Implements discussion #605. The diagram editor can already export a folio
to SVG; the element editor, where a single .elmt symbol is drawn, had no
export capability at all -- confirmed by grepping its header for "export"
before starting: nothing.
## Renders the live scene, not ElementPictureFactory's cache
The discussion proposed sourcing this from ElementPictureFactory's cached
per-element QPicture (m_pictures_H), the one used for the elements-panel
preview icons. Checked that cache's actual invalidation before building on
it: nothing in the editor ever tells it to drop an entry on edit, and it is
keyed by the element's on-disk uuid. So for any element already previewed
once in the panel, exporting from the cache would silently produce stale
content after any edit; for a brand-new, never-saved element, no entry
would exist at all. Neither is acceptable for a File > Export action a
user expects to reflect what's on screen right now.
Renders ElementScene directly instead, the same way
ExportDialog::generateSvg() already renders the live Diagram for the
diagram editor's own SVG export: no new drawing logic, only a new playback
target (QSvgGenerator instead of the screen), sized to the element's own
content bounds via the existing elementSceneGeometricRect() helper.
## Hotspot cross excluded from the export
ElementScene::drawForeground() draws the red origin/hotspot cross on every
render() call, unconditionally -- it's an editing aid, not part of the
element being drawn, and diagram editor's SVG export has no equivalent
problem since Diagram doesn't draw one. Added a settable
hotspotVisible flag, defaulting to true (the existing editing view is
completely unaffected) and turned off only for the duration of the export
render() call.
## Verified end-to-end via a real Xvfb session, not just a build
Opened a real shipped element (en_60617_05_06_04.elmt, "Phototransistor"),
exported it, and rendered the resulting SVG back to a bitmap with a small
QSvgRenderer-based harness -- pixel-identical in shape to the element as
shown in the editor. Confirmed the file is valid XML and contains no
red/#ff0000 stroke (the hotspot cross did not leak in).
Then the case the whole "render live, not cached" decision was about:
opened the same element, drew a new line with the line tool, and exported
again *without saving*. The new line is present in the exported SVG.
git status on the source .elmt file after both exports shows it completely
untouched -- the export is read-only and reflects live, unsaved editor
state, exactly the property a cache-based implementation would have gotten
wrong.
Built clean, no new warnings.
Displays the cursor's scene position (same grid units as the parts'
X/Y property spinboxes) in a permanent status bar label, updated on
every mouse move. Addresses the overlapping-node mis-click case from
the originating forum report: with a live readout, precise pointing
no longer requires guessing against nearby z-ordered points.
ElementScene::mouseMoveEvent already computed the (optionally
grid-snapped) scene position on every move; it now also emits it via
a new mouseMoved(QPointF) signal, which QETElementEditor's status bar
label subscribes to.
Implements the first pillar of #574: a "Shortcuts" preferences page letting
users rebind, search and reset every keyboard shortcut in the app.
What it does
- New ShortcutManager singleton: every one of the ~95 setShortcut()/
setShortcuts() call sites across qet.cpp, qetmainwindow.cpp,
elementspanelwidget.cpp, autonumberingdockwidget.cpp, richtexteditor.cpp,
qetdiagrameditor.cpp, qettemplateeditor.cpp and qetelementeditor.cpp now
calls registerAction(target, id, category, default_sequence) instead,
which applies the user's saved override (or the default) and remembers
the target for later editing.
- New ShortcutsConfigPage, added to the existing "Configurer QElectroTech"
dialog: a filterable table of every registered shortcut, grouped by
category, each with a QKeySequenceEdit and a per-row reset button, plus a
"reset all" button. Bindings are only persisted (via
ShortcutManager::setSequence()) when the dialog is accepted.
- Conflict detection: rows whose currently-edited sequence collides with
another row are highlighted with a tooltip naming the conflicting action.
- Overrides are stored under a "shortcuts/" QSettings group, one key per
id, keyed to match the id (not persisted at all when equal to the
hardcoded default), so a future QET version can safely raise a default
for anyone who never customized it.
