Element editor : hover a primitve will highlight it with a blue halo

git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3694 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
blacksun
2015-02-09 08:57:40 +00:00
parent c5036dfb17
commit 9c6499813c
32 changed files with 1741 additions and 1443 deletions

View File

@@ -45,30 +45,36 @@ ESEventAddArc::~ESEventAddArc() {
* @param event
* @return
*/
bool ESEventAddArc::mousePressEvent(QGraphicsSceneMouseEvent *event) {
if (event -> button() == Qt::LeftButton) {
bool ESEventAddArc::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event -> button() == Qt::LeftButton)
{
if(!m_running) m_running = true;
QPointF pos = m_scene->snapToGrid(event -> scenePos());
//create new arc
if (!m_arc) {
m_arc = new PartArc(m_editor, 0, m_scene);
m_arc -> setRect(QRectF(pos, pos));
m_arc -> setAngle(90);
//create new arc
if (!m_arc)
{
m_arc = new PartArc(m_editor);
m_scene -> addItem(m_arc);
m_arc -> setPos(pos);
m_arc -> setProperty("startAngle", 0);
m_arc -> setProperty("spanAngle", 1440);
m_arc -> setProperty("antialias", true);
m_origin = pos;
return true;
}
//Add arc to scene
//At this point, m_arc is finish, we add it with an undo command
m_arc -> setRect(m_arc->rect().normalized());
m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Arc"), m_scene, m_arc));
//Set m_arc to nullptr for create new ellipse at next mouse press
//Set m_arc to nullptr for create new ellipse at next mouse press
m_arc = nullptr;
return true;
}
return false;
}
@@ -120,67 +126,78 @@ bool ESEventAddArc::keyPressEvent(QKeyEvent *event) {
* @brief ESEventAddArc::updateArc
* Redraw the arc with curent value
*/
void ESEventAddArc::updateArc() {
void ESEventAddArc::updateArc()
{
qreal width = (m_mouse_pos.x() - m_origin.x())*2;
if (width < 0) width *= -1;
qreal height = (m_mouse_pos.y() - m_origin.y())*2;
if (height < 0) height *= -1;
QPointF pos_ = m_origin;
QPointF pos_ = m_arc -> mapFromScene(m_origin);
//Draw arc inverted
if (m_inverted) {
if (m_inverted)
{
//Adjust the start angle to be snapped at the origin point of draw
if (m_mouse_pos.y() > m_origin.y()) {
if (m_mouse_pos.x() > m_origin.x()) {
if (m_mouse_pos.y() > m_origin.y())
{
if (m_mouse_pos.x() > m_origin.x())
{
pos_.ry() -= height/2;
m_arc->setStartAngle(180);
m_arc->setStartAngle(2880);
}
else {
else
{
pos_.rx() -= width/2;
m_arc->setStartAngle(90);
m_arc->setStartAngle(1440);
}
}
else {
if (m_mouse_pos.x() > m_origin.x()) {
else
{
if (m_mouse_pos.x() > m_origin.x())
{
pos_.ry() -= height;
pos_.rx() -= width/2;
m_arc->setStartAngle(270);
m_arc->setStartAngle(4320);
}
else {
else
{
pos_.rx() -= width;
pos_.ry() -= height/2;
m_arc->setStartAngle(0);
}
}
}
//Draw arc non inverted
else {
//Adjust the start angle to be snapped at the origin point of draw
if (m_mouse_pos.y() > m_origin.y()) {
if (m_mouse_pos.x() > m_origin.x()) {
//Draw arc non inverted
else
{
//Adjust the start angle to be snapped at the origin point of draw
if (m_mouse_pos.y() > m_origin.y())
{
if (m_mouse_pos.x() > m_origin.x())
{
pos_.rx() -= width/2;
m_arc->setStartAngle(0);
}
else {
else
{
pos_.rx() -= width;
pos_.ry() -= height/2;
m_arc->setStartAngle(270);
m_arc->setStartAngle(4320);
}
}
else {
if (m_mouse_pos.x() > m_origin.x()) {
else
{
if (m_mouse_pos.x() > m_origin.x())
{
pos_.ry() -= height/2;
m_arc->setStartAngle(90);
m_arc->setStartAngle(1440);
}
else {
else
{
pos_.rx() -= width/2;
pos_.ry() -= height;
m_arc->setStartAngle(180);
m_arc->setStartAngle(2880);
}
}
}

