mirror of
https://github.com/qelectrotech/qelectrotech-source-mirror.git
synced 2026-10-05 02:24:13 +02:00
Script buttons: stored scripts become commands with an icon
Every .js file in the "scripts" folder of the user's data folder that starts with a // ==QETScript== header becomes a command: in Projet > Scripts, as a button on a new Scripts toolbar, and, because it is registered with ShortcutManager as diagrameditor.script.<file name>, in the shortcut settings, the shortcut bar (S) and command search. The header gives its name, icon (a file next to the script or a theme icon; a tile with its initials otherwise), tooltip, default shortcut and when it is enabled (always, with a selection, with a conductor selected). The folder is watched, so a script added, edited or deleted while QET is open appears, changes or goes without a restart. A file with a header that cannot be used gets no button; the Scripts menu lists it with the reason. The menu also opens the folder, and holds "Exécuter un script…". A click runs the script on the current project as one undo step named after it, and asks to switch scripting on first, like "Exécuter un script…" does: scripting stays off by default. ShortcutManager::unregisterAction() takes a command out of the lists when its script is deleted, and lets it come back under a new name. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -113,7 +113,8 @@ namespace {
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constexpr int kScriptTimeoutMs = 30000;
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}
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bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view)
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bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view,
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const QString &title)
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{
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// Checked here as well as at each caller, deliberately: this is the
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// one function that actually evaluates JavaScript, so it is the one
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@@ -173,7 +174,8 @@ bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *v
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QUndoStack *stack = (view && project) ? project->undoStack() : nullptr;
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if (stack) {
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stack->beginMacro(QObject::tr("Script : %1")
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.arg(QFileInfo(scriptPath).completeBaseName()));
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.arg(title.isEmpty() ? QFileInfo(scriptPath).completeBaseName()
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: title));
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api->setUndoGrouped(true);
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}
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@@ -229,7 +231,7 @@ int run(const QStringList &)
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return 1;
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}
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bool runOnProject(const QString &, QETProject *, DiagramView *)
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bool runOnProject(const QString &, QETProject *, DiagramView *, const QString &)
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{
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err << "This build of QElectroTech was compiled without the Qt Qml "
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"module, so JavaScript scripting is not available.\n";
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@@ -57,9 +57,12 @@ namespace QetScripting {
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@param view the active DiagramView, so the script's zoom methods
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have something to act on; nullptr from the headless entry point,
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where they become no-ops (see QetScriptApi).
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@param title what the undo step is called; the script's file name
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if empty.
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@return true if the script ran without throwing.
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*/
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bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view = nullptr);
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bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view = nullptr,
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const QString &title = QString());
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}
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@@ -0,0 +1,118 @@
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/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPTHEADER_H
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#define SCRIPTHEADER_H
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#include <QRegularExpression>
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#include <QString>
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#include <QStringList>
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/**
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@brief The ScriptHeader struct
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How a stored script's button looks, read from a comment block at the top
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of the .js file itself, so one file is all there is to write by hand,
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to share, or for an assistant to create:
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@code
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// ==QETScript==
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// @name Add revision note
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// @icon note.svg (a file next to the script, or builtin:<theme icon>)
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// @tooltip Puts a "Rev A" note on the folio on screen
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// @shortcut Ctrl+Alt+R
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// @context canvas (canvas, selection or conductor)
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// @api 1
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// ==/QETScript==
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@endcode
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Only @name is required. An unknown key is an error rather than ignored:
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a misspelt "@shortcut" that silently did nothing would be harder to find
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than a script refused with the line that is wrong.
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Header-only, with no QElectroTech dependency, so it is tested on its own.
