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https://github.com/qelectrotech/qelectrotech-source-mirror.git
synced 2025-12-21 16:50:53 +01:00
Mod doc set style de same
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@@ -106,10 +106,10 @@ QETElementEditor::~QETElementEditor() {
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}
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/**
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* @brief QETElementEditor::setLocation
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* The new location to edit
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* @param el
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*/
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@brief QETElementEditor::setLocation
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The new location to edit
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@param el
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*/
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void QETElementEditor::setLocation(const ElementsLocation &el) {
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location_ = el;
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opened_from_file = false;
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@@ -132,9 +132,9 @@ void QETElementEditor::setFileName(const QString &fn) {
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}
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/**
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* @brief QETElementEditor::setupActions
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* Create action used in Element editor
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*/
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@brief QETElementEditor::setupActions
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Create action used in Element editor
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*/
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void QETElementEditor::setupActions() {
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new_element = new QAction(QET::Icons::DocumentNew, tr("&Nouveau"), this);
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open = new QAction(QET::Icons::FolderOpen, tr("&Ouvrir"), this);
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@@ -260,7 +260,7 @@ void QETElementEditor::setupActions() {
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addToolBar(Qt::TopToolBarArea, depth_toolbar);
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/*
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* Action related to zoom
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Action related to zoom
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*/
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m_zoom_ag = new QActionGroup(this);
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@@ -280,7 +280,7 @@ void QETElementEditor::setupActions() {
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connect(zoom_reset, SIGNAL(triggered()), m_view, SLOT(zoomReset() ));
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/*
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* Action related to primitive creation
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Action related to primitive creation
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*/
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connect (m_elmt_scene, SIGNAL(partsAdded()), this, SLOT(UncheckAddPrimitive()));
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parts = new QActionGroup(this);
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@@ -359,8 +359,8 @@ void QETElementEditor::setupActions() {
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}
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/**
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* @brief QETElementEditor::setupMenus
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*/
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@brief QETElementEditor::setupMenus
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*/
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void QETElementEditor::setupMenus() {
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file_menu = new QMenu(tr("&Fichier"), this);
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edit_menu = new QMenu(tr("&Édition"), this);
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@@ -422,11 +422,11 @@ void QETElementEditor::setupMenus() {
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}
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/**
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* @brief QETElementEditor::contextMenu
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* Display a context menu, with all available action.
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* @param p, the pos of the menu, in screen coordinate
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* @param actions, a list of actions who can be prepended to the context menu.
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*/
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@brief QETElementEditor::contextMenu
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Display a context menu, with all available action.
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@param p, the pos of the menu, in screen coordinate
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@param actions, a list of actions who can be prepended to the context menu.
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*/
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void QETElementEditor::contextMenu(QPoint p, QList<QAction *> actions) {
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QMenu menu(this);
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menu.addActions(std::move(actions));
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@@ -511,8 +511,8 @@ void QETElementEditor::slot_updateTitle() {
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}
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/**
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* @brief QETElementEditor::setupInterface
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*/
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@brief QETElementEditor::setupInterface
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*/
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void QETElementEditor::setupInterface() {
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// editeur
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m_elmt_scene = new ElementScene(this, this);
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@@ -747,10 +747,10 @@ void QETElementEditor::slot_updateInformations() {
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}
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/**
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* @brief QETElementEditor::checkElement
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* Do several check about element.
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* If error is occurred return false
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*/
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@brief QETElementEditor::checkElement
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Do several check about element.
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If error is occurred return false
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*/
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bool QETElementEditor::checkElement() {
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//List of warning and error
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typedef QPair<QString, QString> QETWarning;
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@@ -897,11 +897,11 @@ void QETElementEditor::fromFile(const QString &filepath) {
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}
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/**
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* @brief QETElementEditor::toFile
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* Save to file the drawed element.
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* @param fn : path of the file
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* @return : true if succesfully save.
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*/
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@brief QETElementEditor::toFile
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Save to file the drawed element.
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@param fn : path of the file
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@return : true if succesfully save.
