/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see .
*/
#ifndef ELEMENTVIEWGRID_H
#define ELEMENTVIEWGRID_H
#include
/**
The symbol editor's grid at a given zoom: the step parts snap to, and
how the grid is drawn. The step gets finer as the view zooms in, so a
small detail can be placed precisely.
Below 100 % the grid is not drawn (its dots would merge into a grey
wash), but parts still snap every 10 units, as at 100 %. Snapping to 1
unit there left everything dragged while zoomed out off the grid, with
nothing on screen to show it (bugtracker #112).
*/
struct ElementViewGrid
{
int step = 10;
bool draw_grid = true;
bool draw_cross = false;
static ElementViewGrid forZoom(qreal zoom_factor)
{
ElementViewGrid grid;
if (zoom_factor < 1.0) {
grid.draw_grid = false;
} else if (zoom_factor < 4.0) {
grid.step = 10;
} else if (zoom_factor < 8.0) {
grid.step = 5;
grid.draw_cross = true;
} else if (zoom_factor < 10.0) {
grid.step = 2;
grid.draw_cross = true;
} else {
grid.step = 1;
grid.draw_cross = true;
}
return grid;
}
};
#endif // ELEMENTVIEWGRID_H