* Added the m_rotate_action to qetelementeditor.ui * Adding QAction to qetelementeditor.cpp and connecting it to new slot RotateElementsCommand defined in editorcommands.cpp

* Some types of elements need to specialize the setRotation method in order to behave correctly :
- PartTerminal needs to call setOrientation
- PartLine, PartRectangle and PartPolygon need a different rotation center.
This commit is contained in:
Adrien Allain
2021-09-13 20:38:39 +02:00
committed by Laurent Trinques
parent 9135099dbf
commit c640d96bca
12 changed files with 204 additions and 5 deletions

View File

@@ -22,6 +22,19 @@
#include "elementcontent.h"
#include "elementscene.h"
#include "elementview.h"
#include "graphicspart/abstractpartellipse.h"
#include "graphicspart/customelementgraphicpart.h"
#include "graphicspart/customelementpart.h"
#include "graphicspart/partarc.h"
#include "graphicspart/partdynamictextfield.h"
#include "graphicspart/partellipse.h"
#include "graphicspart/partline.h"
#include "graphicspart/partpolygon.h"
#include "graphicspart/partrectangle.h"
#include "graphicspart/partterminal.h"
#include "graphicspart/parttext.h"
#include "../QPropertyUndoCommand/qpropertyundocommand.h"
/**
@brief The ElementEditionCommand class
@@ -279,4 +292,24 @@ class changeElementDataCommand : public ElementEditionCommand
m_new;
};
/**
@brief The RotateSelectionInESCommand class
Rotate the selected items in the element editor
*/
class RotateElementsCommand : public ElementEditionCommand
{
public:
RotateElementsCommand(ElementScene *scene, QUndoCommand *parent=nullptr);
void undo() override;
void redo() override;
private:
ElementScene *m_scene =nullptr;
QList<QGraphicsItem*> m_items;
};
#endif