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remove-doxygen-lfs
3 Commits
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4a83521306 |
Fix scripting review findings: import, save, backups, timeout
Addresses scorpio810's review of PR #891: - addElement() now imports the element into the project's own embedded collection first (QETProject::importElement()), same as the drag-from-collection-panel path -- otherwise the saved .qet referenced a definition outside the project, missing on another machine. Also found and fixed while wiring this up: ElementsLocation::setPath() forces any path to embed:// once a non-null project is passed, so the unconditional ElementsLocation(locationPath, m_project) this method used before silently broke every common://custom:// call. Refuses on an import-collision case that would otherwise reach QETProject::importElement()'s own modal ImportElementDialog, with nobody there to answer it in a script. - addElement()/setElementPosition()/moveElement()/deleteElement() refuse on a read-only project, matching their GUI equivalents. - save() goes through QETProject::write() when no path is given (read -only handling, saveddate/savedtime, QSaveFile via writeXmlFile()) and QET::writeXmlFile() directly for an explicit output path, instead of a plain QFile that skipped all of that. - Interactive "Run Script...": exports briefly disable project backups around the temporary QETProject CLIExport::run() opens on the same file, so it doesn't race the real open project's own KAutoSaveFile. Restored right after -- the headless --run path is untouched, since it depends on backups staying off for the whole run. - A watchdog thread now calls QJSEngine::setInterrupted() after 30s, so a runaway script (`while(true){}`) can't freeze the GUI or hang a CI job forever. First version used sleep_for() and blocked every run, fast ones included, for the full 30s on join() -- caught by testing a one-line script, fixed with wait_for() on a condition variable so a script that finishes early wakes the watchdog immediately. - Interactive script errors now also show a QetMessageBox, not just stderr (invisible on Windows). - Ran update_translations (lupdate) to pick up the 37 strings this feature had not yet added to the .ts files. Not applied: wrapping the whole script run in one undo macro. It would make the script's own qet.undo()/qet.redo() calls silent no-ops for the run's duration -- QUndoStack ignores undo()/redo() while a macro is open -- which would break that already-shipped, explicitly requested capability to get one convenience Ctrl+Z instead. Verified: Qt 6.10.2, builds clean, ctest 6/6. Ran each fix against a real project: addElement() on a common:// path now succeeds and the saved file embeds the definition (embed://import/...); read-only project refuses addElement(); save("") and save(otherpath) both produce a correctly embedded file; `while(true){}` under --run is interrupted at 30s where it previously hung forever, and a normal script now exits in ~0.3s instead of blocking for the full timeout budget. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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0920e82188 |
Add geometry editing, undo integration, and navigation to scripting
Extends the scripting surface from the previous commit with exactly the three things explicitly scoped out there, per follow-up direction: editing geometry, undo integration, and driving the GUI -- the last one narrowed to select/zoom/message after discussion, since "invoke any menu action by name" would let a script trigger a modal QDialog::exec() with nobody there to dismiss it, the same hang class investigated for bugtracker #882. ## New capabilities - addElement/setElementPosition/moveElement/deleteElement, through the same undo commands the GUI itself uses: AddGraphicsObjectCommand (the same one drag-from-collection-panel placement uses), QPropertyUndoCommand on the standard `pos` property, and DeleteQGraphicsItemCommand (refuses a non-deletable terminal, same as the Delete key). - undo/redo/canUndo/canRedo against the project's real QUndoStack -- the same one QETDiagramEditor's Ctrl+Z is wired to via undo_group.activeStack(), not a parallel mechanism. - selectElement/deselectAll (scene state, no view required -- works headless), zoomFit/zoomToContent/zoomReset (need the active DiagramView, so false headless where there is nothing to zoom), and showMessage (a modal QET::QetMessageBox::information -- safe headless because non-interactive mode is already on for the whole process before any script runs). ## Two real bugs caught by testing this, not assumed away 1. save() was still going through the same reopen-from-disk path as every export method: it opened a *second*, unmodified copy of the project from its file on disk and rewrote that. addElement() and friends operate on the live in-memory project, so nothing they did ever reached the saved file -- an element counted correctly in memory and then silently vanished from the output. Fixed by having save() write m_project->toXml() directly, the only method that touches the live instance rather than a fresh copy of the file. 2. A script