings::setPath(QSettings::IniFormat, QSettings::UserScope, settings.path());
QCoreApplication::setOrganizationName("QETSymbolTextPlacementRegression");
QETProject::setBackupEnabled(false);
QET::QetMessageBox::setNonInteractive(true);
QFontDatabase::addApplicationFont(":/fonts/LiberationSans-Regular.ttf");
try
{
QETProject project(QString::fromLocal8Bit(argv[1]));
check(project.state() == QETProject::Ok, "fixture opens");
project.buildFolios(project.diagrams());
Diagram *scene = project.diagrams().first();
Element *element = scene->elements().first();
check(element && !element->drawingRect().isEmpty(), "the fixture has a drawn symbol");
check(element->drawingRect().width() <= element->boundingRect().width(),
"the drawing is no wider than the frame");
//The symbol's own texts and three of ours, to the right of it
for (DynamicElementTextItem *t : element->dynamicTextItems()) t->setVisible(false);
QList<DynamicElementTextItem *> texts;
const QStringList lines {"-FI1", "40 A / 30 mA, type A", "FI UG"};
for (int i = 0; i < lines.size(); ++i) {
auto *t = new DynamicElementTextItem(element);
t->setTextFrom(DynamicElementTextItem::UserText);
t->setText(lines[i]);
t->setPos(80 + 5 * i, -20 + 12 * i);
element->addDynamicTextItem(t);
texts << t;
}
QList<QPointF> start;
for (DynamicElementTextItem *t : texts) start << t->pos();
const QRectF before = block(texts);
// Left of the symbol, halfway up: aligned right, 3 px away.
QUndoCommand *undo = SymbolTextPlacement::place({element}, Qt::AlignLeft | Qt::AlignVCenter);
check(undo, "placing gives one undo step");
scene->undoStack().push(undo);
QRectF b = block(texts);
check(same(b.right(), body(element).left() - SymbolTextPlacement::gap), "left: the block ends 3 px before the drawing");
check(same(b.center().y(), body(element).center().y()), "left: halfway up the drawing");
bool right_aligned = true, keeps_order = true;
for (int i = 0; i < texts.size(); ++i) {
right_aligned &= same(texts[i]->sceneBoundingRect().right(), b.right());
right_aligned &= bool(texts[i]->alignment() & Qt::AlignRight);
if (i) keeps_order &= same(texts[i]->sceneBoundingRect().top() - texts[i-1]->sceneBoundingRect().top(), 12);
}
check(right_aligned, "left: the lines are aligned right, on the screen and as their alignment");
check(keeps_order, "the lines keep their order and their spacing");
check(same(b.height(), before.height()), "the block keeps its height");
scene->undoStack().undo();
bool back = true;
for (int i = 0; i < texts.size(); ++i) back &= texts[i]->pos() == start[i] && !(texts[i]->alignment() & Qt::AlignRight);
check(back, "one undo puts every text and its alignment back");
scene->undoStack().redo();
// Right of it: aligned left. Above it: centred.
scene->undoStack().push(SymbolTextPlacement::place({element}, Qt::AlignRight | Qt::AlignVCenter));
b = block(texts);
check(same(b.left(), body(element).right() + SymbolTextPlacement::gap), "right: the block starts 3 px after the drawing");
check(same(texts[1]->sceneBoundingRect().left(), b.left()) && (texts[1]->alignment() & Qt::AlignLeft),
"right: the lines are aligned left");
scene->undoStack().push(SymbolTextPlacement::place({element}, Qt::AlignHCenter | Qt::AlignTop));
b = block(texts);
check(same(b.bottom(), body(element).top() - SymbolTextPlacement::gap), "above: the block ends 3 px above the drawing");
check(same(texts[0]->sceneBoundingRect().center().x(), body(element).center().x()), "above: the lines are centred on it");
// A turned symbol: left in the folio is still left.
element->setRotation(90);
scene->undoStack().push(SymbolTextPlacement::place({element}, Qt::AlignLeft | Qt::AlignVCenter));
b = block(texts);
check(same(b.right(), body(element).left() - SymbolTextPlacement::gap), "turned symbol: the block is left of it in the folio");
element->setRotation(0);
// A group of texts is one line of the block, aligned like it.
