Change the way to add new element in a diagram.

Drag & drop an element in a diagram and click left to add it, click right to finish


git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3803 bfdf4180-ca20-0410-9c96-a3a8aa849046
This commit is contained in:
blacksun
2015-03-04 21:13:13 +00:00
parent 317626446a
commit bb54483e23
12 changed files with 669 additions and 33 deletions

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/*
Copyright 2006-2015 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "diagrameventaddelement.h"
#include "elementscollectionitem.h"
#include "qetapp.h"
#include "integrationmoveelementshandler.h"
#include "elementfactory.h"
#include "diagram.h"
#include "element.h"
#include "diagramcommands.h"
#include "conductorautonumerotation.h"
/**
* @brief DiagramEventAddElement::DiagramEventAddElement
* Defaut constructor
* @param location :location of diagram
* @param diagram : diagram owner of this event
* @param pos : first pos of item ( optional, by defaut QPointF(0,0) )
*/
DiagramEventAddElement::DiagramEventAddElement(ElementsLocation &location, Diagram *diagram, QPointF pos) :
DiagramEventInterface(diagram),
m_location(location),
m_element(nullptr)
{
//Check if there is an element at this location
ElementsCollectionItem *item = QETApp::collectionItem(location);
if (item)
{
//location is an element, we build it, if build fail,
//m_running stay to false (by default), so this interface will be deleted at next event
if (buildElement())
{
init();
m_element -> setPos(pos);
m_element -> displayHelpLine(true);
m_diagram -> addItem(m_element);
m_running = true;
}
}
}
/**
* @brief DiagramEventAddElement::~DiagramEventAddElement
* Destructor
* Enable context menu for each view of diagram
*/
DiagramEventAddElement::~DiagramEventAddElement()
{
if (m_element) delete m_element;
foreach(QGraphicsView *view, m_diagram->views())
view -> setContextMenuPolicy(Qt::DefaultContextMenu);
}
/**
* @brief DiagramEventAddElement::mouseMoveEvent
* Move the element to new pos of mouse
* @param event
* @return always true
*/
bool DiagramEventAddElement::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (m_element)
m_element -> setPos(Diagram::snapToGrid(event->scenePos()));
return true;
}
/**
* @brief DiagramEventAddElement::mousePressEvent
* Do nothing, but return true for not transit the event to other thing in diagram.
* @param event
* @return always true
*/
bool DiagramEventAddElement::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
Q_UNUSED(event);
return true;
}
/**
* @brief DiagramEventAddElement::mouseReleaseEvent
* Right button finish this event (isRunning = false)
* Left button add an element to diagram
* @param event
* @return always true
*/
bool DiagramEventAddElement::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (m_element)
{
if (event->button() == Qt::RightButton)
{
delete m_element;
m_element = nullptr;
m_running = false;
}
else if (event->button() == Qt::LeftButton)
{
addElement();
}
}
return true;
}
/**
* @brief DiagramEventAddElement::mouseDoubleClickEvent
* If mouse left double clic, finish this event (isRunning = false)
* @param event
* @return always true
*/
bool DiagramEventAddElement::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
if (m_element && (event -> button() == Qt::LeftButton))
{
delete m_element;
m_element = nullptr;
m_running = false;
}
return true;
}
/**
* @brief DiagramEventAddElement::keyPressEvent
* Press space key rotate the element to 90° (return true)
* else call DiagramEventInterface::keyPressEvent(event), and return the value.
* @param event
* @return
*/
bool DiagramEventAddElement::keyPressEvent(QKeyEvent *event)
{
if (m_element && event->key() == Qt::Key_Space)
{
m_element->rotateBy(90);
return true;
}
return DiagramEventInterface::keyPressEvent(event);
}
/**
* @brief DiagramEventAddElement::init
* Init this event.
*/
void DiagramEventAddElement::init()
{
foreach(QGraphicsView *view, m_diagram->views())
view->setContextMenuPolicy(Qt::NoContextMenu);
}
/**
* @brief DiagramEventAddElement::buildElement
* Build the element, if the element is build successfully, we return true, otherwise false
*/
bool DiagramEventAddElement::buildElement()
{
if (QETProject::integrateElementToProject(m_location, m_diagram -> project()))
{
QString error_msg;
IntegrationMoveElementsHandler *integ_handler = new IntegrationMoveElementsHandler();
QString integ_path = m_diagram -> project() -> integrateElement(m_location.toString(), integ_handler, error_msg);
delete integ_handler;
if (integ_path.isEmpty())
{
qDebug() << "DiagramView::addDroppedElement : Impossible d'ajouter l'element. Motif : " << qPrintable(error_msg);
return false;
}
}
int state;
m_element = ElementFactory::Instance() -> createElement(m_location, 0, &state);
//The creation of element failed, we delete it
if (state)
{
delete m_element;
return(false);
}
//Everything is good
return true;
}
/**
* @brief DiagramEventAddElement::addElement
* Add an element at the current pos en current rotation,
* if project autoconductor option is enable, and the element can be wired, we do it.
*/
void DiagramEventAddElement::addElement()
{
int state;
Element *element = ElementFactory::Instance() -> createElement(m_location, 0, &state);
//Build failed
if (state)
{
delete element;
return;
}
//We must add item to scene (even if addItemCommand do this)
//for create the autoconnection below
element -> setPos(m_element->pos());
element -> setRotation(m_element -> rotation());
m_diagram -> addItem(element);
QUndoCommand *undo_object = new AddItemCommand<Element *>(element, m_diagram, m_element -> pos());
while (!element -> AlignedFreeTerminals().isEmpty() && m_diagram -> project() -> autoConductor())
{
QPair <Terminal *, Terminal *> pair = element -> AlignedFreeTerminals().takeFirst();
Conductor *conductor = new Conductor(pair.first, pair.second);
conductor -> setProperties(m_diagram -> defaultConductorProperties);
new AddItemCommand<Conductor *>(conductor, m_diagram, QPointF(), undo_object);
//Autonum the new conductor, the undo command associated for this, have for parent undo_object
ConductorAutoNumerotation can (conductor, m_diagram, undo_object);
can.numerate();
};
m_diagram -> undoStack().push(undo_object);
}

