Script buttons: stored scripts become commands with an icon

Every .js file in the "scripts" folder of the user's data folder that
starts with a // ==QETScript== header becomes a command: in Projet >
Scripts, as a button on a new Scripts toolbar, and, because it is
registered with ShortcutManager as diagrameditor.script.<file name>, in
the shortcut settings, the shortcut bar (S) and command search. The
header gives its name, icon (a file next to the script or a theme icon;
a tile with its initials otherwise), tooltip, default shortcut and when
it is enabled (always, with a selection, with a conductor selected).

The folder is watched, so a script added, edited or deleted while QET is
open appears, changes or goes without a restart. A file with a header
that cannot be used gets no button; the Scripts menu lists it with the
reason. The menu also opens the folder, and holds "Exécuter un script…".

A click runs the script on the current project as one undo step named
after it, and asks to switch scripting on first, like "Exécuter un
script…" does: scripting stays off by default.

ShortcutManager::unregisterAction() takes a command out of the lists
when its script is deleted, and lets it come back under a new name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ispyisail
2026-10-02 09:01:02 +13:00
parent b7ce89944e
commit e03e523069
12 changed files with 737 additions and 28 deletions
+5 -3
View File
@@ -113,7 +113,8 @@ namespace {
constexpr int kScriptTimeoutMs = 30000;
}
bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view)
bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view,
const QString &title)
{
// Checked here as well as at each caller, deliberately: this is the
// one function that actually evaluates JavaScript, so it is the one
@@ -173,7 +174,8 @@ bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *v
QUndoStack *stack = (view && project) ? project->undoStack() : nullptr;
if (stack) {
stack->beginMacro(QObject::tr("Script : %1")
.arg(QFileInfo(scriptPath).completeBaseName()));
.arg(title.isEmpty() ? QFileInfo(scriptPath).completeBaseName()
: title));
api->setUndoGrouped(true);
}
@@ -229,7 +231,7 @@ int run(const QStringList &)
return 1;
}
bool runOnProject(const QString &, QETProject *, DiagramView *)
bool runOnProject(const QString &, QETProject *, DiagramView *, const QString &)
{
err << "This build of QElectroTech was compiled without the Qt Qml "
"module, so JavaScript scripting is not available.\n";
+4 -1
View File
@@ -57,9 +57,12 @@ namespace QetScripting {
@param view the active DiagramView, so the script's zoom methods
have something to act on; nullptr from the headless entry point,
where they become no-ops (see QetScriptApi).
@param title what the undo step is called; the script's file name
if empty.
@return true if the script ran without throwing.
*/
bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view = nullptr);
bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view = nullptr,
const QString &title = QString());
}
+118
View File
@@ -0,0 +1,118 @@
/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPTHEADER_H
#define SCRIPTHEADER_H
#include <QRegularExpression>
#include <QString>
#include <QStringList>
/**
@brief The ScriptHeader struct
How a stored script's button looks, read from a comment block at the top
of the .js file itself, so one file is all there is to write by hand,
to share, or for an assistant to create:
@code
// ==QETScript==
// @name Add revision note
// @icon note.svg (a file next to the script, or builtin:<theme icon>)
// @tooltip Puts a "Rev A" note on the folio on screen
// @shortcut Ctrl+Alt+R
// @context canvas (canvas, selection or conductor)
// @api 1
// ==/QETScript==
@endcode
Only @name is required. An unknown key is an error rather than ignored:
a misspelt "@shortcut" that silently did nothing would be harder to find
than a script refused with the line that is wrong.
Header-only, with no QElectroTech dependency, so it is tested on its own.
