Making the Informations tab visible for Slave elements is only half the
change: ElementScene::toXml() writes the <elementInformations> block for
Simple, Master, Terminal and Thumbnail, and Slave was not in that list. It
is the only place in the tree that writes that block, so the editor would
have shown an editable tab for a slave, accepted whatever the user typed
into it, and dropped it silently on save.
Visible in the shipped collection, which matches the condition exactly:
0 of 75 slave elements carry an <elementInformations> block, against 41 of
70 terminal elements.
Adding Slave is safe in both directions. ElementData::fromXml() reads
<elementInformations> unconditionally, with no check on the base type, so
existing slave elements are unaffected and newly written ones load back
correctly. It also makes populateTree()'s PLC-slave branch reachable for
the first time -- the five PLC info rows it adds are stored in
m_informations, so until now they could not have been saved either.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
During an ESEvent, the mouse position was used without format with
`snapToGrid` to display the coordinates. However, since the `helpCross`
is positioned using `snapToGrid` during these events, the displayed
coordinates did not match the `helpCross` position.
The command for sending the coordinates has been moved to the
`ESEventInterface` to function 'updateHelpCross' and now transmits the
position of the intersection point of the helpCross lines.
Implements discussion #605. The diagram editor can already export a folio
to SVG; the element editor, where a single .elmt symbol is drawn, had no
export capability at all -- confirmed by grepping its header for "export"
before starting: nothing.
## Renders the live scene, not ElementPictureFactory's cache
The discussion proposed sourcing this from ElementPictureFactory's cached
per-element QPicture (m_pictures_H), the one used for the elements-panel
preview icons. Checked that cache's actual invalidation before building on
it: nothing in the editor ever tells it to drop an entry on edit, and it is
keyed by the element's on-disk uuid. So for any element already previewed
once in the panel, exporting from the cache would silently produce stale
content after any edit; for a brand-new, never-saved element, no entry
would exist at all. Neither is acceptable for a File > Export action a
user expects to reflect what's on screen right now.
Renders ElementScene directly instead, the same way
ExportDialog::generateSvg() already renders the live Diagram for the
diagram editor's own SVG export: no new drawing logic, only a new playback
target (QSvgGenerator instead of the screen), sized to the element's own
content bounds via the existing elementSceneGeometricRect() helper.
## Hotspot cross excluded from the export
ElementScene::drawForeground() draws the red origin/hotspot cross on every
render() call, unconditionally -- it's an editing aid, not part of the
element being drawn, and diagram editor's SVG export has no equivalent
problem since Diagram doesn't draw one. Added a settable
hotspotVisible flag, defaulting to true (the existing editing view is
completely unaffected) and turned off only for the duration of the export
render() call.
## Verified end-to-end via a real Xvfb session, not just a build
Opened a real shipped element (en_60617_05_06_04.elmt, "Phototransistor"),
exported it, and rendered the resulting SVG back to a bitmap with a small
QSvgRenderer-based harness -- pixel-identical in shape to the element as
shown in the editor. Confirmed the file is valid XML and contains no
red/#ff0000 stroke (the hotspot cross did not leak in).
Then the case the whole "render live, not cached" decision was about:
opened the same element, drew a new line with the line tool, and exported
again *without saving*. The new line is present in the exported SVG.
git status on the source .elmt file after both exports shows it completely
untouched -- the export is read-only and reflects live, unsaved editor
state, exactly the property a cache-based implementation would have gotten
wrong.
Built clean, no new warnings.
Displays the cursor's scene position (same grid units as the parts'
X/Y property spinboxes) in a permanent status bar label, updated on
every mouse move. Addresses the overlapping-node mis-click case from
the originating forum report: with a live readout, precise pointing
no longer requires guessing against nearby z-ordered points.
ElementScene::mouseMoveEvent already computed the (optionally
grid-snapped) scene position on every move; it now also emits it via
a new mouseMoved(QPointF) signal, which QETElementEditor's status bar
label subscribes to.
Clears the 9 non-deprecation warnings from the Qt6 build:
- qHash(QColor): hash rgba() (unambiguous QRgb) instead of name(), and
use the size_t seed signature on Qt6 (guarded for Qt5). Fixes the
ambiguous-overload warning in terminalstripmodel.h.
- Two qsizetype->int narrowings in brace-init: explicit static_cast<int>
(elementscene.cpp, terminalstrip.cpp).
- main.cpp: keep the QtConcurrent::run QFuture in a [[maybe_unused]]
variable (nodiscard).
- qetapp.cpp: guard the stylesheet load on QFile::open() succeeding
(nodiscard) instead of ignoring the result.
- StyleEditor: QGridLayout(this) pre-empted the widget's layout slot,
causing setLayout(main_layout) to silently fail and orphan main_layout.
Fix: use QGridLayout() without a parent so setLayout() succeeds.
- ExportDialog: ~ExportDialog() was empty, leaving ExportDiagramLine
heap objects in diagram_lines_ unfreed. Fix: qDeleteAll(diagram_lines_).
- GenericPanel::getItemForDiagram: when called without the bool* created
arg, it created a parentless QTreeWidgetItem that callers immediately
discarded. Fix: return nullptr when created==nullptr and item not found
(all callers already guard with if (item)).
- ElementScene: m_paste_area (created in initPasteArea) was temporarily
added/removed from the scene during XML loading but never freed in the
destructor. Fix: delete it if not currently in the scene.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
clazy is a compiler plugin which allows clang to understand Qt
semantics. You get more than 50 Qt related compiler warnings, ranging
from unneeded memory allocations to misusage of API, including fix-its
for automatic refactoring.
https://invent.kde.org/sdk/clazy
When saving an element it is checked, if the origin (0/0)
is inside the graphical parts. If outside, the element is
moved by integer values for x- and y-offset before saving.
Old calculation for offset could lead to "strange" new
values for positions.
Additionally: fix typos and English comments