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*/
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struct ScriptHeader
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{
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QString id; ///< file name without .js; the action id is diagrameditor.script.<id>
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QString name;
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QString icon;
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QString tooltip;
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QString shortcut; ///< as QKeySequence::fromString() reads it
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QString context = QStringLiteral("canvas");
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int api = 1;
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QString error; ///< empty if the header is usable
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bool isValid() const { return error.isEmpty(); }
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static QStringList contexts()
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{
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return {QStringLiteral("canvas"), QStringLiteral("selection"),
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QStringLiteral("conductor")};
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}
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/**
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@brief parse
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@param text : the whole script
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@param id : the script's file name without its extension
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*/
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static ScriptHeader parse(const QString &text, const QString &id)
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{
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ScriptHeader h;
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h.id = id;
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static const QRegularExpression block(
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QStringLiteral("//\\s*==QETScript==\\s*\\n(.*?)//\\s*==/QETScript=="),
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QRegularExpression::DotMatchesEverythingOption);
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const QRegularExpressionMatch m = block.match(text);
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if (!m.hasMatch()) {
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h.error = QStringLiteral("no // ==QETScript== header");
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return h;
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}
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static const QRegularExpression line_re(
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QStringLiteral("^\\s*//\\s*@(\\w+)\\s+(.*?)\\s*$"));
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const QStringList lines = m.captured(1).split(QLatin1Char('\n'));
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for (const QString &line : lines) {
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const QRegularExpressionMatch lm = line_re.match(line);
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if (!lm.hasMatch()) {
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continue;
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}
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const QString key = lm.captured(1);
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const QString value = lm.captured(2);
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if (key == QLatin1String("name")) h.name = value;
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else if (key == QLatin1String("icon")) h.icon = value;
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else if (key == QLatin1String("tooltip")) h.tooltip = value;
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else if (key == QLatin1String("shortcut")) h.shortcut = value;
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else if (key == QLatin1String("context")) h.context = value;
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else if (key == QLatin1String("api")) h.api = value.toInt();
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else {
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h.error = QStringLiteral("unknown header key @%1").arg(key);
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return h;
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}
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}
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if (h.name.isEmpty()) {
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h.error = QStringLiteral("@name is required");
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} else if (!contexts().contains(h.context)) {
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h.error = QStringLiteral("@context must be one of: %1")
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.arg(contexts().join(QStringLiteral(", ")));
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} else if (h.api != 1) {
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h.error = QStringLiteral("@api %1 is not supported by this "
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"version (1 is)").arg(h.api);
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}
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return h;
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}
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};
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#endif // SCRIPTHEADER_H
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@@ -0,0 +1,194 @@
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/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "scriptlibrary.h"
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#include "../qetapp.h"
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#include <QDir>
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#include <QFile>
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#include <QFileInfo>
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#include <QGuiApplication>
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#include <QPainter>
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#include <QPalette>
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#include <QPixmap>
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ScriptLibrary &ScriptLibrary::instance()
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{
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static ScriptLibrary library;
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return library;
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}
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/**
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@brief ScriptLibrary::folder
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Where stored scripts live: "scripts" in the user's data folder, next to
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the user's own element and title block collections.
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*/
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QString ScriptLibrary::folder()
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{
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return QETApp::dataDir() + QStringLiteral("/scripts");
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}
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/**
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@brief ScriptLibrary::actionId
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The ShortcutManager id of a script's action. The "diagrameditor."
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prefix is what puts it among the commands the shortcut bar can show.
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*/
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QString ScriptLibrary::actionId(const QString &script_id)
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{
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return QStringLiteral("diagrameditor.script.") + script_id;
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}
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ScriptLibrary::ScriptLibrary()
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{
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//An editor saving a file often writes it more than once, or
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//replaces it through a rename: wait for it to settle.
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m_rescan_timer.setSingleShot(true);
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m_rescan_timer.setInterval(250);
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connect(&m_rescan_timer, &QTimer::timeout, this, &ScriptLibrary::rescan);
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connect(&m_watcher, &QFileSystemWatcher::directoryChanged,
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&m_rescan_timer, qOverload<>(&QTimer::start));
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connect(&m_watcher, &QFileSystemWatcher::fileChanged,
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&m_rescan_timer, qOverload<>(&QTimer::start));
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rescan();
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}
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/**
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@brief ScriptLibrary::watch
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Watch the folder and each script in it, or, while the folder does not
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exist yet, the data folder it will be created in.
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*/
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void ScriptLibrary::watch()
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{
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if (!m_watcher.files().isEmpty()) m_watcher.removePaths(m_watcher.files());
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if (!m_watcher.directories().isEmpty()) m_watcher.removePaths(m_watcher.directories());
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const QDir dir(folder());
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if (!dir.exists()) {
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if (QFileInfo::exists(QETApp::dataDir())) {
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m_watcher.addPath(QETApp::dataDir());
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}
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return;
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}
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m_watcher.addPath(dir.path());
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QStringList files;
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for (const Script &s : std::as_const(m_scripts)) files << s.path;
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for (const QString &e : std::as_const(m_errors)) files << dir.filePath(e.section(QLatin1Char(':'), 0, 0));
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if (!files.isEmpty()) m_watcher.addPaths(files);
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}
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void ScriptLibrary::rescan()
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{
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QList<Script> scripts;
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QStringList errors;
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const QDir dir(folder());
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const QFileInfoList infos = dir.entryInfoList({QStringLiteral("*.js")},
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QDir::Files, QDir::Name);
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for (const QFileInfo &info : infos) {
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QFile file(info.filePath());
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) continue;
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const ScriptHeader header = ScriptHeader::parse(
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QString::fromUtf8(file.readAll()), info.completeBaseName());
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if (header.isValid()) {
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scripts << Script{header, info.filePath()};
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} else {
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errors << info.fileName() + QStringLiteral(": ") + header.error;
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}
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}
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auto signature = [](const QList<Script> &list) {
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QStringList parts;
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for (const Script &s : list) {
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const ScriptHeader &h = s.header;
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parts << QStringList{s.path, h.name, h.icon, h.tooltip, h.shortcut,
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h.context}.join(QLatin1Char('\x1f'));
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}
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return parts;
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};
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const bool same = signature(scripts) == signature(m_scripts) && errors == m_errors;
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m_scripts = scripts;
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m_errors = errors;
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watch();
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//The script's own text is read again on every run, so only a
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//change to what its button shows needs the actions rebuilt --
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//except an icon file edited in place, which this cannot see; the
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//next change to the folder picks it up.