ElementTextItemGroup *group = element->addTextGroup(QStringLiteral("g"));
element->addTextToGroup(texts[1], group);
element->addTextToGroup(texts[2], group);
scene->undoStack().push(SymbolTextPlacement::place({element}, Qt::AlignLeft | Qt::AlignVCenter));
QRectF with_group = texts[0]->sceneBoundingRect() | group->sceneBoundingRect();
check(same(with_group.right(), body(element).left() - SymbolTextPlacement::gap)
&& same(group->sceneBoundingRect().right(), with_group.right()),
"a group is placed as one line of the block");
check(group->alignment() == Qt::AlignRight, "and is aligned right too");
// A group whose texts lie freely (AlignJustify, the default of the
// "Label and comment" group): placing it lays its texts out anew,
// and one undo puts them back where they lay, not only the group.
scene->undoStack().undo();
group->setAlignment(Qt::AlignJustify);
texts[1]->setPos(0, 0);
texts[2]->setPos(5, 12);
const QPointF group_pos = group->pos();
scene->undoStack().push(SymbolTextPlacement::place({element}, Qt::AlignRight | Qt::AlignVCenter));
check(texts[2]->pos() != QPointF(5, 12), "placing lays the group's texts out anew");
scene->undoStack().undo();
check(group->alignment() == Qt::AlignJustify && group->pos() == group_pos,
"undo puts the group's alignment and place back");
check(texts[1]->pos() == QPointF(0, 0) && texts[2]->pos() == QPointF(5, 12),
"undo puts the group's texts back where they lay");
scene->undoStack().redo();
check(group->alignment() == Qt::AlignLeft && texts[2]->pos() != QPointF(5, 12),
"redo places them again");
// A symbol with no texts: nothing to undo.
Element *other = nullptr;
for (Element *e : scene->elements()) if (e != element) other = e;
if (other) {
for (DynamicElementTextItem *t : other->dynamicTextItems()) t->setVisible(false);
check(SymbolTextPlacement::place({other}, Qt::AlignLeft) == nullptr, "a symbol without texts gives no undo step");
}
// The icons show where the texts go: bars left of the grey square
// for "left", right of it for "right", above it for "above".
auto dark = [](const QImage &img, const QRect &r) {
int n = 0;
for (int y = r.top(); y <= r.bottom(); ++y)
for (int x = r.left(); x <= r.right(); ++x) {
const QColor c = img.pixelColor(x, y);
if (c.alpha() > 128 && c.lightness() < 60) ++n;
}
return n;
};
const QImage left = SymbolTextPlacement::icon(Qt::AlignLeft | Qt::AlignVCenter).pixmap(24, 24).toImage();
const QImage right = SymbolTextPlacement::icon(Qt::AlignRight | Qt::AlignVCenter).pixmap(24, 24).toImage();
const QImage above = SymbolTextPlacement::icon(Qt::AlignHCenter | Qt::AlignTop).pixmap(24, 24).toImage();
check(dark(left, QRect(0, 8, 7, 8)) > 10 && dark(left, QRect(17, 0, 7, 24)) == 0, "the icon for left has its bars left of the symbol");
check(dark(right, QRect(17, 8, 7, 8)) > 10 && dark(right, QRect(0, 0, 7, 24)) == 0, "the icon for right has them right of it");
check(dark(above, QRect(6, 0, 12, 7)) > 10 && dark(above, QRect(0, 17, 24, 7)) == 0, "the icon for above has them above it");
//All nine side by side, to look at
QImage sheet(3 * 52, 3 * 52, QImage::Format_ARGB32);
sheet.fill(Qt::white);
QPainter p(&sheet);
const Qt::Alignment nine[] = {
Qt::AlignLeft | Qt::AlignTop, Qt::AlignHCenter | Qt::AlignTop, Qt::AlignRight | Qt::AlignTop,
Qt::AlignLeft | Qt::AlignVCenter, Qt::AlignCenter, Qt::AlignRight | Qt::AlignVCenter,
Qt::AlignLeft | Qt::AlignBottom, Qt::AlignHCenter | Qt::AlignBottom, Qt::AlignRight | Qt::AlignBottom};
for (int i = 0; i < 9; ++i)
p.drawPixmap((i % 3) * 52 + 2, (i / 3) * 52 + 2, SymbolTextPlacement::icon(nine[i]).pixmap(48, 48));
p.end();
if (argc > 3) sheet.save(QString::fromLocal8Bit(argv[3]) + "/icons.png");
std::puts("PASS");
}
catch (const std::exception &error)
{
std::printf("FAIL: %s\n", error.what());
std::fflush(stdout);
return 1;
}
std::fflush(stdout);
return 0;
}