Generated by tools/qet-en-source/regenerate.sh, not edited by hand. The
tree is the fresh conversion; this commit only joins it to the PR's
history so the branch is never force-pushed.
Every tr() source string in the code and the forms is now the English
text, and French is a translation (qet_fr.ts) like the other languages.
Generated, not hand-edited: master ef795a21e5 converted by
qet-en-source (harness 4c4ddc9).
3144 messages get an English source, 665 already had one, 0 left French; 8 shared-wording pairs disambiguated.
C++: 2904 literals in 233 files. Forms: 809 strings in 65 files. All 34 .ts files re-keyed; qet_fr.ts filled.
lupdate check: PASS. What each of 38 languages shows, old vs new: same 118266, English instead of French 38433, comment fallback 51, differences 0.
PartLine and PartPolygon keep their rotation in m_rot, which nothing
sets until setRotation() is called. rotation() reads it, and
setRotation() computes the difference from it, so the first rotate of
a freshly drawn line or polygon in the element editor starts from
garbage: qRound(m_rot * 100.0) on an arbitrary value is undefined
behaviour, and the angle stored afterwards is arbitrary too.
PartRectangle and PartEllipse already start at 0.
Give m_rot a default value of 0 in both headers, as PartEllipse has.
Only the two headers change.
No file-format change, and no change for a part loaded from a file or
rotated once, since both set m_rot before reading it.
Tests: none of their own; an uninitialised read is what a sanitizer
finds, and this one is the same kind as the BorderTitleBlock and
ConductorProfile fixes (#1358, #1359). ctest on macOS, and all
example projects through --resave and --export-svg, unchanged.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Signed-off-by: Beat Hangartner <beat@hangartners.ch>
Mirror (M) and Flip (F) in the element editor reflected the selected
parts across the element origin: every part's mirror() and flip()
negated the scene x or y coordinate. A part drawn to the right of the
origin landed the same distance to the left, so the selection jumped
to the other side of the canvas instead of turning around.
MirrorElementsCommand and FlipElementsCommand now compute the united
scene bounding rectangle of the selected items and reflect across the
vertical or horizontal line through its center. The center is snapped
to the nearest half of the diagram grid, so points that were on the
grid stay on the grid after the reflection. Terminals in particular
keep their grid alignment.
Each part's mirror() and flip() takes the axis coordinate as a
parameter with a default of 0, so the previous behavior remains
available to any other caller. The command stores the axis when it is
created and undo reapplies the same reflection, which is its own
inverse, so the existing undo path is unchanged.
Parts covered: PartArc, PartDynamicTextField, PartEllipse, PartLine,
PartPolygon, PartRectangle, PartTerminal, PartText.
Fixes#812
Now that the problem with the translations of keyboard shortcuts has been resolved and rotation using the space bar works reliably in principle, I took a closer look at the rotation function itself in the element editor.
I noticed, for example, that arcs can be rotated at an angle of 15°. This doesn't really make sense, as the “arc” part doesn't have the “rotation” property. There is only width and height.
And somehow rotating arcs didn't work well: start- and span-angles weren't adjusted.
Lines and polygons can be rotated in 15° increments, which doesn't make much sense, if other parts that can only be rotated in 90° increments are selected at the same time.
To make a long story short:
I reworked the rotation functions of the graphical parts so that now all parts are rotated in 90° steps around the origin! This means that it is now possible to mark several parts and rotate them around the same point at the same time!
In addition, the functions for mirroring graphic parts at y-axis (shortcut "M") and flipping at x-axis (shortcut "F") have been implemented.
I have saved the text elements for later!
(or someone else)
* Some types of elements need to specialize the setRotation method in order to behave correctly :
- PartTerminal needs to call setOrientation
- PartLine, PartRectangle and PartPolygon need a different rotation center.