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Script buttons: stored scripts become commands with an icon
Every .js file in the "scripts" folder of the user's data folder that starts with a // ==QETScript== header becomes a command: in Projet > Scripts, as a button on a new Scripts toolbar, and, because it is registered with ShortcutManager as diagrameditor.script.<file name>, in the shortcut settings, the shortcut bar (S) and command search. The header gives its name, icon (a file next to the script or a theme icon; a tile with its initials otherwise), tooltip, default shortcut and when it is enabled (always, with a selection, with a conductor selected). The folder is watched, so a script added, edited or deleted while QET is open appears, changes or goes without a restart. A file with a header that cannot be used gets no button; the Scripts menu lists it with the reason. The menu also opens the folder, and holds "Exécuter un script…". A click runs the script on the current project as one undo step named after it, and asks to switch scripting on first, like "Exécuter un script…" does: scripting stays off by default. ShortcutManager::unregisterAction() takes a command out of the lists when its script is deleted, and lets it come back under a new name. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "scriptlibrary.h"
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#include "../qetapp.h"
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#include <QDir>
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#include <QFile>
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#include <QFileInfo>
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#include <QGuiApplication>
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#include <QPainter>
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#include <QPalette>
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#include <QPixmap>
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ScriptLibrary &ScriptLibrary::instance()
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{
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static ScriptLibrary library;
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return library;
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}
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/**
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@brief ScriptLibrary::folder
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Where stored scripts live: "scripts" in the user's data folder, next to
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the user's own element and title block collections.
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*/
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QString ScriptLibrary::folder()
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{
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return QETApp::dataDir() + QStringLiteral("/scripts");
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}
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/**
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@brief ScriptLibrary::actionId
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The ShortcutManager id of a script's action. The "diagrameditor."
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prefix is what puts it among the commands the shortcut bar can show.
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*/
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QString ScriptLibrary::actionId(const QString &script_id)
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{
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return QStringLiteral("diagrameditor.script.") + script_id;
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}
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ScriptLibrary::ScriptLibrary()
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{
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//An editor saving a file often writes it more than once, or
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//replaces it through a rename: wait for it to settle.
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m_rescan_timer.setSingleShot(true);
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m_rescan_timer.setInterval(250);
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connect(&m_rescan_timer, &QTimer::timeout, this, &ScriptLibrary::rescan);
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connect(&m_watcher, &QFileSystemWatcher::directoryChanged,
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&m_rescan_timer, qOverload<>(&QTimer::start));
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connect(&m_watcher, &QFileSystemWatcher::fileChanged,
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&m_rescan_timer, qOverload<>(&QTimer::start));
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rescan();
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}
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/**
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@brief ScriptLibrary::watch
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Watch the folder and each script in it, or, while the folder does not
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exist yet, the data folder it will be created in.
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*/
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void ScriptLibrary::watch()
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{
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if (!m_watcher.files().isEmpty()) m_watcher.removePaths(m_watcher.files());
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if (!m_watcher.directories().isEmpty()) m_watcher.removePaths(m_watcher.directories());
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const QDir dir(folder());
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if (!dir.exists()) {
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if (QFileInfo::exists(QETApp::dataDir())) {
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m_watcher.addPath(QETApp::dataDir());
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}
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return;
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}
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m_watcher.addPath(dir.path());
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QStringList files;
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for (const Script &s : std::as_const(m_scripts)) files << s.path;
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for (const QString &e : std::as_const(m_errors)) files << dir.filePath(e.section(QLatin1Char(':'), 0, 0));
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if (!files.isEmpty()) m_watcher.addPaths(files);
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}
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void ScriptLibrary::rescan()
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{
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QList<Script> scripts;
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QStringList errors;
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const QDir dir(folder());
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const QFileInfoList infos = dir.entryInfoList({QStringLiteral("*.js")},
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QDir::Files, QDir::Name);
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for (const QFileInfo &info : infos) {
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QFile file(info.filePath());
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) continue;
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const ScriptHeader header = ScriptHeader::parse(
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QString::fromUtf8(file.readAll()), info.completeBaseName());
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if (header.isValid()) {
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scripts << Script{header, info.filePath()};
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} else {
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errors << info.fileName() + QStringLiteral(": ") + header.error;
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}
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}
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auto signature = [](const QList<Script> &list) {
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QStringList parts;
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for (const Script &s : list) {
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const ScriptHeader &h = s.header;
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parts << QStringList{s.path, h.name, h.icon, h.tooltip, h.shortcut,
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h.context}.join(QLatin1Char('\x1f'));
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}
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return parts;
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};
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const bool same = signature(scripts) == signature(m_scripts) && errors == m_errors;
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m_scripts = scripts;
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m_errors = errors;
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watch();
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//The script's own text is read again on every run, so only a
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//change to what its button shows needs the actions rebuilt --
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//except an icon file edited in place, which this cannot see; the
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//next change to the folder picks it up.
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if (!same) emit changed();
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}
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QList<ScriptLibrary::Script> ScriptLibrary::scripts() const
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{
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return m_scripts;
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}
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/**
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@brief ScriptLibrary::errors
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One "file.js: reason" per script whose header could not be used, so
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whoever wrote it can be told why its button is missing.
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*/
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QStringList ScriptLibrary::errors() const
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{
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return m_errors;
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}
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/**
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@brief ScriptLibrary::icon
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The icon a script's header names -- "builtin:<name>" from the icon
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theme, or an image file, relative to the script -- or, failing that, a
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tile with the script's initials, so every button can be told apart.
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*/
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QIcon ScriptLibrary::icon(const Script &script)
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{
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const QString spec = script.header.icon;
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if (spec.startsWith(QLatin1String("builtin:"))) {
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const QIcon themed = QIcon::fromTheme(spec.mid(8));
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if (!themed.isNull()) return themed;
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} else if (!spec.isEmpty()) {
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const QString path = QFileInfo(script.path).dir().absoluteFilePath(spec);
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if (QFileInfo::exists(path)) {
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const QIcon file_icon(path);
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if (!file_icon.availableSizes().isEmpty()
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|| !file_icon.pixmap(32).isNull()) {
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return file_icon;
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}
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}
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}
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QString initials;
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for (const QString &word : script.header.name.split(QLatin1Char(' '), Qt::SkipEmptyParts)) {
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if (word.at(0).isLetterOrNumber()) initials += word.at(0).toUpper();
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if (initials.size() == 2) break;
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}
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if (initials.isEmpty()) initials = QStringLiteral("JS");
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const QPalette palette = QGuiApplication::palette();
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QPixmap pixmap(64, 64);
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pixmap.fill(Qt::transparent);
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QPainter painter(&pixmap);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setPen(Qt::NoPen);
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painter.setBrush(palette.color(QPalette::Highlight));
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painter.drawRoundedRect(QRectF(4, 4, 56, 56), 10, 10);
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QFont font = painter.font();
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font.setBold(true);
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font.setPixelSize(initials.size() == 1 ? 34 : 26);
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painter.setFont(font);
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painter.setPen(palette.color(QPalette::HighlightedText));
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painter.drawText(QRectF(4, 4, 56, 56), Qt::AlignCenter, initials);
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painter.end();
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return QIcon(pixmap);
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}
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