Element editor : element informations (manufacturer, reference etc...) can be created directly from the element editor. For that go to the widget "Element Property"

git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@5057 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
blacksun
2017-10-01 15:25:34 +00:00
parent d5699f6b67
commit bb39413992
9 changed files with 350 additions and 208 deletions

View File

@@ -23,8 +23,8 @@
*/
ElementEditionCommand::ElementEditionCommand(ElementScene *scene, ElementView *view, QUndoCommand *parent):
QUndoCommand(parent),
editor_scene_(scene),
editor_view_(view)
m_scene(scene),
m_view(view)
{
}
@@ -35,8 +35,8 @@ ElementEditionCommand::ElementEditionCommand(ElementScene *scene, ElementView *v
*/
ElementEditionCommand::ElementEditionCommand(const QString &text, ElementScene *scene, ElementView *view, QUndoCommand *parent):
QUndoCommand(text, parent),
editor_scene_(scene),
editor_view_(view)
m_scene(scene),
m_view(view)
{
}
@@ -50,28 +50,28 @@ ElementEditionCommand::~ElementEditionCommand() {
@return the element editor/scene the command should take place on
*/
ElementScene *ElementEditionCommand::elementScene() const {
return(editor_scene_);
return(m_scene);
}
/**
Define \a scene as the element editor/scene the command should take place
*/
void ElementEditionCommand::setElementScene(ElementScene *scene) {
editor_scene_ = scene;
m_scene = scene;
}
/**
@return the view the effect of the command should be rendered on
*/
ElementView *ElementEditionCommand::elementView() const {
return(editor_view_);
return(m_view);
}
/**
Define \a view as the view the effect of the command should be rendered on
*/
void ElementEditionCommand::setElementView(ElementView *view) {
editor_view_ = view;
m_view = view;
}
/*** DeletePartsCommand ***/
@@ -90,33 +90,33 @@ DeletePartsCommand::DeletePartsCommand(
deleted_parts(parts)
{
foreach(QGraphicsItem *qgi, deleted_parts) {
editor_scene_ -> qgiManager().manage(qgi);
m_scene -> qgiManager().manage(qgi);
}
}
/// Destructeur : detruit egalement les parties supprimees
DeletePartsCommand::~DeletePartsCommand() {
foreach(QGraphicsItem *qgi, deleted_parts) {
editor_scene_ -> qgiManager().release(qgi);
m_scene -> qgiManager().release(qgi);
}
}
/// Restaure les parties supprimees
void DeletePartsCommand::undo() {
editor_scene_ -> blockSignals(true);
m_scene -> blockSignals(true);
foreach(QGraphicsItem *qgi, deleted_parts) {
editor_scene_ -> addItem(qgi);
m_scene -> addItem(qgi);
}
editor_scene_ -> blockSignals(false);
m_scene -> blockSignals(false);
}
/// Supprime les parties
void DeletePartsCommand::redo() {
editor_scene_ -> blockSignals(true);
m_scene -> blockSignals(true);
foreach(QGraphicsItem *qgi, deleted_parts) {
editor_scene_ -> removeItem(qgi);
m_scene -> removeItem(qgi);
}
editor_scene_ -> blockSignals(false);
m_scene -> blockSignals(false);
}
/*** CutPartsCommand ***/
@@ -137,27 +137,27 @@ PastePartsCommand::PastePartsCommand(
first_redo(true)
{
setText(QObject::tr("coller"));
editor_scene_ -> qgiManager().manage(content_);
m_scene -> qgiManager().manage(content_);
}
/// Destructeur
PastePartsCommand::~PastePartsCommand() {
editor_scene_ -> qgiManager().release(content_);
m_scene -> qgiManager().release(content_);
}
/// annule le coller
void PastePartsCommand::undo() {
// enleve les parties
editor_scene_ -> blockSignals(true);
m_scene -> blockSignals(true);
foreach(QGraphicsItem *part, content_) {
editor_scene_ -> removeItem(part);
m_scene -> removeItem(part);
}
editor_scene_ -> blockSignals(false);
m_scene -> blockSignals(false);
if (uses_offset) {
editor_view_ -> offset_paste_count_ = old_offset_paste_count_;
editor_view_ -> start_top_left_corner_ = old_start_top_left_corner_;
m_view -> offset_paste_count_ = old_offset_paste_count_;
m_view -> start_top_left_corner_ = old_start_top_left_corner_;
}
editor_view_ -> adjustSceneRect();
m_view -> adjustSceneRect();
}
/// refait le coller
@@ -165,18 +165,18 @@ void PastePartsCommand::redo() {
if (first_redo) first_redo = false;
else {
// pose les parties
editor_scene_ -> blockSignals(true);
m_scene -> blockSignals(true);
foreach(QGraphicsItem *part, content_) {
editor_scene_ -> addItem(part);
m_scene -> addItem(part);
}
editor_scene_ -> blockSignals(false);
m_scene -> blockSignals(false);
if (uses_offset) {
editor_view_ -> offset_paste_count_ = new_offset_paste_count_;