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*/
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bool QETElementEditor::toFile(const QString &fn) {
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m_elmt_scene -> clearEventInterface();
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m_elmt_scene -> clearSelection();
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@@ -920,11 +920,11 @@ bool QETElementEditor::toFile(const QString &fn) {
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}
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/**
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* @brief QETElementEditor::toLocation
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* Save the element to Location
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* @param location : location where we must save the current element
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* @return true if succesfully saved
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*/
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@brief QETElementEditor::toLocation
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Save the element to Location
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@param location : location where we must save the current element
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@return true if succesfully saved
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*/
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bool QETElementEditor::toLocation(const ElementsLocation &location) {
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m_elmt_scene -> clearEventInterface();
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m_elmt_scene -> clearSelection();
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@@ -1002,73 +1002,73 @@ bool QETElementEditor::isReadOnly() const {
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}
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/**
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* @brief QETElementEditor::addLine
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* Set line creation interface to scene
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*/
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@brief QETElementEditor::addLine
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Set line creation interface to scene
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*/
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void QETElementEditor::addLine() {
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m_elmt_scene -> setEventInterface(new ESEventAddLine(m_elmt_scene));
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}
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/**
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* @brief QETElementEditor::addRect
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* Set rectangle creation interface to scene
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*/
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@brief QETElementEditor::addRect
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Set rectangle creation interface to scene
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*/
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void QETElementEditor::addRect() {
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m_elmt_scene -> setEventInterface(new ESEventAddRect(m_elmt_scene));
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}
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/**
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* @brief QETElementEditor::addEllipse
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* Set ellipse creation interface to scene
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*/
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@brief QETElementEditor::addEllipse
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Set ellipse creation interface to scene
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*/
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void QETElementEditor::addEllipse() {
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m_elmt_scene -> setEventInterface(new ESEventAddEllipse(m_elmt_scene));
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}
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/**
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* @brief QETElementEditor::addPolygon
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* Set polygon creation interface to scene
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*/
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@brief QETElementEditor::addPolygon
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Set polygon creation interface to scene
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*/
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void QETElementEditor::addPolygon() {
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m_elmt_scene -> setEventInterface(new ESEventAddPolygon(m_elmt_scene));
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}
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/**
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* @brief QETElementEditor::addArc
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* Set arc creation interface to scene
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*/
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@brief QETElementEditor::addArc
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Set arc creation interface to scene
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*/
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void QETElementEditor::addArc() {
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m_elmt_scene -> setEventInterface(new ESEventAddArc(m_elmt_scene));
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}
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/**
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* @brief QETElementEditor::addText
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* Set text creation interface to scene
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*/
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@brief QETElementEditor::addText
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Set text creation interface to scene
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*/
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void QETElementEditor::addText() {
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m_elmt_scene -> setEventInterface(new ESEventAddText(m_elmt_scene));
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}
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/**
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* @brief QETElementEditor::addTerminal
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* Set terminal creation interface to scene
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*/
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@brief QETElementEditor::addTerminal
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Set terminal creation interface to scene
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*/
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void QETElementEditor::addTerminal() {
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m_elmt_scene -> setEventInterface(new ESEventAddTerminal(m_elmt_scene));
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}
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/**
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* @brief QETElementEditor::addDynamicTextField
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* Set dynamic text field creation interface to scene
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*/
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@brief QETElementEditor::addDynamicTextField
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Set dynamic text field creation interface to scene
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*/
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void QETElementEditor::addDynamicTextField() {
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m_elmt_scene -> setEventInterface(new ESEventAddDynamicTextField(m_elmt_scene));
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}
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/**
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* @brief QETElementEditor::UncheckAddPrimitive
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* Uncheck all action related to primitive
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*/
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@brief QETElementEditor::UncheckAddPrimitive
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Uncheck all action related to primitive
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*/
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void QETElementEditor::UncheckAddPrimitive() {
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foreach(QAction *action, parts -> actions()) {
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action -> setChecked(false);
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@@ -1126,8 +1126,8 @@ void QETElementEditor::openRecentFile(const QString &filepath) {
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}
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/**
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* @brief QETElementEditor::slot_openDxf
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*/
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@brief QETElementEditor::slot_openDxf
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*/
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void QETElementEditor::slot_openDxf (){
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#if defined(Q_OS_WIN32) || defined(Q_OS_WIN64)
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@@ -1170,9 +1170,9 @@ void QETElementEditor::openElement(const QString &filepath) {
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}
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/**
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* @brief QETElementEditor::slot_reload
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* Reload the element from the file or location
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*/
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@brief QETElementEditor::slot_reload
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Reload the element from the file or location
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*/
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void QETElementEditor::slot_reload() {
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//If user already edit the element, ask confirmation to reload
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if (!m_elmt_scene -> undoStack().isClean()) {
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@@ -1197,11 +1197,11 @@ void QETElementEditor::slot_reload() {
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}
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/**
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* @brief QETElementEditor::slot_save
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* Save the current editing element.
