Moving the PLC table in the element editor was lost on save: the table
came back at (0, 0) when the element was reopened, and it was drawn at
(0, 0) in the diagram editor as well.
PartPlcTable::toXml() wrote m_rect.x()/y(), which are the coordinates
inside the item, and the move of a part never touches m_rect - it lives
in pos() (CustomElementGraphicPart::mouseMoveEvent, or the decorator for
a multi-selection). m_rect starts at the item origin, so x="0" y="0"
was written whatever the user did, while fromXml() reads those two
attributes as scene coordinates and hands them to setPos(). Every other
part translates first, see PartRectangle::toXml() with sceneTopLeft().
The top-left corner is now mapped to scene coordinates before being
written, which also covers a group transformation, since that one moves
m_rect while pos() stays put.
Both readers of the attribute need no change: ElementScene::fromXml()
for the editor and Element() for the runtime drawing of the table
(Element::drawPlcTable) already expect scene coordinates. Elements that
still carry x="0" y="0" keep loading as before.
Full build clean. Test suite: the same three failures as before the
change (tst_menubarkeyboard, tst_databasefromdocument,
tst_terminaluuids), each of them also failing on a build without this
patch, so they are unrelated.