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* Added the m_rotate_action to qetelementeditor.ui * Adding QAction to qetelementeditor.cpp and connecting it to new slot RotateElementsCommand defined in editorcommands.cpp
* Some types of elements need to specialize the setRotation method in order to behave correctly : - PartTerminal needs to call setOrientation - PartLine, PartRectangle and PartPolygon need a different rotation center.
This commit is contained in:
committed by
Laurent Trinques
parent
9135099dbf
commit
c640d96bca
@@ -34,6 +34,7 @@ class PartRectangle : public CustomElementGraphicPart
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Q_PROPERTY(QRectF rect READ rect WRITE setRect)
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Q_PROPERTY(qreal xRadius READ XRadius WRITE setXRadius NOTIFY XRadiusChanged)
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Q_PROPERTY(qreal yRadius READ YRadius WRITE setYRadius NOTIFY YRadiusChanged)
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Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
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// constructors, destructor
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public:
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@@ -47,6 +48,7 @@ class PartRectangle : public CustomElementGraphicPart
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void rectChanged();
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void XRadiusChanged();
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void YRadiusChanged();
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void rotationChanged();
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// methods
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public:
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@@ -69,6 +71,8 @@ class PartRectangle : public CustomElementGraphicPart
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void setXRadius(qreal X);
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qreal YRadius() const {return m_yRadius;}
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void setYRadius(qreal Y);
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void setRotation(qreal angle);
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qreal rotation() const;
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QRectF sceneGeometricRect() const override;
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virtual QPointF sceneTopLeft() const;
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@@ -109,5 +113,6 @@ class PartRectangle : public CustomElementGraphicPart
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m_old_xRadius,
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m_old_yRadius;
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bool m_modifie_radius_equaly = false;
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qreal m_rot;
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};
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#endif
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