Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor.
I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height.
And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted.
Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time.
To make a long story short:
I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time!
In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented.
I have saved the text elements for later!
(or someone else)
If the version number of QElectroTech is requested in the forum in case of error messages or anomalies, the Qt version used is very often stated because the entry “About QElectroTech” does not appear very prominently in the help menu: The entry “About Qt” is used much more frequently because it appears eye-catchingly as the lowest entry. However, specifying the Qt version is often not helpful for troubleshooting: We need the QET version!
That's why I'm moving the “About QElectroTech” entry to the bottom, so that it is easier to see and find!
The rotate action shortcut was 'space' before this commit and so the
keyPressEvent with space key was never propagated because always grabbed
by the rotate action.
Now the shortcut for the rotate action is ctrl + space.
Note that even if rotate exist in element editor, this doesn't work well
because the rotation is not well managed by the save/load from elmt
file.
* Some types of elements need to specialize the setRotation method in order to behave correctly :
- PartTerminal needs to call setOrientation
- PartLine, PartRectangle and PartPolygon need a different rotation center.