editor_view_ -> start_top_left_corner_ = new_start_top_left_corner_;
m_view -> offset_paste_count_ = new_offset_paste_count_;
m_view -> start_top_left_corner_ = new_start_top_left_corner_;
}
}
editor_scene_ -> slot_select(content_);
editor_view_ -> adjustSceneRect();
m_scene -> slot_select(content_);
m_view -> adjustSceneRect();
}
/**
@@ -271,17 +271,17 @@ AddPartCommand::AddPartCommand(
part(p),
first_redo(true)
{
editor_scene_ -> qgiManager().manage(part);
m_scene -> qgiManager().manage(part);
}
/// Destructeur
AddPartCommand::~AddPartCommand() {
editor_scene_ -> qgiManager().release(part);
m_scene -> qgiManager().release(part);
}
/// Annule l'ajout
void AddPartCommand::undo() {
editor_scene_ -> removeItem(part);
m_scene -> removeItem(part);
}
/// Refait l'ajout
@@ -291,15 +291,15 @@ void AddPartCommand::redo() {
if (!part -> zValue()) {
// the added part has no specific zValue already defined, we put it
// above existing items (but still under terminals)
QList<QGraphicsItem *> existing_items = editor_scene_ -> zItems(ElementScene::SortByZValue | ElementScene::SelectedOrNot);
QList<QGraphicsItem *> existing_items = m_scene -> zItems(ElementScene::SortByZValue | ElementScene::SelectedOrNot);
qreal z = existing_items.count() ? existing_items.last() -> zValue() + 1 : 1;
part -> setZValue(z);
}
editor_scene_ -> clearSelection();
m_scene -> clearSelection();
first_redo = false;
return;
}
editor_scene_ -> addItem(part);
m_scene -> addItem(part);
}
/**
@@ -327,12 +327,12 @@ ChangeNamesCommand::~ChangeNamesCommand() {
/// Annule le changement
void ChangeNamesCommand::undo() {
editor_scene_ -> setNames(names_before);
m_scene -> setNames(names_before);
}
/// Refait le changement
void ChangeNamesCommand::redo() {
editor_scene_ -> setNames(names_after);
m_scene -> setNames(names_after);
}
/**
@@ -350,7 +350,7 @@ ChangeZValueCommand::ChangeZValueCommand(
option(o)
{
// retrieve all primitives but terminals
QList<QGraphicsItem *> items_list = editor_scene_ -> zItems(ElementScene::SortByZValue | ElementScene::SelectedOrNot);
QList<QGraphicsItem *> items_list = m_scene -> zItems(ElementScene::SortByZValue | ElementScene::SelectedOrNot);
// prend un snapshot des zValues
foreach(QGraphicsItem *qgi, items_list) undo_hash.insert(qgi, qgi -> zValue());
@@ -478,12 +478,12 @@ ChangeInformationsCommand::~ChangeInformationsCommand() {
/// Annule le changement d'autorisation pour les connexions internes
void ChangeInformationsCommand::undo() {
editor_scene_ -> setInformations(old_informations_);
m_scene -> setInformations(old_informations_);
}
/// Refait le changement d'autorisation pour les connexions internes
void ChangeInformationsCommand::redo() {
editor_scene_ -> setInformations(new_informations_);
m_scene -> setInformations(new_informations_);
}
/**
@@ -524,7 +524,7 @@ void ScalePartsCommand::redo() {
@return the element editor/scene the command should take place on
*/
ElementScene *ScalePartsCommand::elementScene() const {
return(editor_scene_);
return(m_scene);
}
/**
@@ -593,24 +593,27 @@ void ScalePartsCommand::adjustText() {
* @param context: new info about type.
* @param parent: parent undo
*/
ChangePropertiesCommand::ChangePropertiesCommand(ElementScene *scene, QString type, DiagramContext info, QUndoCommand *parent) :
ChangePropertiesCommand::ChangePropertiesCommand(ElementScene *scene, QString type, DiagramContext info, DiagramContext elmt_info, QUndoCommand *parent) :
ElementEditionCommand(scene, nullptr, parent)
{
m_type << scene->m_elmt_type << type;
m_info << scene->m_elmt_kindInfo << info;
m_kind_info << scene->m_elmt_kindInfo << info;
m_elmt_info << scene->m_elmt_information << elmt_info;
setText(QObject::tr("Modifier les propriétés"));
}
ChangePropertiesCommand::~ChangePropertiesCommand() {}
void ChangePropertiesCommand::undo() {
editor_scene_-> m_elmt_type = m_type.first();
editor_scene_-> m_elmt_kindInfo = m_info.first();
m_scene->m_elmt_type = m_type.first();
m_scene->m_elmt_kindInfo = m_kind_info.first();
m_scene->m_elmt_information = m_elmt_info.first();
}
void ChangePropertiesCommand::redo() {
editor_scene_-> m_elmt_type = m_type.last();
editor_scene_-> m_elmt_kindInfo = m_info.last();
m_scene->m_elmt_type = m_type.last();
m_scene->m_elmt_kindInfo = m_kind_info.last();
m_scene->m_elmt_information = m_elmt_info.last();
}