*/
struct ScriptHeader
{
QString id; ///< file name without .js; the action id is diagrameditor.script.<id>
QString name;
QString icon;
QString tooltip;
QString shortcut; ///< as QKeySequence::fromString() reads it
QString context = QStringLiteral("canvas");
int api = 1;
QString error; ///< empty if the header is usable
bool isValid() const { return error.isEmpty(); }
static QStringList contexts()
{
return {QStringLiteral("canvas"), QStringLiteral("selection"),
QStringLiteral("conductor")};
}
/**
@brief parse
@param text : the whole script
@param id : the script's file name without its extension
*/
static ScriptHeader parse(const QString &text, const QString &id)
{
ScriptHeader h;
h.id = id;
static const QRegularExpression block(
QStringLiteral("//\\s*==QETScript==\\s*\\n(.*?)//\\s*==/QETScript=="),
QRegularExpression::DotMatchesEverythingOption);
const QRegularExpressionMatch m = block.match(text);
if (!m.hasMatch()) {
h.error = QStringLiteral("no // ==QETScript== header");
return h;
}
static const QRegularExpression line_re(
QStringLiteral("^\\s*//\\s*@(\\w+)\\s+(.*?)\\s*$"));
const QStringList lines = m.captured(1).split(QLatin1Char('\n'));
for (const QString &line : lines) {
const QRegularExpressionMatch lm = line_re.match(line);
if (!lm.hasMatch()) {
continue;
}
const QString key = lm.captured(1);
const QString value = lm.captured(2);
if (key == QLatin1String("name")) h.name = value;
else if (key == QLatin1String("icon")) h.icon = value;
else if (key == QLatin1String("tooltip")) h.tooltip = value;
else if (key == QLatin1String("shortcut")) h.shortcut = value;
else if (key == QLatin1String("context")) h.context = value;
else if (key == QLatin1String("api")) h.api = value.toInt();
else {
h.error = QStringLiteral("unknown header key @%1").arg(key);
return h;
}
}
if (h.name.isEmpty()) {
h.error = QStringLiteral("@name is required");
} else if (!contexts().contains(h.context)) {
h.error = QStringLiteral("@context must be one of: %1")
.arg(contexts().join(QStringLiteral(", ")));
} else if (h.api != 1) {
h.error = QStringLiteral("@api %1 is not supported by this "
"version (1 is)").arg(h.api);
}
return h;
}
};
#endif // SCRIPTHEADER_H
+194
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@@ -0,0 +1,194 @@
/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scriptlibrary.h"
#include "../qetapp.h"
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QGuiApplication>
#include <QPainter>
#include <QPalette>
#include <QPixmap>
ScriptLibrary &ScriptLibrary::instance()
{
static ScriptLibrary library;
return library;
}
/**
@brief ScriptLibrary::folder
Where stored scripts live: "scripts" in the user's data folder, next to
the user's own element and title block collections.
*/
QString ScriptLibrary::folder()
{
return QETApp::dataDir() + QStringLiteral("/scripts");
}
/**
@brief ScriptLibrary::actionId
The ShortcutManager id of a script's action. The "diagrameditor."
prefix is what puts it among the commands the shortcut bar can show.
*/
QString ScriptLibrary::actionId(const QString &script_id)
{
return QStringLiteral("diagrameditor.script.") + script_id;
}
ScriptLibrary::ScriptLibrary()
{
//An editor saving a file often writes it more than once, or
//replaces it through a rename: wait for it to settle.
m_rescan_timer.setSingleShot(true);
m_rescan_timer.setInterval(250);
connect(&m_rescan_timer, &QTimer::timeout, this, &ScriptLibrary::rescan);
connect(&m_watcher, &QFileSystemWatcher::directoryChanged,
&m_rescan_timer, qOverload<>(&QTimer::start));
connect(&m_watcher, &QFileSystemWatcher::fileChanged,
&m_rescan_timer, qOverload<>(&QTimer::start));
rescan();
}
/**
@brief ScriptLibrary::watch
Watch the folder and each script in it, or, while the folder does not
exist yet, the data folder it will be created in.
*/
void ScriptLibrary::watch()
{
if (!m_watcher.files().isEmpty()) m_watcher.removePaths(m_watcher.files());
if (!m_watcher.directories().isEmpty()) m_watcher.removePaths(m_watcher.directories());
const QDir dir(folder());
if (!dir.exists()) {
if (QFileInfo::exists(QETApp::dataDir())) {
m_watcher.addPath(QETApp::dataDir());
}
return;
}
m_watcher.addPath(dir.path());
QStringList files;
for (const Script &s : std::as_const(m_scripts)) files << s.path;
for (const QString &e : std::as_const(m_errors)) files << dir.filePath(e.section(QLatin1Char(':'), 0, 0));
if (!files.isEmpty()) m_watcher.addPaths(files);
}
void ScriptLibrary::rescan()
{
QList<Script> scripts;
QStringList errors;
const QDir dir(folder());
const QFileInfoList infos = dir.entryInfoList({QStringLiteral("*.js")},
QDir::Files, QDir::Name);
for (const QFileInfo &info : infos) {
QFile file(info.filePath());
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) continue;
const ScriptHeader header = ScriptHeader::parse(
QString::fromUtf8(file.readAll()), info.completeBaseName());
if (header.isValid()) {
scripts << Script{header, info.filePath()};
} else {
errors << info.fileName() + QStringLiteral(": ") + header.error;
}
}
auto signature = [](const QList<Script> &list) {
QStringList parts;
for (const Script &s : list) {
const ScriptHeader &h = s.header;
parts << QStringList{s.path, h.name, h.icon, h.tooltip, h.shortcut,
h.context}.join(QLatin1Char('\x1f'));
}
return parts;
};
const bool same = signature(scripts) == signature(m_scripts) && errors == m_errors;
m_scripts = scripts;
m_errors = errors;
watch();
//The script's own text is read again on every run, so only a
//change to what its button shows needs the actions rebuilt --
//except an icon file edited in place, which this cannot see; the
//next change to the folder picks it up.
