Make English the source language of the interface text

Every tr() source string in the code and the forms is now the English
text, and French is a translation (qet_fr.ts) like the other languages.
Generated, not hand-edited: master ef795a21e5 converted by
qet-en-source (harness 4c4ddc9).

3144 messages get an English source, 665 already had one, 0 left French; 8 shared-wording pairs disambiguated.
C++: 2904 literals in 233 files. Forms: 809 strings in 65 files. All 34 .ts files re-keyed; qet_fr.ts filled.
lupdate check: PASS. What each of 38 languages shows, old vs new: same 118266, English instead of French 38433, comment fallback 51, differences 0.
This commit is contained in:
ispyisail
2026-10-08 12:50:13 +13:00
parent 57c650e6e0
commit f5962ecd06
363 changed files with 227813 additions and 199545 deletions
+5 -5
View File
@@ -328,7 +328,7 @@ void ElementScene::keyPressEvent(QKeyEvent *event)
QPropertyUndoCommand *undo =
new QPropertyUndoCommand(
qgo,"pos",QVariant(original_pos),QVariant(p));
undo->setText(tr("Déplacer une primitive"));
undo->setText(tr("Move a primitive"));
undo->enableAnimation();
undoStack().push(undo);
event->accept();
@@ -937,12 +937,12 @@ void ElementScene::slot_editAuthorInformations()
#endif
dialog_author.setMinimumSize(400, 260);
dialog_author.setWindowTitle(
tr("Éditer les informations sur l'auteur", "window title"));
tr("Edit author information", "window title"));
QVBoxLayout *dialog_layout = new QVBoxLayout(&dialog_author);
// adds an explanatory field to the dialogue
// ajoute un champ explicatif au dialogue
QLabel *information_label = new QLabel(tr("Vous pouvez utiliser ce champ libre pour mentionner les auteurs de l'élément, sa licence, ou tout autre renseignement que vous jugerez utile."));
QLabel *information_label = new QLabel(tr("You can use this field to specify the authors of this element, its license, or any other information you may find useful."));
information_label -> setAlignment(Qt::AlignJustify | Qt::AlignVCenter);
information_label -> setWordWrap(true);
dialog_layout -> addWidget(information_label);
@@ -1038,9 +1038,9 @@ void ElementScene::slot_editNames()
dialog_.setModal(true);
dialog_.setMinimumSize(400, 330);
dialog_.setWindowTitle(tr("Éditer les noms", "window title"));
dialog_.setWindowTitle(tr("Edit names", "window title"));
dialog_.setInformationText(tr("Vous pouvez spécifier le nom de l'élément dans plusieurs langues."));
dialog_.setInformationText(tr("You may enter the element name in several languages."));
NameListWidget *nlw_ = dialog_.namelistWidget();
nlw_->setNames(m_element_data.m_names_list);