Design notes
- Targets are handled generically via QObject rather than QAction, since one
call site (autonumberingdockwidget's "Configurer" button) is a
QPushButton, not a QAction. Both declare an identical "shortcut"
QKeySequence Q_PROPERTY, so registerAction() reads/writes it through the
property system instead of needing a separate code path.
- Several live targets can share one id at once -- QET allows multiple
windows of the same kind (diagram editor, element editor...) open
simultaneously, each constructing its own QAction with the same id.
setSequence() updates every live target for that id in one call, so a
rebind takes effect in all open windows immediately, without restart.
- A shortcut's description is captured from its target's text() the first
time that id is registered, then cached -- so the config page stays
correct even after the owning window is closed. One consequence: a
shortcut belonging to an on-demand window (element editor, title block
editor, rich text editor) only appears in the list once that window has
been opened at least once in the current session, since nothing has
registered its id yet otherwise.
Testing
Full CMake build (qmake CONFIG+=no_kf5, Qt 5.15) compiles clean with zero
errors and zero new warnings. Verified end-to-end in a real running session
(Xvfb + xdotool):
- The Shortcuts page appears in Configure QElectroTech with the right icon,
lists every always-registered shortcut with correct category/action name/
current binding.
- The filter box correctly narrows the list, and correctly returns nothing
for an action whose owning window hasn't been constructed yet this
session (confirming the on-demand-registration behavior above is working
as designed, not silently broken).
- Conflict detection correctly flagged a real pre-existing same-key overlap
between "Supprimer" (delete selection, Del) and "Supprimer ce folio"
(delete diagram from panel, Del) -- both highlighted with explanatory
tooltips.
- Rebound "Manuel en ligne" to Ctrl+Shift+M, clicked OK: persisted under
[shortcuts] in QElectroTech.conf, and the Aide menu's entry showed the new
binding immediately, no restart needed.
- Reopened the dialog: the rebind was still shown. Clicked its per-row
reset button, then OK: the settings key was removed entirely (not stored
as "F1"), correctly falling back to the hardcoded default.
Retrofitting the Tab/Shift+Tab, select-all (#585) and Ctrl+G jump-to-element
(#586) shortcuts through this registry is left for a follow-up once those
PRs land, to avoid re-merging still-open branches into this one.
Developed with assistance from Claude (Anthropic).
Two further empty Qt6 guard branches found by ispyisail in
qelectrotech#553:
- Element editor parts list: the QGraphicsItem* was only stored into
the list item on Qt5, so on Qt6 selecting a part in the list silently
stopped selecting it on the canvas. QVariant::fromValue() works on
both (Qt itself declares the metatype), guard removed.
- Print dialog: setEnabledOptions() is a Qt4-era API removed in Qt6;
setOptions() is the modern spelling with the same replace-the-set
semantics and exists on both, guard removed.
Both builds (Qt 5.15.2 and Qt 6.11.1) compile clean.
(cherry picked from commit 759d1c078e23664482850bad2e91d668b93aadcf)
qAsConst was deprecated in Qt 6.6; std::as_const (C++17, already the
project standard) is the drop-in replacement. Clears 46 -Wdeprecated-
declarations warnings across 18 files. No behavioural change.
Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor.
I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height.
And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted.
Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time.
To make a long story short:
I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time!
In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented.
I have saved the text elements for later!
(or someone else)
clazy is a compiler plugin which allows clang to understand Qt
semantics. You get more than 50 Qt related compiler warnings, ranging
from unneeded memory allocations to misusage of API, including fix-its
for automatic refactoring.
https://invent.kde.org/sdk/clazy
In the part list widget, the terminal name is empty if terminal haven't
got name.
Now "terminal" is always displayed and if the terminal have a name the
name is appended to "terminal".
Example :
if the terminal name is 24 then the the part list widget show "terminal
: 24"
Because strange behaviour with Qt::key_space if used for keyPressEvent
and also in shortcut.
Now the shortcut for the rotate action is ctrl + R and key_space to
rotate terminal on the fly before placing it in the drawing.
* Some types of elements need to specialize the setRotation method in order to behave correctly :
- PartTerminal needs to call setOrientation
- PartLine, PartRectangle and PartPolygon need a different rotation center.