if (!same) emit changed();
}
QList<ScriptLibrary::Script> ScriptLibrary::scripts() const
{
return m_scripts;
}
/**
@brief ScriptLibrary::errors
One "file.js: reason" per script whose header could not be used, so
whoever wrote it can be told why its button is missing.
*/
QStringList ScriptLibrary::errors() const
{
return m_errors;
}
/**
@brief ScriptLibrary::icon
The icon a script's header names -- "builtin:<name>" from the icon
theme, or an image file, relative to the script -- or, failing that, a
tile with the script's initials, so every button can be told apart.
*/
QIcon ScriptLibrary::icon(const Script &script)
{
const QString spec = script.header.icon;
if (spec.startsWith(QLatin1String("builtin:"))) {
const QIcon themed = QIcon::fromTheme(spec.mid(8));
if (!themed.isNull()) return themed;
} else if (!spec.isEmpty()) {
const QString path = QFileInfo(script.path).dir().absoluteFilePath(spec);
if (QFileInfo::exists(path)) {
const QIcon file_icon(path);
if (!file_icon.availableSizes().isEmpty()
|| !file_icon.pixmap(32).isNull()) {
return file_icon;
}
}
}
QString initials;
for (const QString &word : script.header.name.split(QLatin1Char(' '), Qt::SkipEmptyParts)) {
if (word.at(0).isLetterOrNumber()) initials += word.at(0).toUpper();
if (initials.size() == 2) break;
}
if (initials.isEmpty()) initials = QStringLiteral("JS");
const QPalette palette = QGuiApplication::palette();
QPixmap pixmap(64, 64);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(Qt::NoPen);
painter.setBrush(palette.color(QPalette::Highlight));
painter.drawRoundedRect(QRectF(4, 4, 56, 56), 10, 10);
QFont font = painter.font();
font.setBold(true);
font.setPixelSize(initials.size() == 1 ? 34 : 26);
painter.setFont(font);
painter.setPen(palette.color(QPalette::HighlightedText));
painter.drawText(QRectF(4, 4, 56, 56), Qt::AlignCenter, initials);
painter.end();
return QIcon(pixmap);
}
+72
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@@ -0,0 +1,72 @@
/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPTLIBRARY_H
#define SCRIPTLIBRARY_H
#include "scriptheader.h"
#include <QFileSystemWatcher>
#include <QIcon>
#include <QList>
#include <QObject>
#include <QTimer>
/**
@brief The ScriptLibrary class
The user's stored scripts: every .js file with a ScriptHeader in
folder(). The folder is the whole interface. A script written by hand
in any editor, one saved by the script manager and one installed by an
assistant through the qet MCP server all arrive the same way, as a file,
and the library notices it with a QFileSystemWatcher and emits changed().
One instance for the application, shared by every editor window.
*/
class ScriptLibrary : public QObject
{
Q_OBJECT
public:
struct Script
{
ScriptHeader header;
QString path;
};
static ScriptLibrary &instance();
static QString folder();
static QString actionId(const QString &script_id);
static QIcon icon(const Script &script);
QList<Script> scripts() const;
QStringList errors() const;
signals:
void changed();
private:
ScriptLibrary();
void rescan();
void watch();
QFileSystemWatcher m_watcher;
QTimer m_rescan_timer;
QList<Script> m_scripts;
QStringList m_errors;
};
#endif // SCRIPTLIBRARY_H