Mirror (M) and Flip (F) in the element editor reflected the selected
parts across the element origin: every part's mirror() and flip()
negated the scene x or y coordinate. A part drawn to the right of the
origin landed the same distance to the left, so the selection jumped
to the other side of the canvas instead of turning around.
MirrorElementsCommand and FlipElementsCommand now compute the united
scene bounding rectangle of the selected items and reflect across the
vertical or horizontal line through its center. The center is snapped
to the nearest half of the diagram grid, so points that were on the
grid stay on the grid after the reflection. Terminals in particular
keep their grid alignment.
Each part's mirror() and flip() takes the axis coordinate as a
parameter with a default of 0, so the previous behavior remains
available to any other caller. The command stores the axis when it is
created and undo reapplies the same reflection, which is its own
inverse, so the existing undo path is unchanged.
Parts covered: PartArc, PartDynamicTextField, PartEllipse, PartLine,
PartPolygon, PartRectangle, PartTerminal, PartText.
Fixes#812
When reading and comparing Qt5-docs and Qt6-docs, I read,
that there are no differences in the functions!
So it is not necessary to have the differentiation
between the Qt-Versions.
Code compiles without errors or warnings for Qt5 and Qt6.
Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor.
I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height.
And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted.
Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time.
To make a long story short:
I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time!
In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented.
I have saved the text elements for later!
(or someone else)
clazy is a compiler plugin which allows clang to understand Qt
semantics. You get more than 50 Qt related compiler warnings, ranging
from unneeded memory allocations to misusage of API, including fix-its
for automatic refactoring.
https://invent.kde.org/sdk/clazy
Diagram editor : shape item
Gain a new way to be resized: mirror resizing. Click on the item for switch the resize mode
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@4583 bfdf4180-ca20-0410-9c96-a3a8aa849046