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* If the filepath or location is unknown, use save_as instead
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* @return true if save with success
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*/
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@brief QETElementEditor::slot_save
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Save the current editing element.
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If the filepath or location is unknown, use save_as instead
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@return true if save with success
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*/
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bool QETElementEditor::slot_save() {
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// Check element befor writing
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if (checkElement()) {
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@@ -1236,11 +1236,11 @@ bool QETElementEditor::slot_save() {
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}
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/**
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* @brief QETElementEditor::slot_saveAs
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* Ask a location to user and save the current edited element
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* to this location
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* @return true if save with success
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*/
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@brief QETElementEditor::slot_saveAs
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Ask a location to user and save the current edited element
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to this location
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@return true if save with success
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*/
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bool QETElementEditor::slot_saveAs() {
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// Check element befor writing
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if (checkElement()) {
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@@ -1264,10 +1264,10 @@ bool QETElementEditor::slot_saveAs() {
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}
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/**
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* @brief QETElementEditor::slot_saveAsFile
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* Ask a file to user and save the current edited element to this file
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* @return true if save with success
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*/
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@brief QETElementEditor::slot_saveAsFile
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Ask a file to user and save the current edited element to this file
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@return true if save with success
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*/
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bool QETElementEditor::slot_saveAsFile() {
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// Check element befor writing
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if (checkElement()) {
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@@ -1480,9 +1480,9 @@ void QETElementEditor::slot_updateSelectionFromPartsList() {
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}
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/**
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* @brief QETElementEditor::readSettings
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* Read settings
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*/
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@brief QETElementEditor::readSettings
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Read settings
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*/
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void QETElementEditor::readSettings() {
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QSettings settings;
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@@ -1503,9 +1503,9 @@ void QETElementEditor::readSettings() {
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}
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/**
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* @brief QETElementEditor::writeSettings
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* Write the settings
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*/
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@brief QETElementEditor::writeSettings
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Write the settings
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*/
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void QETElementEditor::writeSettings() {
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QSettings settings;
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settings.setValue("elementeditor/geometry", saveGeometry());
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@@ -1547,10 +1547,10 @@ QString QETElementEditor::getOpenElementFileName(QWidget *parent, const QString
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}
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/**
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* @brief QETElementEditor::fromLocation
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* Location of the element to edit
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* @param location
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*/
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@brief QETElementEditor::fromLocation
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Location of the element to edit
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@param location
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*/
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void QETElementEditor::fromLocation(const ElementsLocation &location) {
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if (!location.isElement()) {
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QET::QetMessageBox::critical(this,
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@@ -1622,10 +1622,10 @@ void QETElementEditor::pasteFromFile() {
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}
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/**
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* @brief QETElementEditor::pasteFromElement
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* Ask an element to user, copy the xml definition of the element
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* to the clipboard and call ElementView::PasteInArea
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*/
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@brief QETElementEditor::pasteFromElement
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Ask an element to user, copy the xml definition of the element
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to the clipboard and call ElementView::PasteInArea
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*/
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void QETElementEditor::pasteFromElement() {
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//Ask for a location
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ElementsLocation location = ElementDialog::getOpenElementLocation(this);
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