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Element editor : add text field is managed by ESEvent
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3472 bfdf4180-ca20-0410-9c96-a3a8aa849046
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76
sources/editor/esevent/eseventaddtextfield.cpp
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76
sources/editor/esevent/eseventaddtextfield.cpp
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/*
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Copyright 2006-2014 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <QObject>
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#include "parttextfield.h"
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#include "editorcommands.h"
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#include "elementscene.h"
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#include "eseventaddtextfield.h"
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/**
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* @brief ESEventAddTextField::ESEventAddTextField
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* @param scene
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*/
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ESEventAddTextField::ESEventAddTextField(ElementScene *scene) :
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ESEventInterface(scene)
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{
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m_text = new PartTextField(m_editor, 0, m_scene);
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m_running = true;
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}
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/**
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* @brief ESEventAddTextField::~ESEventAddTextField
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*/
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ESEventAddTextField::~ESEventAddTextField() {
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delete m_text;
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}
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/**
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* @brief ESEventAddTextField::ESEventAddTextField
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* @param event
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* @return
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*/
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bool ESEventAddTextField::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
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QPointF pos = m_scene -> snapToGrid(event -> scenePos());
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updateHelpCross(pos);
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m_text->setPos(pos);
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return true;
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}
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/**
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* @brief ESEventAddTextField::ESEventAddTextField
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* @param event
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* @return
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*/
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bool ESEventAddTextField::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
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if (event->button() == Qt::LeftButton) {
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m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Champ texte"), m_scene, m_text));
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//Set new text
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m_text = new PartTextField(m_editor, 0, m_scene);
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m_text -> setPos(m_scene -> snapToGrid(event -> scenePos()));
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return true;
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}
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else if (event->button() == Qt::RightButton) {
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m_running = false;
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return true;
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}
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return false;
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}
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