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Revert the way scaling operations get rounded for fix move/scale line primitive if horizontal or vertical
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@2108 bfdf4180-ca20-0410-9c96-a3a8aa849046
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@@ -33,13 +33,12 @@ ElementPrimitiveDecorator::~ElementPrimitiveDecorator() {
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QRectF ElementPrimitiveDecorator::internalBoundingRect() const {
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if (!decorated_items_.count() || !scene()) return(QRectF());
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QRectF rect = decorated_items_.first() -> sceneGeometricRect();
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QRectF rect = getSceneBoundingRect(decorated_items_.first() -> toItem());
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foreach (CustomElementPart *item, decorated_items_) {
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rect = rect.united(item -> sceneGeometricRect());
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rect = rect.united(getSceneBoundingRect(item -> toItem()));
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}
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return(rect);
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}
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/**
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@return the outer bounds of the decorator as a rectangle.
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*/
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