The text properties showed and edited the top-left corner of a text,
whatever its alignment, and changing the alignment did not move the
text. A right-aligned label next to a symbol therefore needed a
different X for every text length to keep the same gap (#1155).
Position X/Y is now the anchor point: the point of the text chosen by
the alignment (right edge for "right", middle for "centre"...). Typing a
position puts that point there, and changing the alignment moves the
text so that the new anchor point is on the same X/Y. It is the same
point that already stays fixed when the text changes.
Applies to the element text properties on a folio and to the text
field properties in the symbol editor. The saved x/y is still the
top-left corner, so projects and symbols load and save unchanged and
look the same; only the numbers shown for texts that are not top-left
aligned change.
The geometry is in textanchor.h, shared by DiagramTextItem and
PartDynamicTextField, and tested in tst_textanchor.
Not changed: static texts of the symbol editor (PartText), whose
position is tied to the font baseline; texts inside a text group, which
have no position or alignment of their own; rotation still pivots on
the top-left corner (or the centre), not on the anchor.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Lines, rectangles, ellipses, arcs, polygons, PLC tables and static texts
now save a uuid, as terminals and dynamic texts already did, so a tool can
name one part of a symbol. The graphic parts keep it next to their styles,
since all of them save through stylesToXml(); a part read from a
definition that predates this gets one on the next save.
Paste renews them, as it already did for terminals -- and now for dynamic
texts too, which were pasted with their source's uuid. A placed element
gives its dynamic texts fresh uuids anyway, so only the definition's own
identity changes. PartTerminal::uuid() returns the terminal's saved uuid
rather than inheriting the graphic-part one it never writes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mirror (M) and Flip (F) in the element editor reflected the selected
parts across the element origin: every part's mirror() and flip()
negated the scene x or y coordinate. A part drawn to the right of the
origin landed the same distance to the left, so the selection jumped
to the other side of the canvas instead of turning around.
MirrorElementsCommand and FlipElementsCommand now compute the united
scene bounding rectangle of the selected items and reflect across the
vertical or horizontal line through its center. The center is snapped
to the nearest half of the diagram grid, so points that were on the
grid stay on the grid after the reflection. Terminals in particular
keep their grid alignment.
Each part's mirror() and flip() takes the axis coordinate as a
parameter with a default of 0, so the previous behavior remains
available to any other caller. The command stores the axis when it is
created and undo reapplies the same reflection, which is its own
inverse, so the existing undo path is unchanged.
Parts covered: PartArc, PartDynamicTextField, PartEllipse, PartLine,
PartPolygon, PartRectangle, PartTerminal, PartText.
Fixes#812
Now a new checkbox in the dynamictextfieldeditor is available (by default set to false for legacy) to make it possible to turn dynamic text fields around its own center.
This resolves an undesirable behaviour that occurs when the text alignment is retained
Including translation to english and german
The font of the dynamic text field can be edited.
The font of the static text field can be edited.
The color of the static text field can be edited.
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@5775 bfdf4180-ca20-0410-9c96-a3a8aa849046
In other words every text without tagg are converted.
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@5050 bfdf4180-ca20-0410-9c96-a3a8aa849046