Commit Graph

2 Commits

Author SHA1 Message Date
ispyisail 17ebbffbca Add 3D mouse speed, direction, dead zone and twist-to-zoom settings
The 3D mouse's pan and zoom speeds were fixed guesses, and each sample
was applied as it came, so the speed on screen depended on how often
the driver sends samples -- different for every platform and device.

Motion now goes through SpaceMouseMotion::map(), which scales each
sample by the time since the previous one, and applies the user's
settings from a new "Mouvement" section of Configuration > Souris 3D:
pan and zoom speed, a dead zone, inverting each axis, and zooming by
push/pull (as before) or by twisting the cap. The defaults keep the
previous behaviour. Zoom is now exponential in the deflection, so the
factor stays positive however hard the cap is pulled (1 + z/1000 went
negative past z = -1000) and an equal push and pull cancel out. Sub-
pixel pan is carried over between samples instead of being rounded
away. The backend now reports all six axes.

tst_spacemousemotion covers the mapping without a device and is built
whether or not QET_ENABLE_SPACEMOUSE is on. The new behaviour was also
checked end to end with tools/spnav-shim (qelectrotech-docker): twist
with a dead zone of 10 ignores push/pull and small drift, and a twist of
60 gives the same frame as a push of 50 with the defaults.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 09:56:04 +12:00
ispyisail 83b9f32bd0 Add device-button-to-action bindings, for any 3D mouse backend
Discussion #599's own scope explicitly deferred this ("Related, not
proposed here... a natural follow-up once basic pan/zoom motion works").
Basic pan/zoom now works (previous commits on this branch), so this adds
it -- generically, for whichever SpaceMouseBackend is in use, not tied to
libspnav specifically, matching the seam the previous commit built.

## Reuses ShortcutManager instead of inventing a second action registry

ShortcutManager is already an app-wide registry of every named, rebindable
action -- undo, redo, rotate selection, cut/copy/paste, autonum configure,
and dozens more -- each carried by a live QAction or QAbstractButton. A
device button binding to one of *those* ids, rather than to a bespoke
QET-3D-mouse-only action list, means the discussion's own examples
(rotate/mirror/undo) are available for free, and any action added to the
app in the future is automatically bindable too.

Added ShortcutManager::trigger(id): find the first still-alive target for
an id and call QAction::trigger() or QAbstractButton::click(), whichever
it is. Deliberately not disambiguated by which window is currently active,
unlike SpaceMouseListener's own pan/zoom dispatch -- a target's owning
top-level window isn't reliably discoverable from a bare QAction. Correct
in the overwhelming common case of one open editor window; documented in
the header as a known simplification, not silently assumed correct.

## The binding itself: SpaceMouseButtonMap

A thin QSettings-backed button-number -> action-id map, unbound by default
for every button on every device -- nothing happens on any button press
until the user opens Configuration > Souris 3D and binds something,
matching this whole feature's "silent until asked for" default.

## Backend side: SpaceMouseBackend::buttonPressed(int)

Added to the platform interface alongside the existing motion() signal.
SpnavBackend now handles SPNAV_EVENT_BUTTON (previously explicitly
ignored) and emits on press only -- release is not reported, since nothing
downstream has a use for it. A future non-spnav backend implements the
same signal and gets button support for free through
SpaceMouseListener::applyButton(), without that logic being duplicated or
re-verified per backend -- the same reasoning the previous commit's seam
was built around.

## Configuration UI: SpaceMouseConfigPage

Modelled directly on the existing ShortcutsConfigPage -- same QTableWidget
shape, same "persist on applyConf(), not live" contract -- one row per
binding: button number (spin box, unbounded, since button count and
numbering genuinely vary from 2 to 30+ across real devices and this could
not be checked against hardware) and action (combo box populated from
ShortcutManager::instance().allShortcuts(), the exact same live registry
the Shortcuts page itself lists). Only added to the Configuration dialog
when QET_SPACEMOUSE_SUPPORT is compiled in.

## Verified, including the one thing that doesn't need hardware to prove

Rebuilt from scratch both ways: option off adds zero new object code
(confirmed via a forced rebuild of the one unconditionally-changed file,
shortcutmanager.cpp, which alone picked up new warning-free code); option
on compiles all four new/changed files warning-free and links clean.

The backend's button *detection* (SPNAV_EVENT_BUTTON -> buttonPressed
signal) still cannot be verified without a real device or daemon -- same
limitation as the motion path from the previous commits, stated plainly
rather than glossed over.

What *is* fully verified, because none of it needs hardware:
 - SpaceMouseButtonMap: unbound by default, set/read-back, clearing via an
   empty id, enumeration -- all confirmed via a standalone harness linked
   against the real compiled objects.
 - ShortcutManager::trigger(): registered a real QAction, confirmed
   trigger() fires it exactly once and returns true; confirmed it returns
   false (not a crash) for an unknown id.
 - SpnavBackend: constructs safely with no daemon present (isAvailable()
   false, as it must be), and both its motion and buttonPressed signals
   are correctly wired per Qt's own metaobject data (QSignalSpy).
 - The configuration page end-to-end, via a real Xvfb session: opened
   Configuration > Souris 3D, confirmed the action combo box lists the
   live, real ShortcutManager registry (undo, rotate, cut/copy/paste,
   dozens more -- not a mock), added rows, edited the button number,
   removed rows, selected "Éditeur de schémas — Pivoter" (Rotate -- the
   discussion's own example) for button 3, clicked OK, and confirmed via
   the actual settings file that it persisted exactly as
   "buttons\3=diagrameditor.rotate_selection". Reopened the dialog and
   confirmed it read back correctly. This is a full, real round trip
   through the UI, not a claim.
2026-08-02 22:11:30 +12:00