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/*
Copyright 2006-2015 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DIAGRAMEVENTADDELEMENT_H
#define DIAGRAMEVENTADDELEMENT_H
#include "diagrameventinterface.h"
#include "elementslocation.h"
class Element;
/**
* @brief The DiagramEventAddElement class
* This diagram event add a new element, for each left click button at the position of click.
* Space key rotate current element by 90°, right click button finish this event.
*/
class DiagramEventAddElement : public DiagramEventInterface
{
public:
DiagramEventAddElement(ElementsLocation &location, Diagram *diagram, QPointF pos = QPointF(0,0));
virtual ~DiagramEventAddElement();
virtual bool mouseMoveEvent (QGraphicsSceneMouseEvent *event);
virtual bool mousePressEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseReleaseEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseDoubleClickEvent (QGraphicsSceneMouseEvent *event);
virtual bool keyPressEvent (QKeyEvent *event);
virtual void init();
private:
bool buildElement();
void addElement();
private:
ElementsLocation m_location;
Element *m_element;
};
#endif // DIAGRAMEVENTADDELEMENT_H

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/*
Copyright 2006-2015 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "diagrameventinterface.h"
#include <QGraphicsSceneMouseEvent>
#include <QKeyEvent>
DiagramEventInterface::DiagramEventInterface(Diagram *diagram) :
m_diagram(diagram),
m_running(false),
m_abort(false)
{
}
DiagramEventInterface::~DiagramEventInterface() {};
bool DiagramEventInterface::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) {
Q_UNUSED (event);
return false;
}
bool DiagramEventInterface::mousePressEvent(QGraphicsSceneMouseEvent *event) {
Q_UNUSED (event);
return false;
}
bool DiagramEventInterface::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
Q_UNUSED (event);
return false;
}
bool DiagramEventInterface::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
Q_UNUSED (event);
return false;
}
bool DiagramEventInterface::wheelEvent(QGraphicsSceneWheelEvent *event) {
Q_UNUSED (event);
return false;
}
/**
* @brief DiagramEventInterface::keyPressEvent
* By default, press escape key abort the curent action
* @param event
* @return
*/
bool DiagramEventInterface::keyPressEvent(QKeyEvent *event) {
if (event->key() == Qt::Key_Escape) {
m_running = false;
m_abort = true;
return true;
}
return false;
}
bool DiagramEventInterface::KeyReleaseEvent(QKeyEvent *event) {
Q_UNUSED (event);
return false;
}
bool DiagramEventInterface::isRunning() const {
return m_running;
}
bool DiagramEventInterface::isFinish() const {
return !m_running;
}
void DiagramEventInterface::init()
{}

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/*
Copyright 2006-2015 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DIAGRAMEVENTINTERFACE_H
#define DIAGRAMEVENTINTERFACE_H
class QGraphicsSceneMouseEvent;
class QGraphicsSceneWheelEvent;
class QKeyEvent;
class Diagram;
/**
* @brief The DiagramEventInterface class
* Each method return a bool: True if the methode do something else return false.
* Each method of DVEventInterface return false;
* isRunning() return true if action is started but not finish. By default return false.
* isFinish() return true when the action is finish, or not started. By default return true.
*
* ##USE DiagramEventInterface##
* This class is the basic interface for manage event on a diagram.
* To create a behavior for event diagram, we need to herite this class.
* This interface work like this :
* You need to create an interface and call diagram::setEventInterface(*your_interface).
* When a diagram get an event (mouse or key) if they have an event interface,
* they send the event to the interface (for exemple mousePressEvent).
* If the interface do something with this event, you need to return true to signal the diagram you work with this event.
* (if you do nothing by defaut the interface return false, so diagram do nothing)
* after that, the diagram call interface::isRunning(), if true diagram do nothing, else if false,
* that mean interface has finish is action (interface::isFinish return true) so the diagram will delete this interface.
* Be carreful with the destructor, diagram can at any time (even if interface is still running) delete the interface,
* the bool m_abort is here for that at destruction time.
*
*/
class DiagramEventInterface
{
public:
DiagramEventInterface(Diagram *diagram);
virtual ~DiagramEventInterface() = 0;
virtual bool mouseDoubleClickEvent (QGraphicsSceneMouseEvent *event);
virtual bool mousePressEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseMoveEvent (QGraphicsSceneMouseEvent *event);
virtual bool mouseReleaseEvent (QGraphicsSceneMouseEvent *event);
virtual bool wheelEvent (QGraphicsSceneWheelEvent *event);
virtual bool keyPressEvent (QKeyEvent *event);
virtual bool KeyReleaseEvent (QKeyEvent *event);
virtual bool isRunning () const;
virtual bool isFinish () const;
virtual void init();
protected:
Diagram *m_diagram;
bool m_running;
bool m_abort;
};
#endif // DIAGRAMEVENTINTERFACE_H