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Element editor : move all graphics part in a single directory
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3628 bfdf4180-ca20-0410-9c96-a3a8aa849046
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81
sources/editor/graphicspart/partrectangle.h
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81
sources/editor/graphicspart/partrectangle.h
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/*
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Copyright 2006-2014 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PART_RECTANGLE_H
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#define PART_RECTANGLE_H
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#include <QtGui>
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#include "customelementgraphicpart.h"
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/**
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This class represents a rectangle primitive which may be used to compose the
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drawing of an electrical element within the element editor.
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*/
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class PartRectangle : public CustomElementGraphicPart, public QGraphicsRectItem {
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Q_OBJECT
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// constructors, destructor
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public:
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PartRectangle(QETElementEditor *, QGraphicsItem * = 0, QGraphicsScene * = 0);
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virtual ~PartRectangle();
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private:
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PartRectangle(const PartRectangle &);
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// methods
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public:
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enum { Type = UserType + 1109 };
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/**
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Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a
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PartRectangle.
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@return the QGraphicsItem type
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*/
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virtual int type() const { return Type; }
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virtual void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget * = 0);
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virtual QString name() const { return(QObject::tr("rectangle", "element part name")); }
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virtual QString xmlName() const { return(QString("rect")); }
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virtual const QDomElement toXml(QDomDocument &) const;
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virtual void fromXml(const QDomElement &);
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virtual QPointF sceneTopLeft() const;
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virtual QRectF boundingRect() const;
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virtual bool isUseless() const;
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virtual QRectF sceneGeometricRect() const;
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virtual void startUserTransformation(const QRectF &);
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virtual void handleUserTransformation(const QRectF &, const QRectF &);
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///PROPERTY
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// X value
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Q_PROPERTY(qreal x READ x WRITE setX)
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qreal x() const {return mapToScene(rect().topLeft()).x();}
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void setX(qreal x);
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// Y value
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Q_PROPERTY(qreal y READ y WRITE setY)
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qreal y() const {return mapToScene(rect().topLeft()).y();}
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void setY(qreal y);
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// Width value
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Q_PROPERTY(qreal width READ width WRITE setWidth)
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qreal width() const {return rect().width();}
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void setWidth(qreal w);
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// Height value
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Q_PROPERTY(qreal height READ height WRITE setHeight)
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qreal height() const { return rect().height();}
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void setHeight(qreal h);
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protected:
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QVariant itemChange(GraphicsItemChange, const QVariant &);
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private:
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QList<QPointF> saved_points_;
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};
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#endif
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