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Element editor : move all graphics part in a single directory
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3628 bfdf4180-ca20-0410-9c96-a3a8aa849046
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83
sources/editor/graphicspart/partterminal.h
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83
sources/editor/graphicspart/partterminal.h
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/*
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Copyright 2006-2014 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PART_TERMINAL_H
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#define PART_TERMINAL_H
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#include "customelementgraphicpart.h"
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#include "qet.h"
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#include <QtGui>
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/**
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This class represents a terminal which may be used to compose the drawing of
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an electrical element within the element editor.
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*/
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class PartTerminal : public CustomElementGraphicPart, public QGraphicsItem {
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Q_OBJECT
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public:
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// constructors, destructor
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PartTerminal(QETElementEditor *, QGraphicsItem * = 0, QGraphicsScene * = 0);
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virtual ~PartTerminal();
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private:
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PartTerminal(const PartTerminal &);
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// attributes
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private:
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Qet::Orientation m_orientation;
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QPointF second_point;
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// methods
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public:
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enum { Type = UserType + 1106 };
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/**
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Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a
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PartTerminal.
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@return the QGraphicsItem type
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*/
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virtual int type() const { return Type; }
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virtual QString name() const { return(QObject::tr("borne", "element part name")); }
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virtual QString xmlName() const { return(QString("terminal")); }
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virtual void fromXml(const QDomElement &);
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virtual const QDomElement toXml(QDomDocument &) const;
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virtual void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *);
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virtual QRectF boundingRect() const;
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/*virtual void setProperty(const QString &, const QVariant &);
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virtual QVariant property(const QString &);*/
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virtual bool isUseless() const;
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virtual QRectF sceneGeometricRect() const;
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virtual void startUserTransformation(const QRectF &);
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virtual void handleUserTransformation(const QRectF &, const QRectF &);
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///PROPERTY
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// X value
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Q_PROPERTY(qreal x READ x WRITE setX)
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// Y value
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Q_PROPERTY(qreal y READ y WRITE setY)
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// Horientation value
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Q_PROPERTY(Qet::Orientation orientation READ orientation WRITE setOrientation)
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Qet::Orientation orientation() const {return m_orientation;}
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void setOrientation(Qet::Orientation ori);
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protected:
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QVariant itemChange(GraphicsItemChange, const QVariant &);
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private:
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void updateSecondPoint();
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private:
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QPointF saved_position_;
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};
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#endif
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