Edit > Scale element... scales the whole element about its hotspot by a
factor picked from x0.5, x1.5, x2, x2.5, x3, x4. Only the factors that
leave every terminal on the 10 px folio grid are offered, so wires to a
scaled element stay straight. An element whose terminals are off the grid
today is offered only the factors that bring them on to it; if none does,
the dialog says so and OK is disabled.
Drawn parts are scaled with their existing handleUserTransformation(), as
the resize handles do. Texts, dynamic text fields and terminals are set
directly so that font sizes (whole points, 4 pt minimum), terminal name
offsets and line end sizes scale too, which the resize handles do not do.
One undo step restores the element.
Unlike "Import an element to resize", this needs no external program and
works on the element being edited.
Grew out of issue #1338.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Apply the same split readSettings()/readSettingsState() pattern from
QETDiagramEditor to the other two main windows:
- QETElementEditor: split in constructor, call readSettingsState() after show()
- QETTitleBlockTemplateEditor: split readSettings(), callers call
readSettingsState() after show() (newTemplate + 2x openTitleBlockTemplate)
- Remove destructive settings.remove() guards that would delete saved
state on every Qt6 launch when restoreState() fails before show()
Co-authored-by: ispyisail
Implements discussion #605. The diagram editor can already export a folio
to SVG; the element editor, where a single .elmt symbol is drawn, had no
export capability at all -- confirmed by grepping its header for "export"
before starting: nothing.
## Renders the live scene, not ElementPictureFactory's cache
The discussion proposed sourcing this from ElementPictureFactory's cached
per-element QPicture (m_pictures_H), the one used for the elements-panel
preview icons. Checked that cache's actual invalidation before building on
it: nothing in the editor ever tells it to drop an entry on edit, and it is
keyed by the element's on-disk uuid. So for any element already previewed
once in the panel, exporting from the cache would silently produce stale
content after any edit; for a brand-new, never-saved element, no entry
would exist at all. Neither is acceptable for a File > Export action a
user expects to reflect what's on screen right now.
Renders ElementScene directly instead, the same way
ExportDialog::generateSvg() already renders the live Diagram for the
diagram editor's own SVG export: no new drawing logic, only a new playback
target (QSvgGenerator instead of the screen), sized to the element's own
content bounds via the existing elementSceneGeometricRect() helper.
## Hotspot cross excluded from the export
ElementScene::drawForeground() draws the red origin/hotspot cross on every
render() call, unconditionally -- it's an editing aid, not part of the
element being drawn, and diagram editor's SVG export has no equivalent
problem since Diagram doesn't draw one. Added a settable
hotspotVisible flag, defaulting to true (the existing editing view is
completely unaffected) and turned off only for the duration of the export
render() call.
## Verified end-to-end via a real Xvfb session, not just a build
Opened a real shipped element (en_60617_05_06_04.elmt, "Phototransistor"),
exported it, and rendered the resulting SVG back to a bitmap with a small
QSvgRenderer-based harness -- pixel-identical in shape to the element as
shown in the editor. Confirmed the file is valid XML and contains no
red/#ff0000 stroke (the hotspot cross did not leak in).
Then the case the whole "render live, not cached" decision was about:
opened the same element, drew a new line with the line tool, and exported
again *without saving*. The new line is present in the exported SVG.
git status on the source .elmt file after both exports shows it completely
untouched -- the export is read-only and reflects live, unsaved editor
state, exactly the property a cache-based implementation would have gotten
wrong.
Built clean, no new warnings.
Displays the cursor's scene position (same grid units as the parts'
X/Y property spinboxes) in a permanent status bar label, updated on
every mouse move. Addresses the overlapping-node mis-click case from
the originating forum report: with a live readout, precise pointing
no longer requires guessing against nearby z-ordered points.
ElementScene::mouseMoveEvent already computed the (optionally
grid-snapped) scene position on every move; it now also emits it via
a new mouseMoved(QPointF) signal, which QETElementEditor's status bar
label subscribes to.