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if (!same) emit changed();
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}
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QList<ScriptLibrary::Script> ScriptLibrary::scripts() const
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{
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return m_scripts;
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}
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/**
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@brief ScriptLibrary::errors
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One "file.js: reason" per script whose header could not be used, so
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whoever wrote it can be told why its button is missing.
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*/
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QStringList ScriptLibrary::errors() const
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{
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return m_errors;
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}
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/**
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@brief ScriptLibrary::icon
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The icon a script's header names -- "builtin:<name>" from the icon
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theme, or an image file, relative to the script -- or, failing that, a
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tile with the script's initials, so every button can be told apart.
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*/
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QIcon ScriptLibrary::icon(const Script &script)
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{
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const QString spec = script.header.icon;
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if (spec.startsWith(QLatin1String("builtin:"))) {
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const QIcon themed = QIcon::fromTheme(spec.mid(8));
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if (!themed.isNull()) return themed;
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} else if (!spec.isEmpty()) {
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const QString path = QFileInfo(script.path).dir().absoluteFilePath(spec);
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if (QFileInfo::exists(path)) {
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const QIcon file_icon(path);
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if (!file_icon.availableSizes().isEmpty()
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|| !file_icon.pixmap(32).isNull()) {
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return file_icon;
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}
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}
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}
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QString initials;
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for (const QString &word : script.header.name.split(QLatin1Char(' '), Qt::SkipEmptyParts)) {
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if (word.at(0).isLetterOrNumber()) initials += word.at(0).toUpper();
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if (initials.size() == 2) break;
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}
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if (initials.isEmpty()) initials = QStringLiteral("JS");
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const QPalette palette = QGuiApplication::palette();
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QPixmap pixmap(64, 64);
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pixmap.fill(Qt::transparent);
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QPainter painter(&pixmap);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setPen(Qt::NoPen);
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painter.setBrush(palette.color(QPalette::Highlight));
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painter.drawRoundedRect(QRectF(4, 4, 56, 56), 10, 10);
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QFont font = painter.font();
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font.setBold(true);
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font.setPixelSize(initials.size() == 1 ? 34 : 26);
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painter.setFont(font);
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painter.setPen(palette.color(QPalette::HighlightedText));
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painter.drawText(QRectF(4, 4, 56, 56), Qt::AlignCenter, initials);
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painter.end();
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return QIcon(pixmap);
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}
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@@ -0,0 +1,72 @@
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/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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|
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QElectroTech is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
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(at your option) any later version.
|
||||
|
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QElectroTech is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
|
||||
|
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You should have received a copy of the GNU General Public License
|
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPTLIBRARY_H
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#define SCRIPTLIBRARY_H
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#include "scriptheader.h"
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#include <QFileSystemWatcher>
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#include <QIcon>
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#include <QList>
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#include <QObject>
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#include <QTimer>
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/**
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@brief The ScriptLibrary class
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The user's stored scripts: every .js file with a ScriptHeader in
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folder(). The folder is the whole interface. A script written by hand
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in any editor, one saved by the script manager and one installed by an
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assistant through the qet MCP server all arrive the same way, as a file,
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and the library notices it with a QFileSystemWatcher and emits changed().
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One instance for the application, shared by every editor window.
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*/
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class ScriptLibrary : public QObject
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{
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Q_OBJECT
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public:
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struct Script
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{
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ScriptHeader header;
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QString path;
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};
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static ScriptLibrary &instance();
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static QString folder();
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static QString actionId(const QString &script_id);
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static QIcon icon(const Script &script);
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QList<Script> scripts() const;
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QStringList errors() const;
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signals:
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void changed();
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private:
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ScriptLibrary();
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void rescan();
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void watch();
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QFileSystemWatcher m_watcher;
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QTimer m_rescan_timer;
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QList<Script> m_scripts;
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QStringList m_errors;
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};
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#endif // SCRIPTLIBRARY_H
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Reference in New Issue
Block a user