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Element editor : hover a primitve will highlight it with a blue halo
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3694 bfdf4180-ca20-0410-9c96-a3a8aa849046
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@@ -44,23 +44,29 @@ ESEventAddRect::~ESEventAddRect() {
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* @param event
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* @return
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*/
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bool ESEventAddRect::mousePressEvent(QGraphicsSceneMouseEvent *event) {
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if (event -> button() == Qt::LeftButton) {
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bool ESEventAddRect::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event -> button() == Qt::LeftButton)
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{
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if(!m_running) m_running = true;
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QPointF pos = m_scene->snapToGrid(event -> scenePos());
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//create new rectangle
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if (!m_rect) {
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m_rect = new PartRectangle(m_editor, 0, m_scene);
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//create new rectangle, pos isn't define,
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//so m_rect.pos = 0,0 , that mean event.scenePos is in same coordinate of item
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//we don't need to map point for m_rect
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if (!m_rect)
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{
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m_rect = new PartRectangle(m_editor);
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m_scene -> addItem(m_rect);
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m_rect -> setRect(QRectF(pos, pos));
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return true;
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}
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//Add rectangle to scene
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//Add rectangle to scene
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m_rect -> setRect(m_rect -> rect().normalized());
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m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Rectangle"), m_scene, m_rect));
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//Set m_rect to nullptr for create new rectangle at next mouse press
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//Set m_rect to nullptr for create new rectangle at next mouse press
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m_rect = nullptr;
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return true;
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@@ -77,7 +83,7 @@ bool ESEventAddRect::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
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updateHelpCross(event -> scenePos());
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if (!m_rect) return false;
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QRectF rect(m_rect -> rect().topLeft(), m_scene->snapToGrid(event -> scenePos()));
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QRectF rect(m_rect->rectTopLeft(), m_scene->snapToGrid(event -> scenePos()));
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m_rect -> setRect(rect);
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return true;
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}
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