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Routing: follow up scorpio810's review of #1245
- Rename the `near` lambda in Conductor::setPathPoints() to `isNear`: `near` and `far` are empty macros in the Windows headers (minwindef.h). - Reword the log when setPathPoints() refuses a route. "does not join the two terminals" named only one of its reasons; the router always returns the two terminals and at least one exit point, so a refusal means the route is not a run of horizontal and vertical segments between them. - README: running along another wire is penalised, not forbidden, so two wires can end up drawn on top of each other. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1402,11 +1402,11 @@ bool Conductor::moveSegment(int index, qreal dx, qreal dy)
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bool Conductor::setPathPoints(const QList<QPointF> &scene_points)
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{
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if (scene_points.size() < 2 || !terminal1 || !terminal2) return false;
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const auto near = [](const QPointF &a, const QPointF &b) {
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const auto isNear = [](const QPointF &a, const QPointF &b) {
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return qAbs(a.x() - b.x()) < 0.5 && qAbs(a.y() - b.y()) < 0.5;
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};
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if (!near(scene_points.first(), terminal1->dockConductor()) ||
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!near(scene_points.last(), terminal2->dockConductor()))
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if (!isNear(scene_points.first(), terminal1->dockConductor()) ||
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!isNear(scene_points.last(), terminal2->dockConductor()))
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return false;
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QList<QPointF> points;
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for (int i = 0; i < scene_points.size(); ++i) {
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