View File

@@ -50,19 +50,20 @@ bool ESEventAddEllipse::mousePressEvent(QGraphicsSceneMouseEvent *event) {
if(!m_running) m_running = true;
QPointF pos = m_scene->snapToGrid(event -> scenePos());
//create new ellpise
//create new ellpise
if (!m_ellipse) {
m_ellipse = new PartEllipse(m_editor, 0, m_scene);
m_ellipse -> setRect(QRectF(pos, pos));
m_origin = pos;
m_ellipse = new PartEllipse(m_editor);
m_scene -> addItem(m_ellipse);
m_ellipse -> setPos(pos);
m_origin = m_new_pos = pos;
return true;
}
//Add ellipse to scene
m_ellipse -> setRect(m_ellipse -> rect().normalized());
//Add ellipse to scene
m_ellipse -> setRect(m_ellipse -> rect().normalized());
m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Ellipse"), m_scene, m_ellipse));
//Set m_ellipse to nullptr for create new ellipse at next mouse press
//Set m_ellipse to nullptr for create new ellipse at next mouse press
m_ellipse = nullptr;
return true;
@@ -79,15 +80,16 @@ bool ESEventAddEllipse::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
updateHelpCross(event -> scenePos());
if (!m_ellipse) return false;
QPointF mouse_pos = m_scene -> snapToGrid(event -> scenePos());
QPointF pos = m_scene -> snapToGrid(event -> scenePos());
if (pos == m_new_pos) return true;
m_new_pos = pos;
qreal width = (mouse_pos.x() - m_origin.x())*2;
qreal height = (mouse_pos.y() - m_origin.y())*2;
qreal width = (m_new_pos.x() - m_origin.x())*2;
qreal height = (m_new_pos.y() - m_origin.y())*2;
//calculates the position of the rectangle so that its center is at position (0,0) of m_ellipse
QPointF center(-width/2, -height/2);
QPointF pos(m_origin.x() - width/2,
m_origin.y() - height/2);
m_ellipse -> setRect(QRectF(pos, QSizeF(width, height)));
m_ellipse -> setRect(QRectF(center, QSizeF(width, height)));
return true;
}

View File

@@ -41,7 +41,7 @@ class ESEventAddEllipse : public ESEventInterface
private:
PartEllipse *m_ellipse;
QPointF m_origin;
QPointF m_origin, m_new_pos;
};
#endif // ESEVENTADDELLIPSE_H

View File

@@ -57,8 +57,10 @@ bool ESEventAddLine::mousePressEvent(QGraphicsSceneMouseEvent *event) {
//Create new line
if (!m_line) {
m_line = new PartLine(m_editor, 0, m_scene);
m_line -> setLine(QLineF(pos, pos));
m_line = new PartLine(m_editor);
m_scene -> addItem(m_line);
m_line -> setP1(pos);
m_line -> setP2(pos);
return true;
}

View File

@@ -51,7 +51,8 @@ bool ESEventAddPolygon::mousePressEvent(QGraphicsSceneMouseEvent *event) {
//create new polygon
if (!m_polygon) {
m_polygon = new PartPolygon(m_editor, 0, m_scene);
m_polygon = new PartPolygon(m_editor);
m_scene -> addItem(m_polygon);
m_polygon -> addPoint(pos);
}

View File

@@ -44,23 +44,29 @@ ESEventAddRect::~ESEventAddRect() {
* @param event
* @return
*/
bool ESEventAddRect::mousePressEvent(QGraphicsSceneMouseEvent *event) {
if (event -> button() == Qt::LeftButton) {
bool ESEventAddRect::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event -> button() == Qt::LeftButton)
{
if(!m_running) m_running = true;
QPointF pos = m_scene->snapToGrid(event -> scenePos());
//create new rectangle
if (!m_rect) {
m_rect = new PartRectangle(m_editor, 0, m_scene);
//create new rectangle, pos isn't define,
//so m_rect.pos = 0,0 , that mean event.scenePos is in same coordinate of item
//we don't need to map point for m_rect
if (!m_rect)
{
m_rect = new PartRectangle(m_editor);
m_scene -> addItem(m_rect);
m_rect -> setRect(QRectF(pos, pos));
return true;
}
//Add rectangle to scene
//Add rectangle to scene
m_rect -> setRect(m_rect -> rect().normalized());
m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Rectangle"), m_scene, m_rect));
//Set m_rect to nullptr for create new rectangle at next mouse press
//Set m_rect to nullptr for create new rectangle at next mouse press
m_rect = nullptr;
return true;
@@ -77,7 +83,7 @@ bool ESEventAddRect::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
updateHelpCross(event -> scenePos());
if (!m_rect) return false;
QRectF rect(m_rect -> rect().topLeft(), m_scene->snapToGrid(event -> scenePos()));
QRectF rect(m_rect->rectTopLeft(), m_scene->snapToGrid(event -> scenePos()));
m_rect -> setRect(rect);
return true;
}

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@@ -19,6 +19,7 @@
#define ESEVENTADDRECT_H
#include "eseventinterface.h"
#include <QPointF>
class ElementScene;
class PartRectangle;

View File

@@ -29,7 +29,8 @@
ESEventAddTerminal::ESEventAddTerminal(ElementScene *scene) :
ESEventInterface(scene)
{
m_terminal = new PartTerminal(m_editor, 0, m_scene);
m_terminal = new PartTerminal(m_editor);
m_scene -> addItem(m_terminal);
m_running = true;
}
@@ -63,7 +64,8 @@ bool ESEventAddTerminal::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
//Set new terminal with same rotation
Qet::Orientation ori = m_terminal -> orientation();
m_terminal = new PartTerminal(m_editor, 0, m_scene);
m_terminal = new PartTerminal(m_editor);
m_scene -> addItem(m_terminal);
m_terminal -> setOrientation(ori);
m_terminal -> setPos(m_scene -> snapToGrid(event -> scenePos()));