calling setElementPosition() then moveElement() on the same element produced a saved position that didn't match either call, and undo/redo didn't step through them independently. Traced to QPropertyUndoCommand::mergeWith() (pre-existing, not new): consecutive commands on the same object+property merge when their text() also matches, and both calls build the identical "Déplacer %1" text for a given element -- exactly the same collapsing dragging an item repeatedly gets. Not a bug in the new code; a wrong assumption in the first test. Re-verified against the correct, merge-aware expectation: add -> merged move -> undo (back to first position) -> undo (element removed) -> redo (element back) -> redo (merged move reapplied) landed at the exact predicted final position, read back from the saved XML. ## Verified Qt6, build clean from a fresh reconfigure, ctest 6/6. - Headless: addElement returns a real uuid and the count updates; select/set-position/move all report correctly; the merge-aware undo/redo/save round trip above, confirmed against the saved file's actual XML, not just in-memory counters. - Corpus: the existing read-model smoke script re-run against all 24 shipped example projects on the fixed binary, 0 failures. - zoomFit correctly returns false headless (no view to act on), confirming the "narrowed GUI-driving" scope holds in code, not just in the doc comment. - GUI: running the add-only script via "Exécuter un script..." marked the project [modifié] in the title bar, the same change-tracking path a manual edit goes through -- consistent with the undo command actually being pushed onto the project's real stack rather than some side channel invisible to the rest of the application. Refs #162. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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eba258f6cd |
Add JavaScript scripting: --run and "Run Script..." (bugtracker #162)
Following up on my own comments there: a deliberately small, mostly read-only scripting surface, exposed to scripts as a single global `qet` object (QetScriptApi) built on QJSEngine rather than an embedded Python interpreter -- no new toolchain to package (QJSEngine ships in every Qt SDK QET already targets, via the Qml module), no GIL, no version pinning, automatic reflection of the QObject-derived core classes' own methods with no hand-written binding layer. ## What a script can do - Read the model: project title, file path, folio count/titles, element/conductor counts per folio. - Trigger the same operations the --export-* CLI flags already do (pdf/png/svg/cables/wires/bom/wiring/nets/links/info), plus set-titleblock and save -- thin wrappers around CLIExport::run(), reusing its already-tested logic rather than duplicating it. Deliberately NOT in this version: creating or editing diagram geometry, undo integration, driving the GUI. All explicitly out of scope per the discussion on #162. ## Two entry points, both built and tested - `qelectrotech --run script.js project.qet` -- headless/CI. - Projet > "Exécuter un script..." -- an interactive macro against the currently open project. Export/save calls act on the project's file on disk (see QetScriptApi's class comment for why), so unsaved GUI edits aren't visible to the script; save first if that matters. ## Optional dependency, not a hard requirement Qt::Qml is probed the same way QtPdf already is in this codebase: QUIET, non-fatal, behind a QET_HAS_SCRIPTING compile definition. A build without it compiles and links identically; the CLI flag and menu action are simply absent (main.cpp) or compile to a clear "not available" stderr message rather than silently disappearing (qetscripting.cpp), matching the existing QtPdf pattern rather than introducing a new one. One real bug caught building this, not assumed away: my first pass conditionally excluded the new source files from QET_SRC_FILES behind `if(QET_HAS_SCRIPTING)` inside qet_compilation_vars.cmake -- but that file is included before QET_HAS_SCRIPTING is set in the top-level CMakeLists.txt, so the variable didn't exist yet at that point and the files were silently never compiled, only caught by an undefined-symbol link error. Fixed by following the QtPdf file's own precedent: compile the files unconditionally, guard their Qt::Qml-dependent content internally instead. ## Verified Qt6, build clean, ctest 6/6. - Headless: a script reading project/folio/element/conductor counts, calling exportInfo() and exportPdf() against a real project -- correct JSON, a real single-page PDF confirmed with `file`. Error paths: a thrown script exception reports file:line:message and exit 1; missing script/project arguments exit 2 (matching CLIExport's own usage-error convention); a missing project file is reported and does not hang. - Corpus: the same read-model script run against all 24 shipped example projects, 0 failures. - GUI: "Exécuter un script..." opens a real file dialog filtered to *.js, running the picked script against the live open project produced the exact expected JSON export file, and the application was still fully responsive afterward. Refs #162. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |