/* Copyright 2006-2014 The QElectroTech Team This file is part of QElectroTech. QElectroTech is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. QElectroTech is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QElectroTech. If not, see . */ #ifndef PART_ARC_H #define PART_ARC_H #include #include "customelementgraphicpart.h" /** This class represents an elliptical arc primitive which may be used to compose the drawing of an electrical element within the element editor. */ class PartArc : public CustomElementGraphicPart, public QGraphicsEllipseItem { Q_OBJECT // constructors, destructor public: PartArc(QETElementEditor *, QGraphicsItem * = 0, QGraphicsScene * = 0); virtual ~PartArc(); private: PartArc(const PartArc &); // attributes private: int _angle; int start_angle; // methods public: enum { Type = UserType + 1101 }; /** Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a PartArc. @return the QGraphicsItem type */ virtual int type() const { return Type; } virtual void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget * = 0); virtual QString name() const { return(QObject::tr("arc", "element part name")); } virtual QString xmlName() const { return(QString("arc")); } virtual const QDomElement toXml(QDomDocument &) const; virtual void fromXml(const QDomElement &); virtual QPointF sceneTopLeft() const; virtual QRectF boundingRect() const; virtual bool isUseless() const; virtual QRectF sceneGeometricRect() const; virtual void startUserTransformation(const QRectF &); virtual void handleUserTransformation(const QRectF &, const QRectF &); ///PROPERT // X value Q_PROPERTY(qreal x READ x WRITE setX) qreal x() const {return mapToScene(rect().center()).x() ;} void setX(const qreal x); //Y value Q_PROPERTY(qreal y READ y WRITE setY) qreal y() const {return mapToScene(rect().center()).y();} void setY(const qreal y); // horizontal diameter Q_PROPERTY(qreal diameter_h READ width WRITE setWidth) qreal width() const {return rect().width();} void setWidth(const qreal w); // vertical diameter Q_PROPERTY(qreal diameter_v READ height WRITE setHeight) qreal height() const {return rect().height();} void setHeight (const qreal h); // start angle Q_PROPERTY(int start_angle READ startAngle WRITE setStartAngle) int startAngle() const {return start_angle;} void setStartAngle(const int sa){start_angle = sa;} // angle value Q_PROPERTY(int angle READ angle WRITE setAngle) int angle() const {return _angle;} void setAngle(const int a) {_angle = a;} protected: QVariant itemChange(GraphicsItemChange, const QVariant &); private: QList saved_points_; }; #endif