After customising, the bar now opens at the cursor like every other
time, instead of where the customising window was.
A size grip in the bar's corner sets its width. The tiles are laid out
in rows that wrap at that width, so a bar with many commands and pinned
elements becomes a block rather than one long strip; the height follows
the rows, and the width is saved. Until the user sets one, the tiles
stay on one row, as before. The grip is driven by hand: QSizeGrip asks
the window manager to resize, and on X11 a popup is not managed, so
nothing would happen. The hint line wraps rather than being cut off at
narrow widths.
The customising window remembers the size it was left at.
Discussion #1033.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The bar's customising window gets an element search next to the command
list. Type part of a name, then drag a hit onto the bar, double-click
it, or press Enter to pin the best one. A pinned element shows as its
icon among the commands, and clicking it places the element, as the
picker does.
Pinned elements are saved in the same list as the commands, by
collection path (common://, custom://, company://), so the row keeps
the user's order. Elements embedded in a project are not offered: their
path names the project as loaded now. Elements are offered for the
empty-folio bar only; with something selected the bar is for acting on
it. Once any element is pinned there, the palette folder grid under the
bar is hidden, and comes back while typing a search.
Dragging a pinned element off the bar onto the commands, or a double
click, removes it. The Preferences page shows pinned elements by name
and icon, and removing one there drops it instead of listing it as a
command. The customising window is now kept on screen, since it is
taller than before.
Discussion #1033.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After a click that selects something on a folio, a small row of commands
appears just above and to the right of the cursor, as the SolidWorks
context toolbar does. It fades as the mouse moves away and is gone past
200 pixels; a click elsewhere, the wheel, a key press or an emptied
selection hide it too. Clicking a command leaves it up, so rotate can be
clicked again.
The commands are the shortcut bar's for that selection -- elements or
conductors -- at most eight, so customising the bar customises this as
well. It is a child of the view's viewport, never a window, and never
takes the focus.
It is not shown after a drag (moving items, a rubber band), while
placing or drawing (Diagram::eventInterfaceIsRunning()), on
a read-only folio, or when switched off with the new General option
"Afficher les commandes près de la sélection" (diagrameditor/
context_toolbar, on by default).
ShortcutBarSettings::contextFor() now decides the context for both the
bar and this toolbar.
Discussion #1033.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G2d2Zi8BfrYRPX88zhaoFG
(cherry picked from commit 78f3c1a2bc5c3cf1f7beae4bd60aefec20847d6d)
Right-click the shortcut bar, or click the "…" button at its end, and it
turns into a small window holding two lists: the bar's commands, left
to right, and every other command. Drag a command onto the bar, off
it, or to another place on it; a double click moves it to the other
list. Terminé saves and shows the bar again where it was, with the
result; Annuler, Esc or closing the window leaves it as it was.
"Valeurs par défaut" puts back the defaults for this context.
A Qt::Popup closes on a press outside it and holds the mouse grab, so
the bar is re-shown as a Qt::Tool window for the time of the edit.
Only QSettings is written, through ShortcutBarSettings, never the
project's undo stack.
The popup now looks the commands up itself (popUpShortcutBar(pos,
context)) instead of being handed actions, since it has to rebuild
them after an edit. ShortcutBarSettings::availableIds() lists what can
go on the bar, shared with the configuration page. An empty bar still
shows its "…" button, so it can be filled again.
Discussion #1033.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G2d2Zi8BfrYRPX88zhaoFG
(cherry picked from commit 4145d4bec1d403126b2a6587105aea47092db8a2)
Pressing S on a folio opens the element picker at the cursor with a row
of commands above it, chosen by what is selected, like the SolidWorks
shortcut bar:
nothing selected insert last element, element picker, text, line,
rectangle, terminal strip plan, paste, folio
properties
elements selected rotate, rotate texts, edit, copy, cut, delete
only conductors reset path, edit, delete
Each row is a list of ShortcutManager ids, so any registered command can
go on it and the bar carries no command list of its own. The lists are
in QSettings (diagrameditor/shortcut_bar/<context>); a context the user
has not changed follows the defaults. A disabled command keeps its
place, greyed, so a row looks the same each time. Clicking a button
closes the bar and triggers the action.
A new configuration page, "Barre de raccourcis", edits the three lists:
add, remove and reorder any diagram editor command.
To make that possible:
- ShortcutManager::action(id, owner) returns the action a given window
registered under an id, since each editor window registers its own.
- The add-item actions (text, image, shapes, terminal strip plan) are
registered as diagrameditor.add_<kind>, with no default key. They also
appear in the Shortcuts page and can now be bound.
Discussion #1033.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G2d2Zi8BfrYRPX88zhaoFG
(cherry picked from commit 53c1e213282b9f7226ca1c09e81703113236bb88)