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Add manual conductor routing to the scripting API
Conductor::moveSegment(index, dx, dy) is the same primitive handlerMouseMoveEvent()/handlerMouseReleaseEvent() apply on a drag -- move both axes on the target segment (each of ConductorSegment's moveX()/moveY() silently no-ops on the wrong axis or a static, terminal-anchored segment), recompute the path, and push one ChangeConductorCommand undo step via the existing saveProfile(). Caught while writing the first test for it: moveSegment() never set modified_path, so Conductor::toXml() skipped writing <segment> children and a manually rerouted conductor silently reverted to auto-routing on the very next save -- the change took effect in the running scene but never reached disk. Fixed by setting the flag, the same as every other path-modifying call site already does. qet.conductorSegments() lists a conductor's segments (endpoints in scene coordinates, orientation, static/movable) so a script can find the index it wants; qet.moveConductorSegment() applies the move and refuses a static segment or an out-of-range index. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -402,6 +402,14 @@ class QetScriptApi : public QObject
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int terminalIndex, const QString &property,
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const QString &value);
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// -- a conductor's own drawn path, not the whole potential's
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// properties above -- one conductor only, addressed the same way --
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Q_INVOKABLE QStringList conductorSegments(int folioIndex, const QString &elementUuid,
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int terminalIndex) const;
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Q_INVOKABLE bool moveConductorSegment(int folioIndex, const QString &elementUuid,
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int terminalIndex, int segmentIndex,
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double dx, double dy);
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// -- cross-references: master/slave and report links --
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Q_INVOKABLE QString elementLinkType(int folioIndex, const QString &elementUuid) const;
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Q_INVOKABLE QStringList linkedElements(int folioIndex, const QString &elementUuid) const;
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